patchnotes:17-22:2016-11-15
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2016-11-15 - 2.2.02 "The Guardians" | ||
| + | </ | ||
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| + | ===== 2.2.02 Update ===== | ||
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| + | **Greetings Commanders, | ||
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| + | The developers have been hard at work and you'll notice that the servers and going down now for a new update coming to Elite Dangerous. | ||
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| + | They' | ||
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| + | Here's the change log, enjoy! | ||
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| + | **PC and Xbox One** | ||
| + | * Physics crash fix when disconnecting on entering a location | ||
| + | * Xbox One: Fix terrain flattening so planet ports do not appear underground | ||
| + | * Fix for client and server disagreeing about whether a jet cone boost is active and kicking the player | ||
| + | * Fix a crash writing to the player journal with an invalid station type when docking | ||
| + | * Fix low level network hang | ||
| + | * Crash fix when swapping to an SRV | ||
| + | * Update the maths around hyperspacing to a Neutron star with jet cones to properly deal with avoiding said cones, also push the arrival distance for neutron stars back out a little to avoid running straight into the drop-out radius. Note that you'll still hit them pretty fast, but not unfairly so as long as you're on the ball | ||
| + | * Fix buggy refuel on dock | ||
| + | * Fixed Passenger mission bug where you are unable to take any missions due to a bug where abandoned / failed missions continue to take up space in the missions limit | ||
| + | * Fix for planetary mission generation | ||
| + | * Fix for incorrect passenger elite rank points | ||
| + | * Heavy frame loss and stuttering when deploying a AI fighter and thrusting downwards | ||
| + | * Stop the station from responding to crimes of the Passenger Wanted type | ||
| + | * Stop the ThankYouPassedStopAndSearch chatter line from playing when scanned by police while carrying an illegal passenger as they' | ||
| + | * Target Body does not change after scanning the first beacon of a PassengerSightseeing mission that has multiple destinations | ||
| + | * Prevent a faction expanding twice when a conflict state overtakes an already ended expansion state | ||
| + | * Ensure a minimum amount of Combat rank progression is always awarded, even when the Commanders and NPC crew have a significantly higher rank than the losing pilot | ||
| + | * Fix transaction server error when restocking burst railguns and some other Engineer modifications | ||
| + | * Module storage reliability improvements | ||
| + | * NPC Crew Will Not Hold Position fixed | ||
| + | * More improvements to the automatic fixes that try to get a Commander into the game after an invalid location or loadout including storing modules that cause trouble | ||
| + | * Fix faction names in the Interstellar Factors contact screen being displayed as " | ||
| + | * The player journal entry for when docking at a station now reports the station faction economy, government, etc: (and the info on entering a starsystem names the properties as SystemEconomy, | ||
| + | * Fix journal entry when docking an ai fighter | ||
| + | * Orca tactical paintjobs fixed | ||
| + | * Fix to the Asp Pharaoh paintjob skus being switched | ||
| + | * Fix incorrect onionhead2 decal sku | ||
| + | * Always report a MaterialCollected event after MaterialDiscovered in the player journal | ||
| + | * Added a text line explaining more clearly the risk of carrying criminals | ||
| + | * If you have an illegal passenger, call this out in the status line. Only " | ||
| + | * Attempting to spend negative credits when refuelling fixed | ||
| + | * Add checks for ship validity to GetStoredItemsForSlot so that we only return items that can currently be fitted to a slot. This should stop multiple shield generators, refineries, fuel scoops and other assorted once only modules getting fitted via the storage tab | ||
| + | * Fix livery being accessible (in extenso, outfitting) when outfitting is actually not available in a starport | ||
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| + | **Xbox One also includes 2.2.01:** | ||
| + | * Don't crash if there' | ||
| + | * Fix crash when looking at the role panel in the SRV | ||
| + | * Fix a crash that can happen if the persistent POI generation runs before the planet surface controller is ready | ||
| + | * Fixed SRV starting underground if the base is in a crater | ||
| + | * Fix soft lock when entering installations when another player is already at the installation | ||
| + | * When cannons, plasma accelerators and railguns malfunction, | ||
| + | * Civil wars now use the same structure as War/War Support to guarantee there is always at least one conflict zone in civil wars | ||
| + | * Fix an issue with station guns not causing damage in some network conditions | ||
| + | * Hunter hostiles now obey the same cooldown as normal NPCs to prevent instant interdictions | ||
| + | * Fixed an issue where delivery and delivery founder missions were showing the wrong credit reward in the first transaction tab after you accept the mission | ||
| + | * Fixed overhead per system being too large as it's not counting fortified systems towards the number of systems that pay overheads | ||
| + | * Materials do not drop from Fumaroles (or other persistent POIs) when multiple players are present fixed | ||
| + | * Stop prosecuting crimes committed by dead Commanders | ||
| + | * Fixed Commanders allowed to equip multiple fuel scoops, fighter bays, refineries and shield generators by retrieving a module from storage | ||
| + | * Fixed some stored ships not being available within the Shipyard | ||
| + | * Fighter Cockpit UI: removing useless indicators in the bottom right corner, leaving the component' | ||
| + | * Added message when main ships power plant is malfunctioning will be displayed when player is in both main ship and fighter | ||
| + | * Fine now given for shooting in no fire zone with a fighter | ||
| + | * Lower panel shows SRV that isn't owned fixed | ||
| + | * Fixed missing targeting schematic images for the Satellites | ||
| + | * Starport UI: fixing research panel (numeric stepper) not releasing focus when pressing left on a pad to get back to contacts menu (or back button) | ||
| + | * Change order of string returned by GetLongLatString, | ||
| + | * Fixed missing Imperial Clipper vibrant paintjobs | ||
| + | * Remove build watermark | ||
| + | </ | ||
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