patchnotes:10beta:2014-07-31
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende Überarbeitung | |||
| patchnotes:10beta:2014-07-31 [2024/09/10 13:41] – ↷ Seite von patchnotes:abg:2014-07-31 nach patchnotes:10beta:2014-07-31 verschoben nemwar | patchnotes:10beta:2014-07-31 [2024/09/20 01:19] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
|---|---|---|---|
| Zeile 1: | Zeile 1: | ||
| + | ~~NOTOC~~ | ||
| + | [<>] | ||
| + | |||
| + | ---- | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | ====== 2014-07-31 - Beta 1.02 ====== | ||
| + | </ | ||
| + | |||
| + | <WRAP box round> | ||
| + | ===== Beta Update 1.02 Now Available ===== | ||
| + | |||
| + | **Hi everyone,** | ||
| + | |||
| + | beta update 1.02 is being uploaded and will be available for download within the next 30 minutes. Here is the change log for this update: | ||
| + | * Fix for rare infinite loop in missions on start up | ||
| + | * Fixes for type 6 repair, cockpit now has marketable data and won't crash. localised the cockpit and the radiators | ||
| + | * If the launchpad returned by the ship is null (because the space station has disappeared), | ||
| + | * Fix crash in location data gathering | ||
| + | * Safer method for transferring values for damaged regions | ||
| + | * Made the space location component not crash if it has an invalid address, instead it will now wait until it get a valid address | ||
| + | * Fix bug in handling access token lock/unlock - could cause a deadlock | ||
| + | * Additional null proofing for launch bay components | ||
| + | * Possible fix for soft lock in hyperspace | ||
| + | * Show the hyperspace limits to inform the player while reviewing the mission details | ||
| + | * Paintjob tweaks for both Sidewinder & Eagle to match them more closely to the thumbnail images we have on the store | ||
| + | * Make double sure we have an object before applying a replication to it (Crash fix) | ||
| + | * Only check for correct authority transfer state if actually needing to transfer authority | ||
| + | * When a death message arrives for a subsidiary (which, for example, would remove the internals of a space station), if the object itself doesn' | ||
| + | * Fix one of the crash paths dealing with inside/ | ||
| + | * Make sure we get something useful from locking vertex and index buffers when creating stellar body geometry | ||
| + | * Add some extra logging when joining a private group | ||
| + | * More vanishing station-bits crash guards | ||
| + | * Stop the toxic cobra from crashing the game by starting in a redundant state in operations mode | ||
| + | * Missing black markets fixed | ||
| + | * Fixed incorrect paint job name | ||
| + | * OOM stability: when encountering an E_OUTOFMEMORY HRESULT on the render thread, flush the immediate context and reattempt the operation before we give up, since experiments show at least some drivers do not do this internally | ||
| + | * Server should not clean up (apparently unused) sessions that are still in the process of being set up: apply a minimum lifetime of 60 seconds before a session can be cleaned up | ||
| + | * Extra careful tracing of space station deaths | ||
| + | * Crash fix in Initialise Launch Bays | ||
| + | * Added more reporting for missions softlock issues | ||
| + | * Ensure the condition for checking a new authority is OK to take it match between the issuer and the checker | ||
| + | * Send HTTP status code in telemetry for failed game load | ||
| + | |||
| + | Michael | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | [<>] | ||
| + | |||
| + | {{tag> | ||
