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patchnotes:32:2018-08-28

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patchnotes:32:2018-08-28 [2024/09/06 14:16] nemwarpatchnotes:32:2018-08-28 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2018-08-28 - 3.2 - Beyond - Chapter 3 ======
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Frontier ===
 +</WRAP>
 +===== Update 3.2 =====
 +
 +**Greetings Commanders,**
 +
 +Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).
 +
 +**Weapons**
 +
 +The following weapons have been added to outfitting (where applicable):
 +  * Large Dumbfire Missile
 +  * Large Seeking Missile
 +  * Large Torpedo Launcher
 +  * Large Multi Cannon (turret)
 +
 +The following weapons have been added to the Human Tech Broker:
 +Small Shock Cannon (turret)
 +Small Shock Cannon (gimbal)
 +Small Shock Cannon (fixed)
 +
 +The following weapons have been added to the Guardian Tech Broker
 +  * Small Guardian plasma launcher (turret)
 +  * Small Guardian plasma launcher (fixed)
 +  * Small Guardian Shard Cannon (turret)
 +  * Small Guardian Shard Cannon (fixed)
 +  * Small Guardian Gauss Cannon (fixed)
 +
 +**Ships**
 +  * Crusader
 +    * Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
 +
 +  * Guardians
 +    * New Guardian sites added to space and planet surfaces for players to investigate.
 +
 +Three Guardian fighters added (via Guardian tech brokers):
 +  * Trident (XG7) armed with a Plasma Auto Cannon
 +  * Javelin (XG8) armed with a Shard Launcher
 +  * Lance (XG9) armed with a Gauss Focus Cannon
 +
 +Engineers
 +  * Players will now be able to work with a variety of Engineers across the Colonia region.
 +
 +Wing Missions
 +  * Added two new wing mission types:
 +    * Planetary settlement hack
 +    * Planetary settlement disable
 +
 +Design a Holo-Screen Advert
 +  * The winning entries have now been added to the game.
 +
 +**Fixes and Improvements**
 +
 +Art
 +  * Fixed some misaligned geometry at Pavlov Beacon
 +
 +Audio
 +  * Increased the volume of the Archer COVAS pack
 +
 +Galaxy Map/System Map
 +  * Renamed some systems that had duplicated names
 +
 +General Fixes & Tweaks
 +  * Fixed some German localisation issues
 +  * Fixed some localisation issues with the unlock messages for Guardian technologies
 +  * Fixed issue where ships hitcheck is missing when player is in an SRV
 +  * Fixed issue where the system name would not appear correctly on the Starport welcome page.
 +
 +Installations/POIs/USSs
 +  * Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
 +  * Added missing interaction objects to Agricultural Installation
 +  * Fixed some improperly placed Guardian pylons
 +  * Fixed Skimmers not spawning correctly at Bova Point+
 +
 +Missions
 +  * Fixed some instances of mission targets not appearing in mission specific signal sources
 +  * Fixed an issue with completing Source and Return missions
 +  * Fixed mission objectives not spawning for Dark Wheel Wetwork mission
 +  * Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
 +  * Fixed missing text in some mission messages
 +  * Fixed wing depot text incorrectly appearing in a non-wing variant
 +  * Introduced the cargo depot mechanic to non-wing delivery missions
 +
 +Powerplay
 +  * Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station
 +
 +**Ships & SRV**
 +  * Anaconda
 +    * Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
 +  * Imperial Clipper
 +    * Improved some areas of the Military paintjob
 +  * Krait Mk. II
 +    * Fixed antenna that could only be seen from inside the cockpit
 +    * Fixed the order of the dashboard bobblehead slots
 +    * Fixed missing boost and thruster audio when in vanity camera
 +    * Fixed description inconsistencies
 +    * Fixed outfitting camera issues whilst in VR
 +    * Fixed missing UI audio for multi-crew members
 +  * Federal Drop Ship
 +    * Fixed incorrect name plate outfitting cameras
 +
 +Stability Fixes
 +  * Fixed a memory related crash for Xbox One
 +  * Fixed a rare crash that could occur when in an Remote Engineer Workshop
 +  * Fixed a rare Galaxy Map crash
 +  * Fixed Xbox One crash that could occur when disconnecting a controller
 +  * Fixed a crash that could occur when activating data points at Penal Colony BV-2259
 +  * Fixed a crash that could occur when swapping modules
 +
 +User Interface
 +  * Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese
 +
 +Weapons & Modules
 +  * Fixed Guardian Modules being listed incorrectly when playing the game in Russian
 +  * Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
 +
 +Server Fixes and Tweaks
 +  * Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
 +  * Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
 +  * Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
 +  * Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys
 +</WRAP>
 +
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Steam ===
 +</WRAP>
 +
 +===== Original-Überschrift =====
 +
 +Text
 +</WRAP>
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier steam}}
 +
  

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