patchnotes:15-20beta:2015-12-14
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| patchnotes:15-20beta:2015-12-14 [2024/09/10 13:49] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:15-20beta:2015-12-14 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2015-12-14 - 2.0.β Beta 6 ====== | ||
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| + | ===== Horizons 2.0 beta change log #6 ===== | ||
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| + | **Hi all,** | ||
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| + | We have another beta update going live today at 11am GMT. We expect the beta servers to be down for up to an hour. | ||
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| + | **UPDATE** | ||
| + | Minor edit to the change logs made. | ||
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| + | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1km | ||
| + | |||
| + | is now | ||
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| + | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km | ||
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| + | ---- | ||
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| + | **Change log:** | ||
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| + | **IMPORTANT: | ||
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| + | * Fix for crash when reporting bindings | ||
| + | * Crash fix for when a cargo canister spawns with either an invalid item, or one set up incorrectly | ||
| + | * Speculative fix for world transform crash | ||
| + | * Fix streaming error in the faction manager | ||
| + | * Fix UI crash in options screen | ||
| + | * More aggressive guards to prevent corruption of the physics proxy pair manager | ||
| + | * Fix crash with terrain evaluation for landing | ||
| + | * Added new graphics option for bottom end video cards to better handle the requirements for Horizons | ||
| + | * Fix VR rendering of surface schematic | ||
| + | * Optimnisations for environment map capture | ||
| + | * Load shaders earlier again on AMD to reduce stalls on loading sequence | ||
| + | * Swap order of long/lat on the orbital HUD: the order is now; latitude, longitude, gravity | ||
| + | * Altered the null chance for POIs such that there is a nice fall off between civilised and unexplored space | ||
| + | * Fix POI's that were visible form ship in the form of a disk but were not spawning when in the ship | ||
| + | * Reduced damage boots from synthesis | ||
| + | * Fixed multi-cannon basic synthesis so that it only gives 50% ammo refill | ||
| + | * Planet ports only care about crimes committed within 4km | ||
| + | * Moved targeting bones to make them more centred in the rock so the turret wont miss | ||
| + | * Fix for wing beacons making player ships spawn colliding with existing ships | ||
| + | * Disable targeting of sub-targets for planetary turrets | ||
| + | * Fix for the assert/ | ||
| + | * Optimisations for Skimmers | ||
| + | * Adjusted fade off for POI blue circle so that it starts fading out at 2km and fades out by 1.5km | ||
| + | * Modified timings for Data points on easy settlements based on feed back all should be at least 120 many medium to large should be 180 seconds | ||
| + | * Increased the texture resolution of the cargo bay | ||
| + | * Disabled steering controls when in headlook mode when using a mouse for both | ||
| + | * Fix some network issues with turrets | ||
| + | * Requires missions wipe. Add settlement market id to interface and disable targets missions | ||
| + | * Don't show Horizons missions on platforms that don't support them | ||
| + | * Split available planetary missions into a separate section on the bulletin board | ||
| + | * Remove timeleft contract element from reward collection phases of planetary missions | ||
| + | * Added text for surface mission buckets | ||
| + | * Don't show space missions in the bulletin board | ||
| + | * Allow Commanders to resurrect at other space stations if they last docked at a planet port and their current session does not have access to Horizons | ||
| + | * Fix a cargo bay transaction server error | ||
| + | * Remove the " | ||
| + | * Ensure that the correct mountain material are being used on high metal worlds where the geology is borderline for metal content | ||
| + | * Fix for mismatch in ice fog density between interior and exterior volume | ||
| + | * Ensure correct splash screen is shown for the relevant platform | ||
| + | * Planet port material optimisations | ||
| + | * SChematic material optimisations | ||
| + | * Memory optimisations by changing material texture data format | ||
| + | * Optimised resource loading | ||
| + | * Female pilot texture optimisations | ||
| + | * Audio: Slightly changed the way how dust grit works. Also setting initial values for them, so it won't pop in without cause | ||
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| + | **IMPORTANT: | ||
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| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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