patchnotes:32:2018-08-28
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| patchnotes:32:2018-08-28 [2024/09/06 13:57] – angelegt nemwar | patchnotes:32:2018-08-28 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | [<>] | ||
| + | |||
| + | ---- | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2018-08-28 - 3.2 - Beyond - Chapter 3 ====== | ||
| + | </ | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP half column box round> | ||
| + | <WRAP centeralign> | ||
| + | === Frontier === | ||
| + | </ | ||
| + | ===== Update 3.2 ===== | ||
| + | |||
| + | **Greetings Commanders, | ||
| + | |||
| + | Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4). | ||
| + | |||
| + | **Weapons** | ||
| + | |||
| + | The following weapons have been added to outfitting (where applicable): | ||
| + | * Large Dumbfire Missile | ||
| + | * Large Seeking Missile | ||
| + | * Large Torpedo Launcher | ||
| + | * Large Multi Cannon (turret) | ||
| + | |||
| + | The following weapons have been added to the Human Tech Broker: | ||
| + | Small Shock Cannon (turret) | ||
| + | Small Shock Cannon (gimbal) | ||
| + | Small Shock Cannon (fixed) | ||
| + | |||
| + | The following weapons have been added to the Guardian Tech Broker | ||
| + | * Small Guardian plasma launcher (turret) | ||
| + | * Small Guardian plasma launcher (fixed) | ||
| + | * Small Guardian Shard Cannon (turret) | ||
| + | * Small Guardian Shard Cannon (fixed) | ||
| + | * Small Guardian Gauss Cannon (fixed) | ||
| + | |||
| + | **Ships** | ||
| + | * Crusader | ||
| + | * Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay. | ||
| + | |||
| + | * Guardians | ||
| + | * New Guardian sites added to space and planet surfaces for players to investigate. | ||
| + | |||
| + | Three Guardian fighters added (via Guardian tech brokers): | ||
| + | * Trident (XG7) armed with a Plasma Auto Cannon | ||
| + | * Javelin (XG8) armed with a Shard Launcher | ||
| + | * Lance (XG9) armed with a Gauss Focus Cannon | ||
| + | |||
| + | Engineers | ||
| + | * Players will now be able to work with a variety of Engineers across the Colonia region. | ||
| + | |||
| + | Wing Missions | ||
| + | * Added two new wing mission types: | ||
| + | * Planetary settlement hack | ||
| + | * Planetary settlement disable | ||
| + | |||
| + | Design a Holo-Screen Advert | ||
| + | * The winning entries have now been added to the game. | ||
| + | |||
| + | **Fixes and Improvements** | ||
| + | |||
| + | Art | ||
| + | * Fixed some misaligned geometry at Pavlov Beacon | ||
| + | |||
| + | Audio | ||
| + | * Increased the volume of the Archer COVAS pack | ||
| + | |||
| + | Galaxy Map/System Map | ||
| + | * Renamed some systems that had duplicated names | ||
| + | |||
| + | General Fixes & Tweaks | ||
| + | * Fixed some German localisation issues | ||
| + | * Fixed some localisation issues with the unlock messages for Guardian technologies | ||
| + | * Fixed issue where ships hitcheck is missing when player is in an SRV | ||
| + | * Fixed issue where the system name would not appear correctly on the Starport welcome page. | ||
| + | |||
| + | Installations/ | ||
| + | * Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt | ||
| + | * Added missing interaction objects to Agricultural Installation | ||
| + | * Fixed some improperly placed Guardian pylons | ||
| + | * Fixed Skimmers not spawning correctly at Bova Point+ | ||
| + | |||
| + | Missions | ||
| + | * Fixed some instances of mission targets not appearing in mission specific signal sources | ||
| + | * Fixed an issue with completing Source and Return missions | ||
| + | * Fixed mission objectives not spawning for Dark Wheel Wetwork mission | ||
| + | * Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon | ||
| + | * Fixed missing text in some mission messages | ||
| + | * Fixed wing depot text incorrectly appearing in a non-wing variant | ||
| + | * Introduced the cargo depot mechanic to non-wing delivery missions | ||
| + | |||
| + | Powerplay | ||
| + | * Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station | ||
| + | |||
| + | **Ships & SRV** | ||
| + | * Anaconda | ||
| + | * Fixed the Pulse paintjob displaying incorrectly when your ship is damaged | ||
| + | * Imperial Clipper | ||
| + | * Improved some areas of the Military paintjob | ||
| + | * Krait Mk. II | ||
| + | * Fixed antenna that could only be seen from inside the cockpit | ||
| + | * Fixed the order of the dashboard bobblehead slots | ||
| + | * Fixed missing boost and thruster audio when in vanity camera | ||
| + | * Fixed description inconsistencies | ||
| + | * Fixed outfitting camera issues whilst in VR | ||
| + | * Fixed missing UI audio for multi-crew members | ||
| + | * Federal Drop Ship | ||
| + | * Fixed incorrect name plate outfitting cameras | ||
| + | |||
| + | Stability Fixes | ||
| + | * Fixed a memory related crash for Xbox One | ||
| + | * Fixed a rare crash that could occur when in an Remote Engineer Workshop | ||
| + | * Fixed a rare Galaxy Map crash | ||
| + | * Fixed Xbox One crash that could occur when disconnecting a controller | ||
| + | * Fixed a crash that could occur when activating data points at Penal Colony BV-2259 | ||
| + | * Fixed a crash that could occur when swapping modules | ||
| + | |||
| + | User Interface | ||
| + | * Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese | ||
| + | |||
| + | Weapons & Modules | ||
| + | * Fixed Guardian Modules being listed incorrectly when playing the game in Russian | ||
| + | * Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version | ||
| + | |||
| + | Server Fixes and Tweaks | ||
| + | * Demand for mined commodities during mining community goals should now be displayed in the commodity market' | ||
| + | * Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship | ||
| + | * Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes | ||
| + | * Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys | ||
| + | </ | ||
| + | |||
| + | <WRAP half column box round> | ||
| + | <WRAP centeralign> | ||
| + | === Steam === | ||
| + | </ | ||
| + | |||
| + | ===== Original-Überschrift ===== | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | [<>] | ||
| + | |||
| + | {{tag> | ||
| + | |||
