patchnotes:40:2022-06-07
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| patchnotes:40:2022-06-07 [2024/09/09 13:59] – angelegt nemwar | patchnotes:40:2022-06-07 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2022-06-07 - 4.0.12 - Odyssey ====== | ||
| + | </ | ||
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| + | <WRAP group> | ||
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| + | === Frontier === | ||
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| + | ===== Elite Dangerous - 4.0.12 Update Notes ===== | ||
| + | |||
| + | **Greetings Commanders, | ||
| + | |||
| + | A new update is available today for Elite Dangerous which includes a number of fixes and improvements. Please find the full update notes below. | ||
| + | |||
| + | **Features of Note** | ||
| + | * Added an illegal variant of the Settlement Defence mission to provide support to criminal factions being raided by Omnipol. | ||
| + | * The " | ||
| + | * This change also includes descriptions, | ||
| + | * The development and customer support teams would like to thank everyone who waited patiently for this fix. | ||
| + | * A shipyard terminal has been added to the on-foot areas within detention centres allowing Commanders to recall their active ship rather than being forced to take a shuttle. | ||
| + | * When a player' | ||
| + | * Added the ability to access a number of UI elements whilst seated, such as the comms panel. | ||
| + | * You can now interact with the Bartender whilst sitting at the bar (within range). | ||
| + | * The screen attached to the Owner' | ||
| + | |||
| + | **AI** | ||
| + | * Non-combative humanoid AI are now more effective at removing themselves from combat during raid missions. | ||
| + | * Following the conclusion of a raid, resident humanoid AI are less likely to become hostile with any player who aided them, unless they are provoked. | ||
| + | * Fixed duplication of engineers who spawn inside ship hangars caused by the player repeatedly requesting and cancelling docking. | ||
| + | * Prevented hostility between friendly ships when in the presence of a significant common enemy. | ||
| + | * Fixed bug that would sometimes cause ship-launched fighters to be assigned two AI pilots. | ||
| + | * Fixed a clothing arrangement that was causing clipping on certain NPCs in space stations. | ||
| + | * NPCs in Fleet Carriers will no longer have conversations as if they were in starports. | ||
| + | |||
| + | **Audio** | ||
| + | * Fixed missing UI sound when selling stock in the Fleet Carrier Management screen. | ||
| + | * Fixed missing elements of the SRV turret' | ||
| + | * Fixed the SRV's turret gun shots sounding muffled when ammo count was below 270. | ||
| + | * Fixed Capital Ship and SRV Turret Weapon Fire audio playing on the wrong Audio Emitter Position | ||
| + | * Fixed all ship weapon hardpoints sounding muffled when in normal space. | ||
| + | * Fixed various instances of missing audio for damaged stations (fires, explosions and alarms). | ||
| + | * Fixed missing fire and alarm sounds when logging in to a ship docked at a damaged station. | ||
| + | * Fixed damaged station fire sounds turning on and off quickly and harshly | ||
| + | * Fixed Cuttable panels sound rapidly retriggering when it hits the ground | ||
| + | * Rebalanced NPC conversation frequency in concourses. | ||
| + | * Fixed various issues with music when transitioning between Ship/ | ||
| + | * Fixed missing attack swing sounds when performing melee hits with tools. | ||
| + | * Improved audio behaviour of deploy and stow sounds for the Fleet Carrier Captains tablet. | ||
| + | * Fixed the Fleet Carrier purchase movie' | ||
| + | * Fixed some abrupt audio transitions on fumaroles and geysers. | ||
| + | * Rebalanced the audio mix for Skimmers whilst on foot and in SRV | ||
| + | * Fixed ambiences being too loud when logging in to a ship docked at an engineer base. | ||
| + | * Fixed missing In space Dogfight Combat music | ||
| + | * Fixed Stopped various UI sounds which would continue looping after exiting the screen that triggered them. | ||
| + | |||
| + | **Character** | ||
| + | * Fixed player torsos sometimes disappearing when looking down on uneven surfaces. | ||
| + | * Hand motions of the ship's pilot should correctly match flight maneuvers when observed via multicrew following a hyperspace jump. | ||
| + | * Fixed several clipping issues on the Vintage outfits. | ||
| + | * Fixed hair appearing alongside hats on the Frontline Solutions vendors. | ||
| + | * Fixed torso clipping with the camera when using an extremely high FOV and sitting on the bar stool. | ||
| + | |||
| + | **Ships/ | ||
| + | * Ship kits should now correctly block the vanity camera. | ||
| + | * Fixed a Scarlet Krait error when destroying your own ship from a fighter. | ||
| + | * Fixed a rare Scarlet Krait error when deploying an SRV. | ||
| + | * The ambient temperature of the ship's location is now taken into consideration when a ship is running cold enough to have previously built up ice on the canopy. | ||
| + | |||
| + | **Graphics** | ||
| + | * Fixed an issue where setting ambient occlusion to " | ||
| + | * Fixed an issue where volumetric effects such as fog could have silhouette artefacts depending on quality or resolution scales | ||
| + | * Fixed an issue where Trespass zones appeared very dark/black on the radar | ||
| + | * Fixed an issue where flickering of invalid pixel values occasionally being generated in ring fog | ||
| + | * Fixed an issue where a triangular pattern would be present in planet normals on certain GPUs | ||
| + | * Fixed an issue where night vision would be applied to thumbnail generation | ||
| + | * Fixed an issue where a black box could appear on the main menu in certain scenarios when either in or switching to VR | ||
| + | * Fixed an issue where the introduction during the on-foot tutorial would not be correctly displayed when in VR | ||
| + | |||
| + | **Interactions** | ||
| + | * Fixed an issue to ensure the organics heatmap properly initialises to the selected filter when the scan completes instead of defaulting to all | ||
| + | * Fixed incorrect genus names for brain tree organics displaying when selling data | ||
| + | * Guardian site pylons will now emerge when approached on foot and the charging timers are visible while on foot. | ||
| + | * Thargoid surface sites will now open automatically for exits, entry still requires an SRV carrying the correct cargo. | ||
| + | |||
| + | **Factions** | ||
| + | * Anarchy factions now offer full market value for stolen commodities. | ||
| + | |||
| + | **Performance & Optimisation** | ||
| + | * Reduced the amount of work required by avatars that are not visible. | ||
| + | * Shadowed lights will now render more efficiently. | ||
| + | * Miscellaneous optimisations to the rendering of all light types. | ||
| + | * Rebalance the use of cached particle lighting, reducing the performance impact of particle-heavy scenes. | ||
| + | * Optimised player proximity checks for terminals in settlements. | ||
| + | * Optimisations to on foot animation blending. | ||
| + | * Improvements to the occlusion system. | ||
| + | |||
| + | **Missions** | ||
| + | * Fixed some NPCs getting stuck when dropping in during a Defence Mission. | ||
| + | * Fixed a broken inbox message sent during megaship missions. | ||
| + | |||
| + | **Fleet Carriers** | ||
| + | * Fixed server errors when using Fleet Carrier services that have individual tariffs set. | ||
| + | * Fix a Yellow Adder error when confirming the transfer of items to or from a Fleet Carrier. | ||
| + | * Fixed Fleet Carrier jumps being possible to schedule during cooldown. | ||
| + | |||
| + | **Stability** | ||
| + | * Fix for anti-xeno conflict zone progression sometimes getting stuck due to authority transfers. | ||
| + | * Fix for issues connecting to telepresence multicrew sessions when near certain planets. | ||
| + | * Fixed an " | ||
| + | * Fix a bug preventing players from joining some newly created private groups. | ||
| + | |||
| + | **Art** | ||
| + | * Fixed several settlement clipping issues. | ||
| + | * The cargo loader found at settlements now has a schematic. | ||
| + | * Added Exobiology ship decals. | ||
| + | * Added some optimisations for holoscreen materials. | ||
| + | * Fixed a number of occlusion issues on doorframes. | ||
| + | * Corrected the model used for a basic door frame. | ||
| + | * Fixed a decal which was incorrectly mirrored. | ||
| + | * Fixed the Fleet Carrier Command Tower' | ||
| + | * Fixed an issue in the Pioneer Supplies Fleet Carrier store where the player could become snagged. | ||
| + | * Various geometry and texture issues resolved in hangars. | ||
| + | * Added some missing decals to the L1 Lod of the Asp Scout. | ||
| + | * Adjusted the nameplate on the Diamondback Scout slightly so it is not partially obscured | ||
| + | * Fixed an area in the Fleet Carrier bar where it was possible to get the vanity camera out of bounds. | ||
| + | * Fixed some z-fighting on the Fleet Carrier' | ||
| + | * Fixed the shield being slightly offset on the Guardian Fighters. | ||
| + | * Adjusted the fade range of some Thargoid decals used in settlements to improve visuals. | ||
| + | * Fixed some z-fighting on the floor of a depot building. | ||
| + | * Fixed a number of floating decals on a legacy building. | ||
| + | * Remodelled the steps at the side of the Owner' | ||
| + | * Various fixes to the Viper MKIV. | ||
| + | * Fixed some edge clipping seen at barnacle sites. | ||
| + | * Fixed a barnacle spike which was pushed underground | ||
| + | * Hitcheck fixes for the Gateway tower arch seen at some Horizons settlements. | ||
| + | * Fixed vanity camera sometimes being able to pass through the window on planet port concourses. | ||
| + | * Fixed a railing model which had an offset LOD. | ||
| + | * Fixed a glass material used on a prop in the habitat building. | ||
| + | * Fixed a problem where the player could become stuck in the Fleet Carrier corridor leading to the bar. | ||
| + | * Fixed a number of floating items appearing at Guardian sites. | ||
| + | * Improved the arm for the Fleet Carrier Owner' | ||
| + | * Fixed an issue with the Python cockpit and some external geometry which was clipping through to the interior. | ||
| + | * Fixed some z-fighting on the main console seen on the Fleet Carrier bridge. | ||
| + | * Centred some UI locators in the Type9 cockpit which were offset slightly. | ||
| + | * Adjusted the hitcheck for the Python to fix an issue with the vanity camera being able to see inside of the hull in places. | ||
| + | * Fixed the hitcheck material for the Electricae organics so that the player ship cannot clip though. | ||
| + | * Re-made the ambient occlusion maps for the Type-9 to remove some baked-in shadows that should not have been there. | ||
| + | * Fixed a number of UV mapping issues on the Anaconda. | ||
| + | * Adjusted and re-organised the materials used for Thargoid damage decals to optimise and improve quality slightly. | ||
| + | * Fixed the Scorpion SRV vanity cameras being inverted for the rear seat. | ||
| + | * Added a layer of hitcheck to the social area lifts to prevent the vanity camera from entering and getting out of bounds. | ||
| + | * Adjusted bar stools so that NPCs and players are now more centred when seated. | ||
| + | * Minor change to Stygian paint jobs to reduce the texture compression artefacts when using a torchlight under the ship. | ||
| + | * Added hitcheck to the Anaconda upper hardpoint doors, fighter bays doors, and the heat vent doors. | ||
| + | * Fixed hitcheck on Anaconda which was causing an issue with the vanity camera. | ||
| + | * Fixed an offset detail dome model used on Fleet Carrier externals. | ||
| + | * Fixed error in the ambient occlusion map for a ship kit piece on the Python. | ||
| + | * Re-exported a number of wallset pieces to fix and improve occlusion culling in Odyssey settlements. | ||
| + | * Fixed the Fleet Carriers seen under construction having a hole where the concourse would normally be. | ||
| + | * Fixed an issue on the upper hard point doors on the Python. | ||
| + | * Fixed an obscure piece of geometry which was clipping through part of the hangar lobby in some " | ||
| + | * Adjusted the Exploration decals to be more metallic and more closely match their appearance in Horizons. | ||
| + | * Fixed a number of mapping issues on an Anaconda Raider ship kit piece. | ||
| + | * Added new occlusion geometry around all stations (Coriolis, Orbis, Ocellus and Asteroid). | ||
| + | * Adjusted internal occlusion geometry for a number of internal station components. | ||
| + | * Fixed seating locators for NPCs/ | ||
| + | * Fixed the offset default VR camera for the Scorpion when in the livery hangar. | ||
| + | * Fixed damage decals appearing in unexpected locations on cargo loaders. | ||
| + | * Fixed head orientation in backwards walking animations to stop a head glitch when 3rd person characters stop running. | ||
| + | |||
| + | **UI** | ||
| + | * Fixed weapons being ordered incorrectly at Pioneer Supplies. | ||
| + | * Fixed a server error appearing when selling some modified suits. | ||
| + | * Weapon reload speed is now correctly reported as a multiplier, not seconds (e.g. 1x vs 1.25x) as reload speed mods were incorrectly implying they increased reload time. | ||
| + | * We no longer show settlement info when disembarking at places that are not owned or controlled by a faction. | ||
| + | * Adjusted the right-hand panel of the options menu to allow for scrolling, so cut-off descriptions can be viewed in their entirety. | ||
| + | * Improved readability of text on the Carrier Management dashboard' | ||
| + | * Made sure HUD rings weapon overheats always reset to the correct text colour. | ||
| + | * Updated squadrons applicant list, the button will remain enabled even with no applicants, with a message displaying 'no applicants' | ||
| + | * Multiple icon changes in the various mission panels so that the correct icon size variants are used, preventing them from looking blurry or low-resolution. | ||
| + | * Fixed the boarding panel/ | ||
| + | * The right-hand cockpit panel will now be correctly focused when opening the transfer UI. | ||
| + | * Made sure all station contact menus are closed properly when necessary, prevents an issue where they would still be visible when closing the game. | ||
| + | * Remove the quick-plot route delay on carriers, it should now plot correctly on the first time. | ||
| + | * We now show all galaxy map search results rather than filtering out duplicates, this prevents edge cases where some results could have the same name and we'd erroneously hide one. | ||
| + | * Mission help popups now correctly listen to the ' | ||
| + | * Fixed an issue where text formatting tags would sometimes be displayed in the info panel. | ||
| + | * Added voice/wing icons to the on-foot HUD in the bottom left, and also made them visible in social spaces. | ||
| + | * Separation of overdraw bar in outfitting for retracted and deployed into their own bars. | ||
| + | * Fixed a variety of truncation issues in multiple UIs. | ||
| + | * Fixed errant multicrew/ | ||
| + | * Fixed various issues with the private group menu including an issue which may have caused your own private group to show as not created if you are a member of many groups. | ||
| + | * Fixed role switch panel improperly updating AI rank when taking over from a multicrew pilot. | ||
| + | * Frontline enlistment system map mode now shows player criminality status on conflict zones. | ||
| + | * Fixed an issue to hide rotation button prompts in carrier interior livery screen as these bindings cannot be used. | ||
| + | * Fixed an issue to ensure the vessel pane of the internal panel updates properly between ship, SRV, and fighter when transitioning between vessels. | ||
| + | * Players in training simulations will now appear as such in friends lists. | ||
| + | * Fix promotion inbox animations for Elite I-V displaying as one rank lower. | ||
| + | * Fix some crime stats not always updating. | ||
| + | * Telepresence guests will no longer send or receive chat messages based on their physical location. | ||
| + | |||
| + | **VFX** | ||
| + | * Fix for, and rebalance of previously missing Capital Ship heat relay particle effects. | ||
| + | * Rebalanced plasma accelerator to more closely match Horizons. | ||
| + | * Fix for over-bright lightning in stellar phenomenon that could cause visual artefacts on some GPUs. | ||
| + | * Reduced the proximity of camera shake in the Fleet Carrier elevator, as occasionally players could experience the VFX and audio just by being very close to an elevator. | ||
| + | * Fix for reactor lighting casting bright spotlights across the room. | ||
| + | * Rebalanced the tendril effect on the Guardian Fighter. | ||
| + | |||
| + | **General Fixes** | ||
| + | * Some modified guardian weapons were applying synthesised ammo damage bonuses improperly. Synthesised ammo will now apply a damage bonus as expected | ||
| + | * Shadows would appear to detach from light sources when looking around in VR | ||
| + | * Passenger missions offered at outposts now set their expectations of passenger capacity based on ships that could have landed on medium pads. | ||
| + | * Secondary objective ships in space Conflict Zones now count towards massacre missions | ||
| + | * Fixed some massacre missions not registering valid targets correctly at mission locations | ||
| + | * NPC visual variety has been fixed | ||
| + | * System maps for systems you are not in will now have distances reported correctly from the primary star | ||
| + | * Guardian fighters will now correctly rearm on docking | ||
| + | * On-foot commander panel should now display notoriety correctly | ||
| + | * Fixed an issue where some suit decals would not be visible when viewed in the vanity camera | ||
| + | * SRV Tutorial ability to break tutorial flow fixed | ||
| + | * Further increased the scale of the small landing pad schematic used at Odyssey settlements | ||
| + | * On foot conflict zone enlistment (Frontline dropships) is now properly wiped when returning to a station | ||
| + | * Fix for Fleet Carrier weekly upkeep message not displaying | ||
| + | * Fixed players sometimes receive system chat messages after they have left the system | ||
| + | * Fix for glasses/ | ||
| + | * Fix a Black Adder error on the first hyperspace jump after travelling onboard a fleet carrier | ||
| + | * Fix for game stuttering when flying away from settlements | ||
| + | * Ship kits will no longer block weapon fire | ||
| + | * Fixed a gridding artefact on some surfaces near planetary settlements on certain GPUs | ||
| + | * Fixed server errors when using Fleet Carrier services that have individual tariffs set | ||
| + | |||
| + | **Horizons Update** | ||
| + | * Fixed facilities not showing up in system map for stations | ||
| + | * Fixed Capital Ship Weapon Fire audio playing on the wrong Audio Emitter Position | ||
| + | * Anarchy factions now offer full market value for stolen commodities | ||
| + | * Fix a bug preventing players from joining newly created private groups | ||
| + | * Allow pre-engineered modules to have granular modification restrictions applied (e.g. allowing certain CG modules to have experimentals applied) | ||
| + | * Fix server errors when using fleet carrier services that have individual tariffs set | ||
| + | * Fixed a disconnect that could occur while deploying a ship launched fighter | ||
| + | * Fixed a decal which was incorrectly mirrored | ||
| + | * Re-made the ambient occlusion maps for the Type9 to removed some baked in shadows that should not have been there | ||
| + | * Fixed SRV bay contents not showing correctly in advanced SRV trainign scenario, blocking progression | ||
| + | |||
| + | **Known Issues** | ||
| + | * Cannot use Tap X/Square (XB/PS) input on controller when onfoot. You will need to rebind. This will be addressed in a future update. | ||
| + | * Thank you for your continued support and reports for Elite Dangerous: Odyssey. If you encounter any issues following the update please be sure to report them on our Issue Tracker as soon as possible. | ||
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| + | o7 | ||
| + | </ | ||
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| + | <WRAP half column box round> | ||
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| + | === Steam === | ||
| + | </ | ||
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| + | ===== Original-Überschrift ===== | ||
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| + | Text | ||
| + | </ | ||
| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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| + | {{tag> | ||
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