patchnotes:13beta:2015-06-02
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| patchnotes:13beta:2015-06-02 [2024/09/10 13:44] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:13beta:2015-06-02 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | [<>] | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2015-06-02 - 1.3.β Beta 6 ====== | ||
| + | </ | ||
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| + | <WRAP box round> | ||
| + | ===== Powerplay Beta 6 changelog ===== | ||
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| + | **Hi everyone,** | ||
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| + | The servers will be down until approximately 4PM to allow us to update to Powerplay Beta 6. | ||
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| + | Thanks again for all your feedback. | ||
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| + | See the changes below: | ||
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| + | **Tweaks/ | ||
| + | * NPC messengers no longer spawn too close to the player | ||
| + | * Fix for AI docking and docking computer – obstacle avoidance is not enabled on the station approach and flying to holding position | ||
| + | * Fix for Courier engine trails not shutting off when they are suppose to | ||
| + | * Added ability to fit fuel tanks to internal compartments on the Anaconda | ||
| + | * Removed the ‘Disable UI camera lock-on’ from the graphics option screen | ||
| + | * Clicking ‘show headquarters’ in galaxy map now focuses the camera on the HQ | ||
| + | * Fix for visual quality issues when using Oculus Rift | ||
| + | * Imperial style pilot seat for the Courier | ||
| + | * Slightly increase spawn rate for NPC messengers in Supercruise | ||
| + | * Fixed wreckage causing extreme damage when collided | ||
| + | * Increased the following SC hunter and target values to make them more likely to interact with the players | ||
| + | * Updated system upkeep cost | ||
| + | * Bounty hunters will only attack (or interdict) if the target has a local bounty, unless the global bounty is greater than bountyValueToIgnoreThreat | ||
| + | * Fix for mission releated cargo staying in ships hold after completing mission | ||
| + | * Collector drones that scan for targets should now discount targets fired from the same ship but a different control unit | ||
| + | * Drones should no longer be destroyed if they collide with other drones, or scoop-able objects, no matter what sort of drone they are | ||
| + | * Federation and Empire rank assassination mission targets now spawn in Supercruise | ||
| + | * Fix for reoccurring fine after being paid off | ||
| + | * Assassination mission targets now appear in USS | ||
| + | * Fix problem where NPCs couldn’t interdict player (missing interdictor module in loadout) | ||
| + | * Fix for missing Enforcer Cannon has reload SFX | ||
| + | * Fix for hover sound in Power play being too loud when using headphones and night time mode | ||
| + | * Fix for SFX issues on Courier while changing flight direction | ||
| + | * Boost Courier engine SFX in the mix | ||
| + | * Fixes for Starports changing type | ||
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| + | **Server log:** | ||
| + | * Added repair discounts for Founders and Commander with high faction reputation or an Elite rank | ||
| + | * Added the remaining Powerplay effects for Controlled and Exploited systems (Blackmarkets, | ||
| + | * Fix some prepared systems being overlooked when selecting expansion candidates | ||
| + | * Fix so vouchers no longer remain after a Commander' | ||
| + | * Remove some duplicated system names when displaying a Powerplay action that affects more than one star system | ||
| + | * Fix for paying off some legacy fines | ||
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| + | **Known Issue:** | ||
| + | * Attempting to complete a single Powerplay action that uses cargo commodities to affect more than one system at once will not work. Cargo that affects a single system in a single action should still work fine. | ||
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| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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