patchnotes:10beta:2014-07-30
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| patchnotes:10beta:2014-07-30 [2024/09/10 13:41] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:10beta:2014-07-30 [2024/09/20 01:19] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
|---|---|---|---|
| Zeile 1: | Zeile 1: | ||
| + | ~~NOTOC~~ | ||
| + | [<>] | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | ====== 2014-07-30 - Beta 1.01 ====== | ||
| + | </ | ||
| + | |||
| + | <WRAP box round> | ||
| + | ==== Beta Update 1.01 Now Available ==== | ||
| + | |||
| + | **Hi,** | ||
| + | |||
| + | beta update 1.01 is in the process of going live and should be available within the next 30 minutes. It contains the following changes: | ||
| + | |||
| + | * Fix softlock in hyperspace (or 2 instances of it at any rate) | ||
| + | * Reduce debug churn on servers | ||
| + | * Fix routing letter log file spam | ||
| + | * Additional guard against disappearing stations | ||
| + | * Fix crash for delivery mission with no cargo | ||
| + | * Fix for start system name not showing up when returning to base after a collect or massacre mission | ||
| + | * Fix for PirateLord assassination mission having a zero length minimum jump distance | ||
| + | * Some text tweaks | ||
| + | * Fix for update damage crash | ||
| + | * Prevent OOM GPU crash with missing page in vertex or index buffers | ||
| + | * Added paint job hook in with store | ||
| + | * Added code side mission minimum jump distances, and added the contracts to the mission description | ||
| + | * Fix null value crash in launch bay | ||
| + | * New GFx Libraries with Scaleform' | ||
| + | * Prevent false positives in the player info ship check when new peer ship is in supercruise | ||
| + | * Handle the case when a NewObject letter fails to read the new object' | ||
| + | * Prevent crash on null value in docking door | ||
| + | * Very slightly increased the max fuel per jump attribute so that the smaller ships can jump a tiny bit further than before (around 6 LY rather than 5.5 LY) | ||
| + | * Send error telemetry on saved game XML parse failure | ||
| + | * Prevent the DockingComputer from access violating | ||
| + | * Defaulting the station to draw everything and only turn bits off based on position, instead of the other way around | ||
| + | * Mission templates for completing the mission on delivery rather than returning to the station | ||
| + | * Minor change to the layout of the first internal panel (status) to allow names of up to and possibly over 20 characters to be shown | ||
| + | * Salting StellarBodyEffectsRenderInstance with some extra sanity checking. | ||
| + | * Fixed non-initialisation report details on ShppPersonalisationComponent | ||
| + | * Changed StellarBackgroundRenderInstance to have zero defaults | ||
| + | * Fix cargo units on Type 6 | ||
| + | |||
| + | Michael | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | [<>] | ||
| + | |||
| + | {{tag> | ||
