patchnotes:10beta:2014-10-30
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| patchnotes:10beta:2014-10-30 [2024/09/10 13:41] – ↷ Seite von patchnotes:abg:2014-10-30 nach patchnotes:10beta:2014-10-30 verschoben nemwar | patchnotes:10beta:2014-10-30 [2024/09/20 01:19] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2014-10-30 - Beta 3.01 ====== | ||
| + | </ | ||
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| + | ===== Beta 3.01 change log ===== | ||
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| + | Beta 3.01 will be available by 11:00 GMT - the servers will go down before that to implement the update. | ||
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| + | You can see the full change log below: | ||
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| + | * Protect against infinite loop when generating profiling report from server | ||
| + | * Stop memory error on shutdown causing a crash | ||
| + | * Prevent a null launch pad crashing the game | ||
| + | * Fix crash caused by rings in galaxy map | ||
| + | * Fix server telemetry crash | ||
| + | * Fix crash from broken mission template | ||
| + | * Fix crash from shield bank replication | ||
| + | * Fix for shadow crash on launch pads that aren’t ready | ||
| + | * Fix resource naming for bounty hunter loadout | ||
| + | * Fix crash in icon instance buffers | ||
| + | * Fix for crash when unable to lock vertex buffer for line rendering | ||
| + | * Add debugging to help find missing asteroid chunks | ||
| + | * Fix hardcoded ' | ||
| + | * New time formatter added that shows time as 16h 32min rather than 16:32 - resolves ambiguity in situations where the number doesn' | ||
| + | * Added new layers for alpha deferred emissive support – stops some cockpit items sorting incorrectly | ||
| + | * Fixed render sorting issues with emissive materials rendering behind deferred elements | ||
| + | * Alt-tabbing game fixed | ||
| + | * Game starting on wrong monitor fixed | ||
| + | * Mouse not working on multi-monitor fixed | ||
| + | * Ensure we send the ROUTE letter to all the servers we connect to, not just the first – fixes missing NPC’s in session | ||
| + | * Protect against failing to get the launch bay interface when saving | ||
| + | * Fix the ship preview failing to darken when the pause menu is displayed on top of it | ||
| + | * Server now refreshes its mission information when a client connects, meaning that returning to a server before it has forgotten about you will not leave stale data there | ||
| + | * Clamp Wear-and-Tear values to a sensible range | ||
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| + | Additional server-side updates have been implemented over the last 24 hours: | ||
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| + | * Fixed issue with fines being awarded but unpayable. Newly issued fines should now be payable in any space station allied with the same issuing Major Faction (Alliance, Federation, or Empire) | ||
| + | * Existing unpayable fines will be made payable shortly. | ||
| + | * Allow hardpoints to contain enough ammunition for the point defence turrets | ||
| + | * Number of reliability and performance improvements | ||
| + | * Stopped fines being generated when a reward is given on completing a mission | ||
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| + | Keep the feedback coming. Similarly to Beta 2, there will be further updates as the team spot any further issues. Thanks for playing Beta 3 - it's only as smooth as it is thanks to your ticketing and feedback. | ||
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| + | Cheers | ||
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| + | </ | ||
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| + | {{tag> | ||
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