patchnotes:23beta:2017-03-21
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2017-03-21 - 2.3 Beta 4 ====== | ||
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| + | ===== 2.3 Beta 4 Changelog ===== | ||
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| + | **Hi everyone,** | ||
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| + | Beta 4 has just gone live... please see the changelog below! | ||
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| + | **Stability Fixes** | ||
| + | * Fixed crash with contract destination does not coming through correctly | ||
| + | * Prevent crash when two players attempt to switch to fighter at same time | ||
| + | * Crash fix when supercruising with fighter out | ||
| + | * Crashfix: when opening the system map in rare circumstances | ||
| + | * Fix a crash if someone mines an asteroid near a station in a ring which then tries to spawn a microresource | ||
| + | * Fix a crash if a user quits the game during a multicrew location transition | ||
| + | * Fix a crash if a multicrew crew member disconnects from the host while loading | ||
| + | * Fixed cockpit crash in SRV | ||
| + | * Crash fix for various Multicrew edge cases | ||
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| + | **General Fixes/ | ||
| + | * Fixed the brightness of dust clouds in the main galaxy background | ||
| + | * Terrain shader minor optimisation for 700 series Geforce | ||
| + | * Audio: Fixing triggering of Vessel Voice "Ready To Engage" | ||
| + | * Fixed missing progress bars on scanning reticle | ||
| + | * Fix asteroids sometimes not rendering into the far shadow views | ||
| + | * Fixed an issue on the system map. After zooming and directly leaving the system map, the sounds would hang around | ||
| + | * Fix saved game code to not write fsd superchange state twice (correct then wrong) which was breaking neutron-star jumps | ||
| + | * Fix for credits not being taken when purchasing exploration data | ||
| + | * Speed up CQC matchmaking when players of significantly different ratings join the game | ||
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| + | **Multicrew** | ||
| + | * Made NPC voice and messages work in multicrew | ||
| + | * Fixing visibility issues for HUD rings and quick slots behaviour | ||
| + | * Added collision sounds for Multicrew seated players | ||
| + | * Audio: " | ||
| + | * Each player in a multicrew session can now see the boost gained for supercharging your fsd | ||
| + | * Prevented crew from jettisoning cargo which could cause their cargo hold to be inconsistent with the helm | ||
| + | * Fix an issue where if a local player' | ||
| + | * Fix gunner controls reverting to helm if fighterCon gets kicked when in a fighter due to illegal activity | ||
| + | * Removing wing icon from the galaxy map view and from the left hand panel when in multicrew | ||
| + | * Fix for: In the commander interaction history make sure the player can't have themselves in their own history. | ||
| + | * Cockpit health is now replicated between multicrew members (fixes cockpit not breaching for crew members) | ||
| + | * Fix for 2 players trying to switch to fighter at the same time | ||
| + | * Audio: | ||
| + | * Fix for MultiCrew fighter being destroyed when MultiCrew is disbanded when it is being flown by another player | ||
| + | * Gunner hud (3rd person camera) now displays relevant information when targeting a prospector limpet | ||
| + | * Increase the delay after launching fighters so that they shouldn' | ||
| + | * Disband crews more forcefully when the captain disconnects | ||
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| + | **Avatars/ | ||
| + | * Exit and Cancel popups are now displayed only after changes are made in Holo-Me. | ||
| + | * Fixed issue where Russian text would not be displayed on stepper in Holo-Me | ||
| + | * Fixed occasional blank images in avatar portraits | ||
| + | * Added VR backdrop to Holo-Me | ||
| + | * Tab bar in holo-me no longer repeats input when tab button is held down | ||
| + | * Fix the avatar portraits using lower res resources in some instances | ||
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| + | **Camera Suite** | ||
| + | * Further fixes to various camera positions to avoid obscured angles | ||
| + | * Change the jump to camera vanity bindings to say the name of the camera they will jump to instead of just " | ||
| + | * Added the ability to roll the free camera using the mouse, Renamed Mouse Pitch and Mouse Roll in the bindings menu to Mouse Y-axis and Mouse X-axis to reflect which mouse axis is used for the input instead of what the input will do since that is now set in a toggle | ||
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| + | **Starports/ | ||
| + | * Fixes for popping sounds in loops inside stations | ||
| + | * Fixed hitcheck issues with asteroid base | ||
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| + | **Missions** | ||
| + | * Changed labelling of chained missions on the mission board to help relieve confusion over what part of a chain the player is on | ||
| + | * Add 2 new scenario remaps so that the new Incursion missions still let us complete the Well Trained achievement on XB1 | ||
| + | * Disparity between text and audio logs now fixed | ||
| + | * Fix cabin escape pods not always being used when passengers eject | ||
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| + | **POIs/ | ||
| + | * Fixed Texture Seam on space Dredger | ||
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| + | **Weapons** | ||
| + | * Audio: | ||
| + | * Audio:Fix missing hold events pulselaserburst huge | ||
| + | * Audio:Fix silent LOD1 heatsink launcher | ||
| + | * Audio: | ||
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| + | **Ships** | ||
| + | * Added cockpit chair based lighting (small amount of ambient to stop avatars being completely unlit in dark environments) to all ships where it was missing | ||
| + | * Added new ship naming popup in livery | ||
| + | * Fixed being unable to activate/ | ||
| + | * Audio: Fixing triggering of Vessel Voice "Ready To Engage" | ||
| + | * Audio: | ||
| + | * Audio:Few tweaks to fighter launch/stow to make them quieter when heard from the cockpit. Shortened a needlessly long loop and fixed its XBox conversion settings so it doesn' | ||
| + | * Audio:Tweak to engine launch | ||
| + | * Audio:Fixed broken fighter tractor beam event actions | ||
| + | * Fixed Imperial cutters external lights not working | ||
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| + | **SRV** | ||
| + | * Fixed for silent turret guns on other buggys | ||
| + | * Fixed ships not appearing on the SRV's wave scanner | ||
| + | * Fix for turret gui remaining should a srv get shutdown while in turret view | ||
| + | * SRV terrain schematic should now correctly render a cross section effect between the radar plane and any terrain that rises above it | ||
| + | * Fixed SRV's decal slot names | ||
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| + | **Station Services** | ||
| + | * Fixed flow issues when opening Station Services for the first time | ||
| + | * Fix fighter paintjobs not appearing in outfitting | ||
| + | </ | ||
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