patchnotes:10beta:2014-08-01
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| + | ~~NOTOC~~ | ||
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| + | ====== 2014-08-01 - Beta 1.03 ====== | ||
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| + | ===== Beta Update 1.03 Now Available ===== | ||
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| + | **Hi everyone,** | ||
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| + | Beta Update 1.03 is currently being prepared for release and should be available for download within the next 30 minutes. Here is the change log for this update: | ||
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| + | * Fix some collect missions that are trying to talk about destinations - they now talk about the start locations like they should | ||
| + | * More guards against the ship not having a frame shift drive (which should be possible). | ||
| + | * Speculative fix for CTD on an open space scenario | ||
| + | * Handle more vertex buffers returning null | ||
| + | * Further crash guards for launch bay component | ||
| + | * Correct check before accessing details about the current target location. Would cash if the location you were targetting goes away | ||
| + | * Fix broken pointer in mission progression | ||
| + | * Fix for softlock on missions that involved talking to stations, not showing " | ||
| + | * Send check codes for bounty and voucher requests | ||
| + | * Reduce server maximum packet size from 1500 to 1400 bytes as temp workaround for Mission BBS problems | ||
| + | * Log the response to the friends info request into the network log file, if VerboseLogging is 1 or more, to help track down failing to find friends online | ||
| + | * Distance contract calculation now take into account the cargo that they' | ||
| + | * Send telemetry on player' | ||
| + | * Avoid menu stickage when in time zones behind UTC | ||
| + | * Fix null crash in AI pilot receive authority change | ||
| + | * Mission details panel can now have multiline detail row labels (as well as detail row details) | ||
| + | * The focus bubble now eases between its min and max based on the current dolly value. This should allow for a softer selection of stars to view and less background/ | ||
| + | * Moved the confirm (pad X) and auto (pad Y) bindings into the ui controls so they don't conflict with the galaxy maps crane (pad X) and home (pad Y) inputs | ||
| + | * Tweak of the system connections to differentiate the independent jumps from those that depend on your current cargo mass | ||
| + | * Add police tags to response craft, so that they can be killed and count as police kills in the missions system | ||
| + | * Fix a bug causing many duplicate sets of supercruise lines being drawn - it wasn't limiting the rendering to local players ship only | ||
| + | * When flying v fast in Supercruise, | ||
| + | * Reduce time server spends on clean up | ||
| + | * Fixed the Federal Staging Area in i Bootis, it's location was wrong. It's still a bit hard to find, but it should be in a much nicer place | ||
| + | * Filtering the top 5 trades is now done dynamically rather than being baked into the data | ||
| + | * Fixed outfitting menu showing base price rather than the server provided buyPrice | ||
| + | * Actually cache the value use to govern variable consumption rate of data when trying to smooth over multiple frames | ||
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| + | Michael | ||
| + | </ | ||
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| + | {{tag> | ||
