patchnotes:33beta:2018-11-06
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| + | ~~CLOSETOC~~ | ||
| + | |||
| + | [<>] | ||
| + | |||
| + | ---- | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2018-11-06 - 3.3 - Beyond - Chapter 4 - Beta 2 ====== | ||
| + | </ | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP half column box round> | ||
| + | <WRAP centeralign> | ||
| + | === Frontier === | ||
| + | </ | ||
| + | ===== Beyond - Chapter Four - Beta (Week 2) ===== | ||
| + | |||
| + | **Hello Commanders, | ||
| + | |||
| + | Please find the beta patch notes for the second week of beta. | ||
| + | |||
| + | **Squadrons** | ||
| + | * Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel | ||
| + | * Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones | ||
| + | * Squadrons can be aligned to a Superpower, Power and a Faction | ||
| + | * Squadron allegiance page allows in depth data on chosen Faction | ||
| + | * Squadrons can take part in the various leaderboards, | ||
| + | * Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts | ||
| + | * Squadron management tools (applicable to certain ranks): | ||
| + | * Invite Commanders to join | ||
| + | * Kick lower ranked members | ||
| + | * Promote/ | ||
| + | * Change lower ranked privileges | ||
| + | * Create posts | ||
| + | * Accept applications | ||
| + | * Set if the Squadron is accepting new members | ||
| + | * Join in the Leader text chat channel | ||
| + | |||
| + | **Mining** | ||
| + | * 3 new mining processes added (in addition to the standard mining laser process): | ||
| + | * Surface Deposits - material deposits that can be found on the surface of asteroids | ||
| + | * Sub-surface Deposits - material deposits that can be found below the surface of an asteroid | ||
| + | * Fissures - setting the correct ' | ||
| + | * 4 new mining tools added to outfitting: | ||
| + | * Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring | ||
| + | * Abrasion Blaster - used to break off surface material deposits from asteroids | ||
| + | * Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids | ||
| + | * Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart | ||
| + | |||
| + | **Bug fixes and Improvements** | ||
| + | This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update. | ||
| + | |||
| + | **AI** | ||
| + | * NPC ships (military archetype only) should use the reboot/ | ||
| + | |||
| + | **Audio** | ||
| + | * Fixed missing background chatter when near surface bases | ||
| + | |||
| + | **Cockpit UI** | ||
| + | * Updated descriptions on where to hand in or pay off transactions in the transactions tab | ||
| + | |||
| + | **Codex** | ||
| + | * Fixed descriptions becoming out of sync, and showing a previous selection | ||
| + | * Decreased the time it takes for images to appear | ||
| + | |||
| + | **Comms** | ||
| + | * Added extra feedback to the chat channel tab when the player receives a message | ||
| + | |||
| + | **Conflict Zones** | ||
| + | * Fixed Superpower icons not appearing when choosing a side to fight for | ||
| + | * Ensure faction details are shown in info panel when a CZ is targeted | ||
| + | * Fixed misspelt word " | ||
| + | * Fixed issue where objectives would fail to promptly appear after choosing a side | ||
| + | |||
| + | **Crashes/ | ||
| + | * Fixed crash that could occur whilst using FSS mode | ||
| + | * Fixed crash that could occur during ship reboot/ | ||
| + | * Fixed crash that could occur when opening the Codex | ||
| + | * Fixed crash that could occur when clearing a save | ||
| + | * Fixed a crash that could occur when exiting the Galaxy Map | ||
| + | * Fixed a softlock that could occur whilst loading in to the game | ||
| + | * Fixed a crash that could whilst in analysis mode | ||
| + | * Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex | ||
| + | * Fixed crash that could occur when opening the system map | ||
| + | * Fixed crash that could when dropping into planetary rings | ||
| + | * Fixed crash that could occur whilst the using the Codex | ||
| + | * Fixed crash that occur when loading in to the game | ||
| + | * Fixed crash that could occur when switching screen resolutions | ||
| + | * Fixed crash that could occur when plugging in a controller | ||
| + | * Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI | ||
| + | * Fixed crashed that could occur when fighting a Hydra | ||
| + | * Fixed crash that could occur when switching between a mothership and fighter | ||
| + | |||
| + | **Crime and Punishment** | ||
| + | * Ensure contacts tab is correctly updated after using the Kill Warrant Scanner | ||
| + | |||
| + | **Engineers** | ||
| + | * Balance pass on the High Yield Shells engineering special | ||
| + | |||
| + | **Exploration** | ||
| + | * Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these. | ||
| + | * Added separate controls for the SAA mode third person camera controls so that they can be bound differently | ||
| + | * Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode | ||
| + | * Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too | ||
| + | * Fixed mismatched temperature readings between FSS and System Map | ||
| + | * Ensure button icons are used (where appropriate) in the help screens | ||
| + | * Can now correctly hand in codex data at the Authority Contact for credit reward | ||
| + | * Fixed some stars flickering when zoomed in | ||
| + | * Fixed scanned rings not storing their scanned state correctly | ||
| + | * Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though) | ||
| + | * Added a fade to black when transitioning to FSS mode and back to cockpit | ||
| + | * Fixed the 'Open Codex' shortcut when player has made a discovery | ||
| + | * Added a background to the body data when zoomed in to one | ||
| + | * Reduce aliasing of scanned ring effect | ||
| + | * Can no longer see planet scan grids when changing zoom level in FSS | ||
| + | * Reduced wobbling of orbit lines in FSS | ||
| + | |||
| + | **General** | ||
| + | * Removed superfluous ' | ||
| + | |||
| + | **Guardian Sites** | ||
| + | * Corrected some obelisk symbols to match what the object actually requires | ||
| + | * Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities | ||
| + | |||
| + | **Krait Mk.II** | ||
| + | * Balanced the dirt/ | ||
| + | |||
| + | **Lighting** | ||
| + | * Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens) | ||
| + | * Removed pops in lighting that occur when going to/from supercruise | ||
| + | |||
| + | **Material Trader** | ||
| + | * Fixed value being reset to 0 after scrolling to top of the page | ||
| + | |||
| + | **Night Vision** | ||
| + | * Players can now turn night vision on/off using the bound key in supercruise and the SRV | ||
| + | * No longer able to see other players night vision effect | ||
| + | * Stopped displaying ships night vision whilst the player is in their SRV | ||
| + | |||
| + | **Orrery** | ||
| + | * Tweaked distance at which the orbit lines fade out | ||
| + | * fixed a a bug where names were not appearing correctly | ||
| + | * Fixed navigation marker overlapping | ||
| + | |||
| + | **Outfitting** | ||
| + | * Fixed livery filters not working | ||
| + | |||
| + | **Player Journal** | ||
| + | * Include info on Faction Happiness– in Location and FSDJump events (§4.8, | ||
| + | * Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12) | ||
| + | * Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21, | ||
| + | |||
| + | **Powerplay** | ||
| + | * Corrected Aisling expansion instructions | ||
| + | |||
| + | **Render** | ||
| + | * Fixed Lagrange cloud particles and volumes glitching their positions | ||
| + | * Fixed mining lasers not leaving decals on asteroids | ||
| + | * Fixed tiling in hi-res screenshots due to lensflares | ||
| + | * Fixed "Brown Screen" | ||
| + | * Motion blurred SRV wheels no longer visible in the livery | ||
| + | |||
| + | **Server** | ||
| + | * Added server support to try to get Commanders back into the game after triggering a ' | ||
| + | * Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services | ||
| + | * Refined FSS signal types for signals that didn't come from stellar bodies | ||
| + | * Fix a faction simulation crash when a faction retreats after losing an invasion | ||
| + | * Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions | ||
| + | * Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin | ||
| + | * Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting | ||
| + | * Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference | ||
| + | |||
| + | **SRV** | ||
| + | * Fixed incorrect aiming reticule sometimes appearing in the SRV | ||
| + | |||
| + | **Stellar Forge** | ||
| + | * Corrected Sednas position on it's orbit | ||
| + | * Corrected the positions of the three ports around Earth | ||
| + | * Fixed Moon GD 319 1 A intersecting ring of planet GD 319 | ||
| + | * Fixed some Class V gas giants being overly bright pink | ||
| + | |||
| + | **VR** | ||
| + | * Fixed Neutron star cones only appearing in the left eye of the HMD | ||
| + | * Fixed FSS help screens not appearing in VR | ||
| + | * Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR) | ||
| + | * Probes should fire based on the targeting reticule instead of the direction you are looking | ||
| + | * Popups in the orrery view should now be fixed in space, and not follow the camera | ||
| + | * Ensure bodies discovered with the FSS are centered | ||
| + | * Corrected oversized icons in orrery view | ||
| + | * Improvements to head look control when using the orrery | ||
| + | * Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating | ||
| + | |||
| + | **Weapons/ | ||
| + | * Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string | ||
| + | </ | ||
| + | |||
| + | <WRAP half column box round> | ||
| + | <WRAP centeralign> | ||
| + | === Steam === | ||
| + | </ | ||
| + | |||
| + | ===== Original-Überschrift ===== | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | [<>] | ||
| + | |||
| + | {{tag> | ||
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