patchnotes:15-20beta:2015-12-03
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| + | ~~CLOSETOC~~ | ||
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| + | [<>] | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2015-12-03 - 2.0.β Beta 3 ====== | ||
| + | </ | ||
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| + | <WRAP box round> | ||
| + | ===== Horizons 2.0 beta change log #3 ===== | ||
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| + | **Hi all,** | ||
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| + | Please find the patch notes for the third Horizons beta build. I'm sure you'll agree there is an incredible amount of changes and fixes. :) | ||
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| + | We are expecting this to go live at 3pm and we're expecting the usual 30 minutes of beta server downtime. | ||
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| + | Thanks, | ||
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| + | **Audio Changelog for beta 3** | ||
| + | * Audio Mix - Improvements to non-self SRVs, and non-self SRV surface dust | ||
| + | * Audio Mix - Improvements on non-self ship launch-land sequence | ||
| + | * Audio Mix - Improvements to Turret HUD | ||
| + | * Audio Mix - Improvements to Material collection | ||
| + | * Audio Mix - Improvements to skimmers | ||
| + | * Audio Mix - Improvements to external sounds heard from SRV landing pad garages | ||
| + | * Audio Mix - External sounds no longer audible in planetary outfitting bays | ||
| + | * Audio Mix - Improvements to planet structures | ||
| + | * Audio Mix - Boosted Orbital HUD warning blips | ||
| + | * Audio Mix - Improvements to Buggy Shield | ||
| + | * Audio Bug - Fixed messy sounding Anaconda, Adder, Eagle, Imperial Eagle, Federal Assault SHip, Vulture, Cutter, Clipper, CobraMKIV on exiting from Glide | ||
| + | * Audio Bug - Fixed planetary launch “clunk” happening too late | ||
| + | * Audio Bug - Fix for hard music cut on leaving system map | ||
| + | * Audio Bug - Fixed hard-panned GUI sound in system map | ||
| + | * Audio Bug - Fix for buggy shield sounds being audible from huge distance | ||
| + | * Audio Bug - Fixed silent metal rich planet ambience | ||
| + | * Audio Bug - Ship engines now go silent when freefalling with FA off | ||
| + | * Audio Bug - Fixed silent canopy grit/ | ||
| + | * Audio Bug - Ship voice no longer says " | ||
| + | * Audio Bug - Arrival from supercruise music delayed until a glide is complete near planets | ||
| + | * Audio Bug - Skimmer hatches now sound different depending on their size | ||
| + | * Audio Optimisation - Optimisations to skimmers | ||
| + | |||
| + | **Game Changelog for Beta 3** | ||
| + | * Fix crashes in power distributor | ||
| + | * Fixed server crash with island clean up | ||
| + | * Fix crash in station menu if a cockpit isn't present | ||
| + | * Kinematic input crash fix | ||
| + | * When the connection to the webserver is broken, prevent the game from softlocking at the end of a CQC match | ||
| + | * Speculative fix for some data points not being active at the right time | ||
| + | * Make sure that surface installation damage is fully network replicated | ||
| + | * Fix for only some data points actually giving a reward for completion | ||
| + | * Make some points of interest illegal, allowing you to attack and trespass for no permanent penalty | ||
| + | * Fix for some Commanders not being able to die or clear their save | ||
| + | * Enable a free ship option on SRV death; generalise resurrection options some more in preparation for respawning to orbit | ||
| + | * Fix rescuing Commanders stuck on planets without access to Horizons | ||
| + | * The " | ||
| + | * Send through the market id of settlements so galaxy map can show them | ||
| + | * Close the cargo transfer panel when you can no longer switch back to the ship | ||
| + | * Allow more texture streaming memory | ||
| + | * Make sure time (and legal status) properties are replicated across the network | ||
| + | * Don't fix ship when dismissed and recalled | ||
| + | * Logging out while landed or hovering near a settlement or port should not longer potentially respawn you under the floor | ||
| + | * Making sure the SRV specific " | ||
| + | * Adding localisation key for system map " | ||
| + | * Removing old icon system from system map station and surface settlements | ||
| + | * Stop all hostile ships in conflict zones targeting the player and friendly ships do not assist | ||
| + | * Trespass zones around settlements now fire a fine and then a bounty | ||
| + | * DataPoint rewards now select their payee from star polity. Federation, Alliance or Empire are acceptable factions | ||
| + | * Fix potential bad transform for far dust effects | ||
| + | * Added 50% more fuel for the SRV | ||
| + | * Fix for hologram advert activities blocking objects from activating (e.g. some port segments in a loading screen) | ||
| + | * When docked or landed altitude should now read 0 | ||
| + | * Altitude in SRV should now read 0 when SRV is on the floor | ||
| + | * Altitude fixed for ships, incorrect parameter was being used for offsetting landing gear against ship location | ||
| + | * Fix remote client buggies spawning in the wrong place and doing a weird flip under their parent ship | ||
| + | * Fix FOR (Frame of Reference) error causing ships spawning in the right place and then flying to weird locations during ship recall | ||
| + | * Added disabled "Ship Departing" | ||
| + | * UI support for updating the ' | ||
| + | * Make sure we cant fire the turret if we are in any other state but active | ||
| + | * The canopy no longer repairs its self when leaving and re-entering the ship | ||
| + | * Split out the SRV roll into a new binding, this new binding can be bound to the same as the steering axis to get the same functionality as we have now | ||
| + | * Pushed Python drive hit spheres back so it can intersect with the hitcheck - so drives are not invulnerable | ||
| + | * Turrets remain in contacts at 1% health after they die fixed | ||
| + | * When applying a module perk, check that the new perk can be applied before deactivating the current one | ||
| + | * Restock panel no longer allow you to confirm a transaction with zero things selected | ||
| + | * Improved feedback when attempting to confirm a transaction you cannot afford (flashy red cost) on restock panel | ||
| + | * You should not be able to target modules on an SRV | ||
| + | * Orbital HUD now stops rendering when canopy is breached | ||
| + | * Enable the collision callback whether we are the authority or not, so collisions on the capsule of the SRV are registered (fixes some issues with SRV not taking damage) | ||
| + | * Goliath Skimmer vehicle missiles aren't affected by the weapons range value fixed | ||
| + | * Make skimmers a bit more mobile with shooting and moving | ||
| + | * Missile skimmers don't respond quick enough to players driving at them | ||
| + | * Setting skimmer missiles to have a range of up to 800m, instead of a couple of kilometers | ||
| + | * Adjusted the basic skimmer weapon attack and down time | ||
| + | * Skimmers do not have an image on the contact panel fixed | ||
| + | * Ramming into skimmers with your ship doesn' | ||
| + | * Able to partly hide behind settlement structures enough to obscure skimmer LoS making it super easy to kill them fixed | ||
| + | * You shouldn' | ||
| + | * Fix bug in vehicle where its trying to find some valid geometry below the SRV to ensure we'll spawn above the floor | ||
| + | * Fix for turrets/ | ||
| + | * AI NPCs having issues docking at a station and a planetary port fixed | ||
| + | * Settlement/ | ||
| + | * The choose module popup now continuously updates | ||
| + | * Look up the player' | ||
| + | * LOD fixes for some buildings | ||
| + | * Collision mesh fixes for various buildings | ||
| + | * Fixed LODs for the hardpoint bunkers used for Outpost Planet Ports | ||
| + | * Fixed a number of UV and LOD issues on port road sections | ||
| + | * Fixed some floating POIs | ||
| + | * Improved VR camera positions in SRV | ||
| + | * Fix bullets not reliably appearing for their first frame. Looks significantly better in the SRV, especially at low framerates. will also improve feel of other projectile weapons (CQC cannons a notable case) | ||
| + | * Fixed the Keelback' | ||
| + | * Bobblehead GUI image disappears fixed | ||
| + | * Bobblehead slots 8 and 9 are not automatically re-selected after you place a bobblehead in it fixed | ||
| + | * Added new signal source for mining extractors | ||
| + | * Unbound system and galaxy map bindings from classic context scheme and resolved some other weird issues present in the file too | ||
| + | * Updated terrain GPU work option description to make it clearer what this option does | ||
| + | * Fix for star trails flickering off every time an envmap capture is taken | ||
| + | * Subtle tinting for surface materials that were coming through too flat / neutral grey | ||
| + | * Upgraded detail rocks AO and improved the textures on the metal rocks | ||
| + | * Adjust surface material blending values | ||
| + | * Fix Io type worlds not reporting their atmospheres | ||
| + | * Postpone planet rendering while in loading screens | ||
| + | * Display modules in the choose module popup as disabled if we can't apply a perk to them | ||
| + | * Fixed error that was preventing Ship Graveyard from spawning | ||
| + | * Fixed laser gate visibility issue (it wasn't turning off) | ||
| + | * Remove an extra copy of the firegroup in the data link scanners module data in the SRV starter loadout | ||
| + | * Tweak to the SRV muzzle flash to make it more visible when shooting close range | ||
| + | * Fix logic components and inactive turrets in one of the military settlements | ||
| + | * Player debris should now fall under gravity when the payer dies on a planet | ||
| + | * Don't kick out dust when ship is docked | ||
| + | * Initialise openvr tracking space to seated - will prevent compositor bounds being permanently shown | ||
| + | * Compute shader performance tweak | ||
| + | * Prevent targeting SRV with ship | ||
| + | * Buying or swapping a ship in the ship yard causes the camera to float around the station | ||
| + | * Fix for the radar occasionally displaying in the wrong location above the player after the buggy redocks with the ship | ||
| + | * Removed decals to stop them floating on destroyed geometry | ||
| + | * Cockpit no longer marked as " | ||
| + | * Art pass on deco files for the Radial ports | ||
| + | * Various minor text fixes | ||
| + | * Xbox One: Fix an error seen when temporarily breaking the network connection during CQC matchmaking | ||
| + | * Xbox One: Wing members are not informed that another wing member is no longer part of the chat when they' | ||
| + | * Xbox One: If the UI is waiting for us to update our friends list but we're not updating (have done so too recently) then re-push the current friends list to the UI to remove the " | ||
| + | |||
| + | **New 2.0 mission changes** | ||
| + | * General Text fixes | ||
| + | * Remove cargo requirement for off-Base 6/8/9 | ||
| + | * Stop pirate ships respawning if killed in bespoke 4/5 | ||
| + | * Show distance for all delivery missions | ||
| + | * Rep/ | ||
| + | * Crash fixes | ||
| + | * Prevent players being unable to take off-base missions because they are in the buggy | ||
| + | * Make more off-base missions trigger | ||
| + | |||
| + | </ | ||
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| + | ---- | ||
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| + | <WRAP box round> | ||
| + | ===== Horizons Beta 3.1 AMD Hotfix Incoming 6.30 GMT ===== | ||
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| + | **Hi everyone,** | ||
| + | |||
| + | we're deploying a hotfix for the AMD issues seen in the Beta 3 release. This will be available at 6.30pm GMT. There will be no server downtime. | ||
| + | |||
| + | Michael | ||
| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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