patchnotes:10:2014-12-17
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| patchnotes:10:2014-12-17 [2024/09/10 13:01] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:10:2014-12-17 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2014-12-17 - Elite: | ||
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| + | ===== Elite: Dangerous 1.01 change log ===== | ||
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| + | **Hi everyone,** | ||
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| + | Day 2 of Elite: Dangerous being out there in the real world, and we already have a little update for you all. See the full change log below: | ||
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| + | * Removed " | ||
| + | * Fix one cause of infrequent disconnections during hyperspace when server load is high | ||
| + | * Fix an infrequent system map crash related to data associated with specific systems | ||
| + | * Fix some debug strings being shown in slave-related mission descriptions | ||
| + | * Fix some ambiguous galaxy data in a small number of regions | ||
| + | * Fix two different very rare networking crashes | ||
| + | * Diagnostics to help track down one cause of disconnections following server island migration | ||
| + | * Diagnostics to help understand some graphics memory allocation failures | ||
| + | * Diagnostics to help track down systems with possibly inconsistent minor faction data | ||
| + | * Diagnostics to help understand if some bounties aren't being awarded | ||
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| + | * Server change to reset players with excessive negative rep with major factions so that they are no longer shoot on sight | ||
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| + | Hope everyone' | ||
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