patchnotes:23beta:2017-03-15
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| patchnotes:23beta:2017-03-15 [2024/09/10 13:56] – gelöscht - Externe Bearbeitung (Unbekanntes Datum) 127.0.0.1 | patchnotes:23beta:2017-03-15 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | [<>] | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2017-03-15 - 2.3 Beta 3 ====== | ||
| + | </ | ||
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| + | <WRAP box round> | ||
| + | ===== 2.3 Beta, Update 3 ===== | ||
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| + | **Good morning, CMDRs.** | ||
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| + | This morning we're applying an update to the beta which will cause them to be offline for a short time. The following changelog is the full list of changes being implemented to this new build. | ||
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| + | o7 | ||
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| + | **Stability Fixes** | ||
| + | * Fix a crash accessing a stored module in outfitting | ||
| + | * Fix error with incorrect string types for chained missions | ||
| + | * Made sure ship/ | ||
| + | * Removed redundant code that could cause the UI to get data from an object that may not exist | ||
| + | * Fix memory corruption on shutdown | ||
| + | * Fixedgame becoming unresponsive on commander history tab | ||
| + | * Crash fix for the vanity camera blur geometry not being correctly initialised | ||
| + | * Fix a crash that can happen when joining a multicrew session while the helm is in the process of a supercruise transition | ||
| + | * Fix a crash during shutdown when the CommanderInteractionHistory was saving its data | ||
| + | * Fixed crash when trying to upgrade the health of a module which has no concept of health | ||
| + | * Fixed a crash that could happen for crew inconsistently when the helm emergency dropped hitting a stellar object | ||
| + | * Network stability fix for IPv6/IPv4 dual-stack users | ||
| + | * Networking stability fix | ||
| + | * Fixed crash when starting a multicrew session while the hyperdrive is charging | ||
| + | * Fix for a crash when another person in a multicrew session drops out of supercruise while someone is joining their session | ||
| + | * Fix a crash caused when someone joining a multicrew session quits the game | ||
| + | * Crash fix when hyperspacing whilst swapping back from fighter | ||
| + | * Fix a number of transaction server errors when ejecting limpets, transferring cargo, buying exploration data and swapping loaded fighter bays into storage | ||
| + | |||
| + | **General Fixes/ | ||
| + | * Fix for incorrect mining decals spawning on rocky/icy asteroid types | ||
| + | * Various text fixes | ||
| + | * Fixed missing audio when scrolling on option pages | ||
| + | * Fix friends markers not appearing on the galaxy map | ||
| + | * Audio: Fixed missing events on heat sink deploy | ||
| + | * Audio: Fix missing "Fuel Scooping Complete" | ||
| + | * Optimisation for stellar jets | ||
| + | * Audio: Fixing vessel voice in hyperdiction encounter | ||
| + | * Fixed landing gear and cargo hatch animating when logging in near your landed ship in an SRV | ||
| + | * Crash fix when sending Wing invites in certain situations | ||
| + | * Optimisations for HBAO | ||
| + | * Optimised HUD glitch effect | ||
| + | |||
| + | **Multicrew** | ||
| + | * Make sure that fighters receive combat bonds | ||
| + | * Show fire groups on non-helm and non-gunner multicrew | ||
| + | * Hide the " | ||
| + | * Basic ship scan data is not replicated to crew members in the " | ||
| + | * Turret weapon mode can no longer be changed while in multicrew (workaround for turret mode replication issue in multicrew) | ||
| + | * Pressing " | ||
| + | * Use correct text symbols for ship names in the session report | ||
| + | * Make sure livery and holo-me buttons (station menu) aren't available when in multicrew & give some feedback in the button sublabel accordingly | ||
| + | * Icons and numbers for 'Join Another Ship' in multicrew are sometimes missing until you hover over them | ||
| + | * Made the Wing and Multicrew invite buttons visible but disabled when appropriate. So it's clearer that the option would normally be available but is currently blocked by something | ||
| + | * Added some visual feedback in the crew cockpit about current role (component on top of the role designation label containing a frame, an icon and a pulse animation) | ||
| + | * Fixed hardpoint indicators from swimming through the new ' | ||
| + | * Fixed overzealous blocking of the multicrew invite button, it didn't allow you to invite a second person to your crew because you were technically in a wing | ||
| + | * Added remaining icons to comms UI, multicrew UI drop down menus and options | ||
| + | * Audio: Multicrew members now receive ATC trespass, loitering and blocking door messages when in another player' | ||
| + | * Fixed Comms Panel - Invite to Wings/ | ||
| + | * Audio: Make mining chunks breaking off asteroids audible to player 2 in multicrew | ||
| + | * Made sure that station services closes when opening a session report | ||
| + | * Updated session report with the correct stats | ||
| + | * Audio: Fix a bunch of missing drone sounds for player two in multicrew | ||
| + | * Audio: Fix for FSD jump sounding twice when jumping as player 2 in a multiplayer session | ||
| + | * Non helm roles can now read the refinery value but not vent any materials | ||
| + | * Crew members now have access to the helm's exploration data while part of a crew, however, crew members will not gain any new exploration data earned while part of the crew | ||
| + | * Removed " | ||
| + | * Make sure opening a crew is locked off when in a wing or leaving a wing | ||
| + | * If you crew in a multicrew vessel display the permits of the helm under the permit tab, helm or non multicrew will display your own | ||
| + | * Fixed ship name/id not appearing on the Functions Panel or the Info Panel for crew members | ||
| + | * Show the interdiction tunnel for all crew members | ||
| + | * Stop non helm crew members seeing the planetary landing gui | ||
| + | * Show the local commander name in the status panel (and not the pilot) when in MultiCrew non-helm | ||
| + | * If a gunner kills someone then the crime is attributed to them and not the helm | ||
| + | * External players should now see the weapons moving/ | ||
| + | * Fixed session report bounty values when killing a ship that awards multiple bounties for different factions | ||
| + | * Stopped the message about switching flight controls being sent to crew members | ||
| + | * Tweaked the logic that generates the cargo list for the UI so that mission cargo doesn' | ||
| + | * Show hits on the targeting schematic of the helm when target is shot by the Gunner | ||
| + | * Fix for not being able to deploy fighter on non-helm after hyperspace | ||
| + | * Fixed MultiCrew joining players not being aware of any deployed fighters | ||
| + | * Matchmaking buttons disable more efficiently to prevent spamming | ||
| + | * Update multicrew matchmaking activity counts more quickly | ||
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| + | **Avatars/ | ||
| + | * Some of the Female Outfit Changes had bent knees - now fixed | ||
| + | * Enable preset feature randomisation, | ||
| + | * The male veteran had wispy photo-sourced eyebrows even with no eyebrows selected - fixed this | ||
| + | * Fixed the head being missing on the player avatar after entering holo-me | ||
| + | * Milky eye not applying when set to both eyes fixed | ||
| + | * Added entry/icon for female Cornrows hairstyle | ||
| + | * Added new motion graph variable to allow joints to correctly react to jaw width morphs | ||
| + | * In the commander creator, the mouse input should now line up properly with the UI | ||
| + | * Update icon .avatarSettings for helmets so that the helmet is actually turned on | ||
| + | * Moved Chin clefts from scars to a new category under Head-> | ||
| + | * Moved Lip, Cheek and Eye makeup from tattoos to a new makeup category under Face | ||
| + | * Fixed Holo-Me UI getting tinted by custom UI colors - meaning that the full-color thumbails of various things don't match what's rendered. This UI now uses the ' | ||
| + | * Initialise a cached helmet value, so that an avatar will not randomly have a helmet on in some instances | ||
| + | * Palette Editor had set some saturation values to zero - fixed this | ||
| + | * Move makeup back to the cosmetics tab in Holo-me | ||
| + | * Made separate palettes for " | ||
| + | * Fixed - some eyebrow textures were straying out the prescribed eyebrow area and then being stretched by the morphs influencing the eyelids | ||
| + | * The UI now focuses on the correct flight suit when opening a category | ||
| + | * Fixed Female avatar skinning - moving the avatar' | ||
| + | * The avatar' | ||
| + | * Holo-Me sliders now retain focus even when the mouse is dragged outside the slider, making it easier to use | ||
| + | * Close Station Services when entering Holo-me, so the UI's don't overlap | ||
| + | * Fixed colour mismatch between some hairstyles and beards | ||
| + | * Avatars: Female Rough neck morph changed to remove clipping with the back of the suit | ||
| + | * Store consistent pose/ | ||
| + | * Suit category label now displays the name of the category instead of the name of the option | ||
| + | * Fixed holo-me avatar vibration whilst docked in a Coriolis station | ||
| + | * Fixed various UI inconsistencies in the avatar editor | ||
| + | * A commanders own face now appears in the chat log when they send a message | ||
| + | * Leveled off of the VR HoloMe Cameras so they are level with the cockpit floor | ||
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| + | **Camera Suite** | ||
| + | * Changed the max speed of the focus distance in the vanity camera | ||
| + | * Should the vanity camera collision not detect we are clipping with an object cast a ray 1m in front of us to check if there is a surface | ||
| + | * Changed the vanity camera collision to check the edge of the screen instead of the centre when trying to detect if we are clipping with an object | ||
| + | * Only force the camera into planet range while we are in low level flight and not in supercruise | ||
| + | * Tweaked Ship Low camera position to prevent intersection with hangar floors | ||
| + | * Audio:Chaff Launcher firing retriggers when switching between Cockpit Cam and Vanity Cam fixed | ||
| + | * Various fixes for camera positions to avoid " | ||
| + | * Fixed vanity cam ' | ||
| + | * Swapped FreeCameraPitchUp and '' | ||
| + | * Force the vanity camera to update when a multicrew player joins | ||
| + | * Moved the " | ||
| + | * Fix for free camera mouse controls not working while docked | ||
| + | * Made camera name label in vanity cam capable of expanding to fit long camera names in | ||
| + | * Prevent access to srv turret while using the camera suite | ||
| + | * Stopped the Free camera throttle mode overwriting the flight throttle mode, this means you can have each throttle in a different mode | ||
| + | |||
| + | **Starports/ | ||
| + | * Various performance optimisations for the Asteroid Station | ||
| + | * Dockable Megaships now display their name on the side | ||
| + | * Fixed advert drones disappearing outside the station when we switch over to the entrance kinematic | ||
| + | * Updated chat panel to support station messages | ||
| + | * Audio: Fix missing SFX on biomes | ||
| + | * Audio: | ||
| + | * Audio:Fixes for issues with activation distances in various engineer bases audio emitters | ||
| + | * Audio:Added correct soundbanks to a number of planet and engineer base elements | ||
| + | * Fixed station type icon for Freeholm | ||
| + | * Audio: Fixes for popping sounds in loop inside stations | ||
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| + | **Missions** | ||
| + | * Mission Failed string added to all chained missions | ||
| + | * Changed the commodity required to Fish, from Aluminium in the welcome mission collect template | ||
| + | * Fixed error in sorting algorithm for transaction panel | ||
| + | * Chain Missions chance of spawning reduced from 100% to 30% | ||
| + | * Changed the archetype of pirate lords used in assassination missions - when you jump into the USS, they should no longer flee from you if you have no cargo | ||
| + | * Fixing the cargo in planetary rescue so that it is no longer illegal (for the welcome arc only) | ||
| + | * Fixed an issue where the Famine Piracy chain was showing string data instead of commodity data | ||
| + | * Fix some passengers refusing to leave their cabins | ||
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| + | **POIs/ | ||
| + | * Samson Class Bulk cargo ship has unconnected geometry fixed | ||
| + | * Moved micro resource spawners in mega ships to stop micro resources from spawning at the origin regardless of the offset we had entered | ||
| + | * Ancient 01 site multiple fixes to problems in layout, floating rocks, bad controllers, | ||
| + | * Fix some LOD popping on megaships | ||
| + | * Hitcheck fixes for the asteroid ship | ||
| + | * Remove frame stalls in poi spawner when loading sector layers on approach to certain planets | ||
| + | * Cockpit location panel (bottom left) now displays icons for the new types of nav location (megaships and asteroid bases) | ||
| + | * Audio: Fix audio error with materials | ||
| + | * Audio: Stop solar panels SFX from cutting in abruptly | ||
| + | * Fixed: specific arrangements of terrain-stamped POIs would cause heigh issues on AMD cards | ||
| + | * Fix for floating objects at ancient sites | ||
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| + | **Weapons** | ||
| + | * Audio:Makes some sounds react to amount of ammo remaining in magazine | ||
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| + | **Ships** | ||
| + | * Fixed zfighting issue of decals on floor. Fixed mirrored writing and removed emissive detailing from cockpit ' | ||
| + | * Fixed issue stopping the ships from kicking up dust while near a planet | ||
| + | * Fixed flipped vanity cameras on the Asp Explorer | ||
| + | * Fixed flipped vanity cameras on the Federal Dropship | ||
| + | * Fixed sidewinder explosion which looked broken at 7000m | ||
| + | * Balanced Orca by lowering the weight, making it faster with bigger jump distance | ||
| + | * Audio:Fixed the boost fail sound which went missing during the emitter update | ||
| + | * Audio:Fixes for landing gear event errors and hardpoint audio event errors | ||
| + | * Audio: Fixes for Anaconda, Empire eagle, eagle missing events | ||
| + | * Audio: Fixes for Diamondback Scout emitters appearing in the wrong place | ||
| + | * Audio: Fix for other player/npc fsd jumps in/out of an instance sounding truncated | ||
| + | * Audio: Fix fighter launch sounds on type 9 | ||
| + | * Rebalanced ships: DBX now has an extra size 2 slot and is a bit lighter, Asp Scout has a new size 2 slot and a size 5 slot replacing one of it's size 4 ones. Beluga mass brought more in line with other large ships to help FSD range | ||
| + | * Removed second discovery scanner from Asp Scouts new size 2 slot | ||
| + | * Fix for The Fer De Lance not having any shipkit slots in Livery | ||
| + | * Balance pass on the Federal Condor, increasing it's transverse acceleration from 10 to 20 | ||
| + | * Fixed bobble head positions for imperial courier | ||
| + | * Fixes missing vessel voice lines in Hyperspace | ||
| + | * Audio: added oomph back to the weapons | ||
| + | * Audio: Fixes for retro drives in external view | ||
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| + | **SRV** | ||
| + | * Optimisations to SRV headlights with improved visuals | ||
| + | * Audio: Fix audio errors with the stow/deploy animation | ||
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| + | **Station Services** | ||
| + | * Audio: Manage ship voice alerts better when in outfitting to reduce message spam | ||
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| + | **Player Journal** | ||
| + | * Include local minor faction information in the player journal when arriving in a system | ||
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| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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