patchnotes:17-22beta:2016-10-13
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| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| patchnotes:17-22beta:2016-10-13 [2024/09/10 13:54] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:17-22beta:2016-10-13 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | [<>] | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2016-10-13 - 2.2 Beta 7 ====== | ||
| + | </ | ||
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| + | <WRAP box round> | ||
| + | ===== Beta 2.2 - Update 7 ===== | ||
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| + | **Hey everyone,** | ||
| + | |||
| + | Sorry for the delay in getting this up. | ||
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| + | Some of you may have noticed that the Beta server has been down for a short while. This is to bring you the 7th Beta update! | ||
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| + | Check out the change log below. The servers will be going up shortly. | ||
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| + | Enjoy! | ||
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| + | **2.2 Beta 7 Change Log** | ||
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| + | **Stability Fixes** | ||
| + | * Fixed error loading civilian installation | ||
| + | * Fixed a memory leak with the terrain compute shaders | ||
| + | * Updating the contents of module storage in UI was causing the UI to unlock earlier than intended fixed | ||
| + | * Fixed crash in outfitting where players were able to try to access data before it was ready | ||
| + | * Fixed an issue with a highly eccentric planet orbiting a single star and intersecting it | ||
| + | * Fixed an assert in CQC when damaged by an explosion from a destructible | ||
| + | * Module Transfer Crash - Trying to fit a module into a slot that it won't fit into fixed | ||
| + | * Fixed a crash when killing a faction ship | ||
| + | * Fix a server disconnection when boarding an SRV at a planet station after the ship has been destroyed | ||
| + | |||
| + | **General Fixes/ | ||
| + | * Added MassLocks to Cap Ship Docks | ||
| + | * Fixed missing parts of starports | ||
| + | * Many starsystems were controlled by planet settlements. These have all been upgraded to dockable bases | ||
| + | * Bounty vouchers once again split between all wing members | ||
| + | * Allow bounties to be claimed from SRVs again | ||
| + | * Changed cargo scanner text to Manifest Scanner | ||
| + | * Added powerplay overhead cost in various places | ||
| + | * Fixed incorrect Imperial Cutter schematic | ||
| + | * Fixed some jet cone flickering | ||
| + | * CQC: When server logs out, make sure we clean up any pending lobbies | ||
| + | * NPC shouldn' | ||
| + | * Xbox One: Speculative fix for Xbox player not being restored to the island after resuming from store | ||
| + | |||
| + | **Fighters** | ||
| + | * Fighter ramming not counting as illegal fixed | ||
| + | * Fixed the incorrect paintjobs used for red and blue in CQC | ||
| + | * Make sure active crew are displayed correctly | ||
| + | * Added an inbox notification when NPC Crew rank up | ||
| + | * Fixed NPC Crew profit share not increasing when ranking up | ||
| + | |||
| + | **Passengers** | ||
| + | * Updated the tips referenced for political prisoner. They now display the criminal trait | ||
| + | * Fix error when previously occupied passenger cabins are not rebought from the resurrect screen | ||
| + | * Fixed passenger crime scans. Add string for passenger wanted crime | ||
| + | |||
| + | **Missions** | ||
| + | * Fix missing contract elements for delivery missions triggered by scooping an item | ||
| + | * Prevent disconnection when retrieving data from the previous system and we've already jumped | ||
| + | * Changed the panel to point to the correct text for massacre illegal and massacre skimmer mission templates - The Don't Die wrinkle now shows the correct text on the panel | ||
| + | |||
| + | **Galaxy/ | ||
| + | * Fix planet scan logic to ensure that planet terrain is only visible if the planet has had a basic scan performed on it | ||
| + | * Fix rendering when there are only Horizons planets in a system | ||
| + | |||
| + | **Outfitting/ | ||
| + | * Added ship summary back to ship details panels for local and remote stored ships | ||
| + | * Don't allow sold modules to have transfer options | ||
| + | * Display a 0% transfer levy when transferring a free item | ||
| + | * Distance Levy [Undefined] Displayed when transferring modules to your current station fixed | ||
| + | * Only display locally stored modules when transferring a module from storage to a pre-selected ship slot | ||
| + | * Fix server error after transferring cargo to a newly purchased ship | ||
| + | * Silent Audio on module store multiple scroll fixed | ||
| + | |||
| + | **Station Services** | ||
| + | * Fix quick restock button (was showing a full bar when empty), also remove vehicles from the calculation if not vehicle bay is present on the ship | ||
| + | * Adjusted the faction name label within the News Panel. It will now resize and add an ellipses when required | ||
| + | * Fix the contact panel avatar loading (triangles animation) | ||
| + | |||
| + | **Weapons** | ||
| + | * Hatch breakers can now be blown up by point defence | ||
| + | |||
| + | **Player Journal** | ||
| + | * Fixed the ' | ||
| + | * Fixed typo in player journal for ModuleRetrieve which was causing broken json | ||
| + | * Fixed missing ' | ||
| + | * Some non-settlements were being reported via the " | ||
| + | * Fixed " | ||
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| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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