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patchnotes:33beta:2018-11-06

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patchnotes:33beta:2018-11-06 [2024/09/10 14:00] – ↷ Seite von patchnotes:abg:2018-11-06 nach patchnotes:33beta:2018-11-06 verschoben nemwarpatchnotes:33beta:2018-11-06 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2018-11-06 - 3.3 - Beyond - Chapter 4 - Beta 2 ======
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Frontier ===
 +</WRAP>
 +===== Beyond - Chapter Four - Beta (Week 2) =====
 +
 +**Hello Commanders,**
 +
 +Please find the beta patch notes for the second week of beta.
 +
 +**Squadrons**
 +  * Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
 +  * Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
 +  * Squadrons can be aligned to a Superpower, Power and a Faction
 +  * Squadron allegiance page allows in depth data on chosen Faction
 +  * Squadrons can take part in the various leaderboards, and compete for the top spot
 +  * Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
 +  * Squadron management tools (applicable to certain ranks):
 +  * Invite Commanders to join
 +  * Kick lower ranked members
 +  * Promote/demote lower ranked members
 +  * Change lower ranked privileges
 +  * Create posts
 +  * Accept applications
 +  * Set if the Squadron is accepting new members
 +  * Join in the Leader text chat channel
 +
 +**Mining**
 +  * 3 new mining processes added (in addition to the standard mining laser process):
 +  * Surface Deposits - material deposits that can be found on the surface of asteroids
 +  * Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
 +  * Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
 +  * 4 new mining tools added to outfitting:
 +  * Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring
 +  * Abrasion Blaster - used to break off surface material deposits from asteroids
 +  * Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
 +  * Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
 +
 +**Bug fixes and Improvements**
 +This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update.
 +
 +**AI**
 +  * NPC ships (military archetype only) should use the reboot/repair option when drives are at 0%
 +
 +**Audio**
 +  * Fixed missing background chatter when near surface bases
 +
 +**Cockpit UI**
 +  * Updated descriptions on where to hand in or pay off transactions in the transactions tab
 +
 +**Codex**
 +  * Fixed descriptions becoming out of sync, and showing a previous selection
 +  * Decreased the time it takes for images to appear
 +
 +**Comms**
 +  * Added extra feedback to the chat channel tab when the player receives a message
 +
 +**Conflict Zones**
 +  * Fixed Superpower icons not appearing when choosing a side to fight for
 +  * Ensure faction details are shown in info panel when a CZ is targeted
 +  * Fixed misspelt word "Captain"
 +  * Fixed issue where objectives would fail to promptly appear after choosing a side
 +
 +**Crashes/Stability**
 +  * Fixed crash that could occur whilst using FSS mode
 +  * Fixed crash that could occur during ship reboot/repair
 +  * Fixed crash that could occur when opening the Codex
 +  * Fixed crash that could occur when clearing a save
 +  * Fixed a crash that could occur when exiting the Galaxy Map
 +  * Fixed a softlock that could occur whilst loading in to the game
 +  * Fixed a crash that could whilst in analysis mode
 +  * Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
 +  * Fixed crash that could occur when opening the system map
 +  * Fixed crash that could when dropping into planetary rings
 +  * Fixed crash that could occur whilst the using the Codex
 +  * Fixed crash that occur when loading in to the game
 +  * Fixed crash that could occur when switching screen resolutions
 +  * Fixed crash that could occur when plugging in a controller
 +  * Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
 +  * Fixed crashed that could occur when fighting a Hydra
 +  * Fixed crash that could occur when switching between a mothership and fighter
 +
 +**Crime and Punishment**
 +  * Ensure contacts tab is correctly updated after using the Kill Warrant Scanner
 +
 +**Engineers**
 +  * Balance pass on the High Yield Shells engineering special
 +
 +**Exploration**
 +  * Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
 +  * Added separate controls for the SAA mode third person camera controls so that they can be bound differently
 +  * Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
 +  * Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
 +  * Fixed mismatched temperature readings between FSS and System Map
 +  * Ensure button icons are used (where appropriate) in the help screens
 +  * Can now correctly hand in codex data at the Authority Contact for credit reward
 +  * Fixed some stars flickering when zoomed in
 +  * Fixed scanned rings not storing their scanned state correctly
 +  * Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
 +  * Added a fade to black when transitioning to FSS mode and back to cockpit
 +  * Fixed the 'Open Codex' shortcut when player has made a discovery
 +  * Added a background to the body data when zoomed in to one
 +  * Reduce aliasing of scanned ring effect
 +  * Can no longer see planet scan grids when changing zoom level in FSS
 +  * Reduced wobbling of orbit lines in FSS
 +
 +**General**
 +  * Removed superfluous 'Threat Level' UI appearing
 +
 +**Guardian Sites**
 +  * Corrected some obelisk symbols to match what the object actually requires
 +  * Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
 +
 +**Krait Mk.II**
 +  * Balanced the dirt/scratches on the cockpit glass
 +
 +**Lighting**
 +  * Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens)
 +  * Removed pops in lighting that occur when going to/from supercruise
 +
 +**Material Trader**
 +  * Fixed value being reset to 0 after scrolling to top of the page
 +
 +**Night Vision**
 +  * Players can now turn night vision on/off using the bound key in supercruise and the SRV
 +  * No longer able to see other players night vision effect
 +  * Stopped displaying ships night vision whilst the player is in their SRV
 +
 +**Orrery**
 +  * Tweaked distance at which the orbit lines fade out
 +  * fixed a a bug where names were not appearing correctly
 +  * Fixed navigation marker overlapping
 +
 +**Outfitting**
 +  * Fixed livery filters not working
 +
 +**Player Journal**
 +  * Include info on Faction Happiness– in Location and FSDJump events (§4.8,§4.12)
 +  * Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12)
 +  * Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21,§8.22)
 +
 +**Powerplay**
 +  * Corrected Aisling expansion instructions
 +
 +**Render**
 +  * Fixed Lagrange cloud particles and volumes glitching their positions
 +  * Fixed mining lasers not leaving decals on asteroids
 +  * Fixed tiling in hi-res screenshots due to lensflares
 +  * Fixed "Brown Screen" when exiting to main menu and re-entering game whilst parked in an SRV on a planet
 +  * Motion blurred SRV wheels no longer visible in the livery
 +
 +**Server**
 +  * Added server support to try to get Commanders back into the game after triggering a 'Commander Data' error if their 3.2 ships had more than one FSD Interdictor module equipped.
 +  * Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services
 +  * Refined FSS signal types for signals that didn't come from stellar bodies
 +  * Fix a faction simulation crash when a faction retreats after losing an invasion
 +  * Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions
 +  * Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin
 +  * Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting
 +  * Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference
 +
 +**SRV**
 +  * Fixed incorrect aiming reticule sometimes appearing in the SRV
 +
 +**Stellar Forge**
 +  * Corrected Sednas position on it's orbit
 +  * Corrected the positions of the three ports around Earth
 +  * Fixed Moon GD 319 1 A intersecting ring of planet GD 319
 +  * Fixed some Class V gas giants being overly bright pink
 +
 +**VR**
 +  * Fixed Neutron star cones only appearing in the left eye of the HMD
 +  * Fixed FSS help screens not appearing in VR
 +  * Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
 +  * Probes should fire based on the targeting reticule instead of the direction you are looking
 +  * Popups in the orrery view should now be fixed in space, and not follow the camera
 +  * Ensure bodies discovered with the FSS are centered
 +  * Corrected oversized icons in orrery view
 +  * Improvements to head look control when using the orrery
 +  * Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
 +
 +**Weapons/Modules**
 +  * Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string
 +</WRAP>
 +
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Steam ===
 +</WRAP>
 +
 +===== Original-Überschrift =====
 +
 +Text
 +</WRAP>
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier steam}}
 +
  

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