patchnotes:13beta:2015-05-28
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2015-05-28 - 1.3.β Beta 3 ====== | ||
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| + | ===== Powerplay Beta 3 incoming (28/05/15) ===== | ||
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| + | **Hi everyone,** | ||
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| + | Thanks for all the incredible feedback so far. Really appreciate every little bit. We're really glad you're enjoying the Powerplay beta so far. | ||
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| + | The beta servers will be down from 3PM BST to allow us to update to beta 3 - please allow approximately one hour for us to implement the changes. | ||
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| + | Full changes below: | ||
| + | * Crash fix for drones having destroyed parent ships | ||
| + | * Fix some ship loadouts causing crashes | ||
| + | * Don't fire beams if a ship is not ready to prevent a crash | ||
| + | * Fix crash caused by improper wakes | ||
| + | * Fix render crash in Powerplay map | ||
| + | * Prevent crash and corrupt save with equipping multiple refineries | ||
| + | * Avoid a crash when saving without a ship state | ||
| + | * Fix low level crash in outfitting | ||
| + | * Increased the Courier' | ||
| + | * Use the major faction (in addition to the existing test on the minor faction) when determining if a player is friendly enough with a faction to take a mission | ||
| + | * Audio: Stop ship voice events coming through when the player is in the outfitting screen | ||
| + | * When Options are Cleared and Game Restarts in Fullscreen Mode the Mouse is locked in the Centre of the Screen fixed | ||
| + | * System popup disappears too quickly when hovering on system in galaxy map fixed - small delay added to close event | ||
| + | * Added string substitutions for the abandon and alternate factions in salvage missions | ||
| + | * Minor fixes to mining mission template | ||
| + | * Changed hand-in contracts to Cargo Required so they check you have the cargo | ||
| + | * Reduce spawn rate of elite/ | ||
| + | * Make delivery missions remove correct amount of cargo | ||
| + | * Reward pass on Elite/ | ||
| + | * Massacre Conflict target #'s now scale | ||
| + | * State effects added to Piracy Missions | ||
| + | * Make mission times all use the same value | ||
| + | * Remove random elements from scaling stage of some mission reward generators | ||
| + | * Shooting a ship that is aligned to the same Power OR Major Faction as you results in a Power Rank penalty | ||
| + | * Fixed manoeuvrability stats for ships that needed them | ||
| + | * Fixed incorrect radiator stats for Empire Courier | ||
| + | * Add power play details - System Map | ||
| + | * Fix incorrect calculation of contested systems | ||
| + | * Powers on the galaxy map are only rendering on one lens when using the Oculus Rift | ||
| + | * Fix a bug where the incorrect item was being selected from the repairs list | ||
| + | * Fix " | ||
| + | * Make sure that repair costs are calculated correctly | ||
| + | * Player allied with opposing Power didn't get bounty when firing on a player allied with system' | ||
| + | * Don't give every mission spawner a better than desired chance of spawning | ||
| + | * Audio: Suppress cargo scoop deployed and retracted ship voice events during drone programming and firing | ||
| + | * Audio: fixed power play bubble audio events not being posted | ||
| + | * Add "Added to bounty" | ||
| + | * "Fixed Weapon" | ||
| + | * Audio: Fixed some issues with Landing Area animations | ||
| + | * Galaxy Map does not remember selected filter fixed | ||
| + | * Diamondback not resting on landing pad but hovering above it fixed | ||
| + | * Adjusted hitcheck on courier so it can scoop cargo | ||
| + | * On returning to the Preparation menu for Power player after using the View on Map function you are NOT returned to the system you were previously viewing fixed | ||
| + | * Rebalanced damage values to make the Cytoscrambler more useful | ||
| + | * Doubled the combat bond amounts for standard combat zones. Now 4000cr instead of 2000cr | ||
| + | * Fixed an issue where all scroll panes in the Power Details UI would seemingly ignore the first 3-4 DPAD up/down button inputs | ||
| + | * Edited Courier' | ||
| + | * Increased the heat values to something appropriate given the decreased fire rate of the Pulse Disrupter | ||
| + | * Fix a stack of missing mission text | ||
| + | * Fix a stack of GUI text issues | ||
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| + | Server-side changelog: | ||
| + | * Decreased rate of reputation decay | ||
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| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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