patchnotes:40:2022-11-29
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| patchnotes:40:2022-11-29 [2024/09/09 16:53] – nemwar | patchnotes:40:2022-11-29 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2022-11-29 - 4.0.14.0 - Odyssey ====== | ||
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| + | === Frontier === | ||
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| + | ===== Elite Dangerous Update 14 Release Notes ===== | ||
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| + | **Greetings Commanders.** | ||
| + | |||
| + | Before we get down to the business of update notes ahead of downtime and deployment of Update 14 today, let’s recap today’s release deployment schedule. | ||
| + | |||
| + | We are still very much on track and working to the following itinerary: | ||
| + | * 7:00 Both Elite Dangerous Legacy (3.8) and Live (4.0) Servers are down. | ||
| + | * 15: | ||
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| + | **DOWNLOAD SIZE INFORMATION (UPDATE 14 ONLY):** | ||
| + | * (3.8) Legacy Update 14 : 164.7 MB | ||
| + | * (4.0) Live Update 14 : 4.8 GB | ||
| + | * Total combined Update 14 ONLY size : 4.9 GB (Legacy and Live updates combined). | ||
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| + | IMPORTANT NOTE: If you have not installed a full download of the 'Live (4.0)' game client in advance of Update 14 deployment, the client itself, minus the Update 14 download size, will be around the 50 GB mark. | ||
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| + | You may wish to ensure ' | ||
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| + | ADDITIONAL REMINDER: Due to the nature of this deployment, we'd like to highlight previously shared information on ' | ||
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| + | You'll find all the information on Live and Legacy for Elite Dangerous here: Elite Dangerous Update 14 and Beyond: Live and Legacy Modes - Elite Dangerous: Odyssey. | ||
| + | |||
| + | So without further ado, please see below for Update 14’s release notes, starting with Elite Dangerous ' | ||
| + | |||
| + | **Update Notes | Elite Dangerous Live** | ||
| + | |||
| + | **Changes of Note:** | ||
| + | * New content and gameplay for the ongoing Thargoid narrative. Good luck, Commanders! | ||
| + | * We’re being a little bit deliberate with vagueness on this one, Commanders. We’d love you to discover more on this gameplay yourselves on release of the update. | ||
| + | |||
| + | * Increases have been made to the base payout for scanning organics. | ||
| + | * Increases have been made to the multiplier for first-time organic scans from 2 to 5. | ||
| + | * Commanders playing ' | ||
| + | * Commanders playing ' | ||
| + | |||
| + | **Community Issues of Note Addressed** | ||
| + | * Fixed severe shadow flickering after Update 12. | ||
| + | * Numerous performance improvements have been made to alleviate sudden performance drops when nearing a settlement. | ||
| + | * Fixed atmosphere composition rendering which was causing discolouration with AMD RX 6000 series graphics card drivers. | ||
| + | * Fixed a livery error when equipping a flight suit outfit piece over a non-flight suit. | ||
| + | * Fixed 1D shield cell banks having damage falloff instead of max ammo. | ||
| + | * Fixed an invisible wall at Prospector' | ||
| + | * Fixed collapsed doors at Thargoid Imprints not blocking passage for players when on-foot. | ||
| + | * Fixed the Testament megaship being impossible to reach. | ||
| + | * Fixed galaxy map system connector lines not staying toggled off. | ||
| + | * Fixed " | ||
| + | * Fixed the Scarab not being able to fit under the Diamondback Scout. | ||
| + | * Fixed being unable to hide routes in the Live (4.0) galaxy map as you were able to in Legacy (3.8). | ||
| + | * Fixed Thargoids detecting Meta Alloys in your hold causing the game to often then crash. | ||
| + | * Fixed the galaxy map mission tab taking you to the wrong system for item recovery missions. | ||
| + | * Fixed filter settings in the galaxy map being cleared after closing the map. | ||
| + | |||
| + | **Modules** | ||
| + | * AX Missile Racks have had their damage increased. | ||
| + | * AX Weapons have had their description updated. | ||
| + | |||
| + | **AI** | ||
| + | * Stopped Thargoid ships unexpectedly jumping out of conflict zones. | ||
| + | * Stopped Thargoid ships sometimes getting stuck in their dying state. | ||
| + | * Stopped humanoid AI sometimes getting stuck in their death animations - Nightmare fuel scenario… | ||
| + | |||
| + | **Audio** | ||
| + | * Fixed electrical sounds from triggering excessively and stacking - Bzzzt. | ||
| + | * Reduced the default volume of Horizons music to match their volume Pre-Odyssey. | ||
| + | * Fixed Air Traffic Controller VO lines occasionally restarting from the beginning when opening and closing the in-game menu. | ||
| + | * Fixed skimmer audio not playing. | ||
| + | * Resolved a crash that could occur where a large number of skimmers were audible at settlements. | ||
| + | * Fixed UI sounds not reflecting how well the player is doing during an interdiction. | ||
| + | * Adjusted the volume and positioning of the capital ship arrival sounds to make it easier to determine where they are. | ||
| + | * Fixed impact on Commander ships being inaudible when walking on a planet surface. | ||
| + | * Fixed asteroid reverb effects being overly loud. | ||
| + | * Fixed comms UI notification sounds being audible when viewing the in-game menu. | ||
| + | * Fixed conflict zone VO not obeying game audio mute options. | ||
| + | * Fixed the tutorial VO not obeying game audio mute options - Shhh… | ||
| + | * Fixed ship creaks not playing when a Commander' | ||
| + | * Increased the distance at which Thargoid Scout vessel arrival sounds can be heard, to make them easier to notice. | ||
| + | * Fixed freezing sound not triggering when ship canopy freezes over, during a Thargoid Interceptor shutdown. | ||
| + | * Fixed the 'suit fully charged' | ||
| + | * Fixed combat end music playing multiple times after combat with Thargoid vessels ends - Mind you, this was pretty good affirmation that you did a really good job though, right? | ||
| + | * Fixed internal Station Announcer VO going missing when visiting multiple different stations during the same session - Probably on a tea break. Don’t work too hard, Station Announcer person! | ||
| + | * Fixed combat music from stopping when disembarking from an SRV. | ||
| + | * Fixed combat music from starting and stopping if the player' | ||
| + | |||
| + | **Server** | ||
| + | * Players now remain on foot after handing themselves in and being transported to a detention facility. | ||
| + | * Fixed an occasional Scarlet Krait error when engaged in hyperspace on board a teammate' | ||
| + | * Fixed a rare crash to desktop when selecting certain systems in the galaxy map. | ||
| + | * Fixed an issue preventing fleet carrier owners from meeting other players at their carrier, and a Silver Fer-de-Lance error when attempting to join a team. | ||
| + | * Fixed an issue causing players to sometimes appear to friends as in solo, regardless of their selected game mode. | ||
| + | |||
| + | **Rendering** | ||
| + | * Exploding ships will no longer lose their paint jobs for a few frames - Got to look good, even in pieces. | ||
| + | * Fixed an issue where certain combat spoken lines would not have appropriate lipsync. | ||
| + | * Fixed atmosphere composition rendering which was causing discolouration with AMD RX 6000 series graphics card drivers. | ||
| + | * < | ||
| + | |||
| + | **Performance & Optimisation** | ||
| + | * Boosted performance in AX conflict zones. | ||
| + | * Updated a number of decals and logos used on stations to use deferred shaders to improve performance. | ||
| + | * Fixed unnecessary delay swapping into a newly purchased ship, which in turn holds improvements to general performance. | ||
| + | |||
| + | **Gameplay & Missions** | ||
| + | * Commander fleet carriers will no longer turn hostile toward them as a result of certain missions. | ||
| + | * Stopped previous hostility to player occasionally persisting after they respawn at a detention centre. | ||
| + | * Multicrew SRV pilots will no longer find themselves in a situation where they loot cargo, then result in that cargo being deleted. | ||
| + | * In-Person multicrew now shares out bounties and combat bonds correctly. | ||
| + | * Updated mission tip-off message coordinates to match Odyssey' | ||
| + | * Adjusted Salvage mission to no longer point the Commander at the mission' | ||
| + | * Damaged megaships with functional escape hatches will now deploy escape pods automatically when rescue ships are nearby, rather than asking the player to use a hatch-breaker limpet. | ||
| + | |||
| + | **Engineers** | ||
| + | * Fixed Odyssey engineer invitation inbox messages not using the player' | ||
| + | |||
| + | **Stability** | ||
| + | * Fixed occasional disconnection issue stemming from leaving in-person multicrew. | ||
| + | * Fixed issue with players handing themselves in, resulting in a subsequent disconnection. | ||
| + | * Fixed a softlock in the crew lounge if players were to attempt to hire the same recruit twice. | ||
| + | * Prevented cases of the camera suite clipping through terrain - Nothing to see here. | ||
| + | |||
| + | **Art** | ||
| + | * Updated an imprint tunnel piece where it was possible to walk through a section of rubble and see out of world. | ||
| + | * Fixed an offset texture on the cargo container schematic. | ||
| + | * Fixed a piece of terrain protruding through the back wall of hangar 7 at Colonel Bris Dekker' | ||
| + | * Fixed some misaligned geometry at Prospector' | ||
| + | * Adjusted the Asp Explorer ship kit due prevent it from receiving incorrect colours when equipped. | ||
| + | * Adjusted a piece of the Krait Mk II ship kit to prevent a z-fighting/ | ||
| + | * Fixed UV mapping on the Federation Corvette rear hardpoint supports so that paint jobs display correctly. | ||
| + | * Fixed a number of floating assets at military settlements. | ||
| + | * Rebuilt a small part of the megaship concourse to prevent a z-fighting/ | ||
| + | * Fixed the computer screens on some items seen in agricultural settlements so that they are consistent with other computer screens. | ||
| + | * Fixed the UVs on the Orca winglets (Love this term) as some paint jobs were being flipped when viewed at a distance. | ||
| + | * Adjusted the collision boundary inside the thargoid sites so that the camera suite can no longer clip inside it. | ||
| + | * Balancing passes have been made on the forcefield material used in radial planet ports. | ||
| + | * Fixed the UVs on some Orca ship kit pieces to ensure that they receive the correct colour from any applied paint job. | ||
| + | * Fixed some UVs on the underside of the Orca to improve paint jobs. | ||
| + | * Fixed the Camera Suite from being able to pass into/out of the Fleet Carrier social space at certain points. | ||
| + | * Tweaked some settings for the DiamondBack Scout landing gear, which should give more clearance to the SRV when landed on uneven terrain. | ||
| + | * Made the Chieftain Pulse Red paint job a little more red. | ||
| + | * Fixed UVs on the Cobra Mk III ship kit so that paint jobs apply correctly. | ||
| + | * Fixed UVs on the LODs of the Viper so that paint jobs apply better. | ||
| + | * Fixed some issues with UVs causing issues with some paint jobs on the Anaconda ship kits. | ||
| + | * Fixed an aggressive LOD pop on the Empire capital ship's drives. | ||
| + | * Minor optimisations to the small trucks seen inside starports. | ||
| + | * Adjusted the decals for the Python so that they fit more snugly onto the hull of the ship. | ||
| + | * Fixed some benches letting you sit on top of another NPC instead of in the empty seat next to them - Ahhh so it wasn’t a feature! | ||
| + | * NPCs can no longer be found sleeping on a backless bench near Inter-Astra in some concourses - Honestly, let them rest at this point… | ||
| + | * Adjusted ship outfitting cameras for the Mamba so they are no longer being blocked in some hangar types. | ||
| + | * Fixed stretched textures inside of the landing gear well on the DiamondBack Explorer. | ||
| + | * Fixed the missing fighter bay door on the wrecked Beluga model. | ||
| + | * Removed a duplicated NPC in a planet port social space. | ||
| + | * Fixed some occlusion mesh poking through walls of a large underground hangar resulting in large dark visual artefacts. | ||
| + | * Fixed an issue where a collision problem on the Anaconda which could cause a crash in multiplayer scenarios. | ||
| + | |||
| + | **UI** | ||
| + | * Added an optional keybind for the Shutdown Field Neutraliser module. | ||
| + | * Added a paragraph font display to the naming popup for loadouts, this allows Commanders to see how their loadout name will look with upper and lower case letters before saving it. | ||
| + | * Missions will now be clearly marked in the galaxy map as failed, where appropriate. | ||
| + | * Updated the transfer panel to ensure Commanders cannot target something that isn't on-screen. | ||
| + | * Marker ' | ||
| + | * It is no longer possible to toggle off a route setting mode in the panel. | ||
| + | * Connector lines can now be hidden in the display options menu and the game will remember this setting when the galaxy map is reopened. | ||
| + | * The cargo canister info panel no longer repeats information. | ||
| + | * Removed hardpoint target sights when using the Camera Suite. | ||
| + | * Fixed decimal separator in suit and weapon mods selection screen. | ||
| + | * Players swapping between ships, SRVs and on-foot whilst in a wing will no longer indicate to teammates that their ship or SRV has been destroyed. | ||
| + | * Fixed module storage notifications from truncating long module names. | ||
| + | * Fixed bookmark menu text for unexplored planets. | ||
| + | * A targeted ship's displayed faction is now consistent between the HUD target info and the contacts panel. | ||
| + | * HUD notifications for megaship departures now display the correct time units. | ||
| + | * The flight tutorial now shows the correct text for pitch, roll, and yaw inputs. | ||
| + | * Fixed a missing text string in the inbox message that is sent when failing to deliver cargo for delivery missions. | ||
| + | * Fixed missing text for an inbox message during Megaship Infiltration missions. | ||
| + | |||
| + | **VFX** | ||
| + | * Improved hangar lighting. | ||
| + | * Balancing pass carried out in terms of VFX for all ship cockpits, to improve visual behaviour. | ||
| + | * Rebalanced Interceptor weapon brightness. | ||
| + | * Fixed an issue with skimmer particle effects appearing incorrectly. | ||
| + | * Improvements made to all lightning in Lagrange clouds. | ||
| + | * Improved the visual quality of the Thargoid arrival. | ||
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| + | **Tutorial** | ||
| + | * Removed excessive messages from appearing when backing out of the terminal - I get that we’re rooting for new players but give them space. | ||
| + | * Fixed an issue where the tutorial ammo crate may sometimes not appear. | ||
| + | |||
| + | **Localisation** | ||
| + | * Joy Senne Audio Logs titles don't overlap anymore. | ||
| + | * Improved translations shown when exiting the ship in German. | ||
| + | * Fixed various spelling errors. | ||
| + | |||
| + | **Key known Issues** | ||
| + | * Spanish translation of " | ||
| + | * Some missions may offer fewer credits than must be spent to buy the requested commodities. | ||
| + | |||
| + | **Update Notes | Elite Dangerous Legacy** | ||
| + | * Necessary structural changes to ensure the separation of versions was possible. | ||
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| + | As always, Commanders, a big o7 from all of us on this side of the Galaxy. | ||
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| + | Have a great Update 14 day. | ||
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| + | See you in the black. | ||
| + | </ | ||
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| + | <WRAP half column box round> | ||
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| + | === Steam === | ||
| + | </ | ||
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| + | ===== Original-Überschrift ===== | ||
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| + | Text | ||
| + | </ | ||
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