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patchnotes:40:2023-10-16 [2024/09/09 14:49] – angelegt nemwarpatchnotes:40:2023-10-16 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1
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 +<WRAP centeralign>
 +====== 2023-10-16 - 4.0.17.0 - Odyssey ======
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Frontier ===
 +</WRAP>
 +===== Update 17 Release Notes =====
 +
 +**Greetings Commanders.**
 +
 +Today sees the release of Update 17 for Elite Dangerous Live/4.0.
 +
 +The Elite Dangerous '4.0/Live' servers will be offline for a period of time whilst the deployment process takes place, when they shall return with the update available to you.
 +
 +We'll keep you updated on progress across our social media channels and the Elite Dangerous Official Forum.
 +
 +**Features of Note**
 +  * The rumbling got quieter, and then much, much louder...
 +
 +**Community Issues of Note Addressed**
 +  * Added toggle for Aim Assist - Issue ID 49831
 +    * Located in Options → Controls → On Foot Controls → On Foot Miscellaneous → Enable Aim Assist (Toggle)
 +  * Corrected a missing console in one of the smaller military settlements - Issue ID 60853
 +  * Fixed small gaps in Krait MkII Hazard ship kit Bumper piece - Issue ID 60954
 +  * Fix implemented for AX Settlement Restore missions not completing - Issue ID 59529
 +  * Fix implemented for Journal not correctly logging Ship Repair costs in some instances - Issue ID 46794
 +  * Missions to restore power to settlements in Thargoid-controlled systems now properly fail if you lose the item due to getting killed whilst on-foot - Issue ID 59600
 +  * Bookmark Icons now correctly reflect if it is a system bookmark or sub-location bookmark (e.g. planet within the system - Issue ID 60926
 +    * Note: Existing system bookmarks will not be updated, you will need to re-bookmark these for the fix to be reflected.
 +  * Items at surface POIs no longer get erroneously duplicated when a Transport mission item has been retrieved - Issue ID 59282
 +  * Owned E-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal - Issue ID 53400
 +  * Fixed a crash caused by incorrectly handled Thargoid war server data - Issue ID 61246
 +  * Ship pips revert back to original player values if they have been altered when ship AI temporarily takes control - Issue ID 60812
 +  * Adjusted and improved the wear and tear materials seen on the Diamondback Explorer Survey shipkit - Issue ID 61038
 +  * Fix for Planets not being visible while traveling with FSD engaged - Issue ID 48765
 +
 +**Additional Issues of Note Addressed**\\
 +**Locations and Environments**
 +  * The damage of the Revenant's main weapon has been reduced.
 +  * Additional information of interest: Aside from a minor reduction in damage, weapon damage now begins to reduce at 50m rather than 100m.
 +    * An issue has been fixed whereby the sounds of the Titan Membrane spawning ship sounds would not match the visuals 
 +  * Memory usage of Titan Scenario Audio has been optimised. 
 +  * Fixed an issue where Planetary Delay was not being calculated when a Commander is not in a ship.
 +  * Fixed an issue where some consoles in Settlements would not switch off their emissive materials when the Settlement was in an Offline state.
 +  * A defense turret seen at some Horizons settlements now has a working explosion particle effect.
 +  * A minor adjustment has been made to the small landing pad surround, moving the crane arm so that it doesn't intersect with certain ship kits.
 +  * A spelling mistake has been fixed to one of the Lakon adverts seen in social spaces.
 +  * At The Beach, the ground no longer protrudes through one of the SRV garages.
 +  * One of the structures seen at Guardian sites now has the correct collision boundary, representative of the structure.
 +  * Asteroids around Titans are now sufficiently far apart and no longer intersect one another.
 +
 +**Missions**
 +  * Evacuation missions for VIPs no longer ask to be placed in an invalid cabin type.
 +  * Infiltration missions are no longer able to appear in both the Operations and Support categories.
 +  * Missions to restore power to settlements in Thargoid-controlled systems now have more varied text to help better distinguish the different variants.
 +  * Commanders on distinct settlement reboot missions can no longer share the same settlement instance.
 +
 +**AI and Enemies**
 +  * Optimised Memory usage of Thargoid Glaive Audio.
 +  * Optimised Memory Usage of Thargoid Titan Audio.
 +  * Fixed an issue where Thargoid Revenant Weapon Fire audio was not always audible due to soundbanks not being loaded as intended.
 +  * Thargoid Revenant Beam Weapon audio has been re-Balanced.
 +  * Fixed an Issue where Revenants would only vocalise once coming into audible range.
 +  * Fixed an issue where Revenant Grenade Explosions could be in-audible due to soundbank not being loaded as intended.
 +  * Dropping into the Maelstrom cloud from supercruise no longer carries the risk of a Thargoid Scout appearing just in front of your ship.
 +  * Bounties acquired by previously clean players at settlements can now be detected via scans by local NPCs.
 +  * Auto landing ships visiting Farseer Inc can now reliably avoid the large tower.
 +  * Skimmer movement is now better synchronised across multiplayer games.
 +  * Hostile ships must now attack the player's ship to cause auto landing to be disabled, rather than just be in the vicinity.
 +  * Breach weapon damage will no longer be partially applied to unexposed (invulnerable) Thargoid hearts.  All such damage will now be directed to the hull.
 +
 +**Ships, Suits, and Modules**
 +  * Fixed the rear right hardpoint on the Federation Corvette from clipping through the model as it animated open.
 +  * Adjustments to the Anaconda have been made, including fixing stretched texture on the back of the ship, a backwards decal and adding in a correctly mirrored hardpoint door for the underside.
 +  * Fixed an issue with the Slipstream paintjob on the Viper.
 +  * Improved gradient smoothness for a number of ship paintjobs.
 +  * Fixed a decal on the underside of the Fer De Lance.
 +  * Corrected some issues with some material artefacts seen on the Anaconda.
 +  * Improved the paintjob UV mapping for part of the Eagle.
 +  * Improved the paintjob UV mapping for part of the Orca.
 +  * The hardpoints of a landed ship no longer appear to toggle on/off when a second player observers the first player disembarking onto a planet surface.
 +  * Players are now able to pick up previously dropped e-breaches.
 +  * Owned e-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal.
 +
 +**Fleet Carriers**
 +  * Changing fleet carrier layouts no longer takes effect after the carrier hyperspace jumps. 
 +    * Note: It is necessary to relog or jump away and back in another ship before the layout changes.
 +
 +**UI**
 +  * Changed audio soundscape of Main Menu.
 +  * AX Remote Flak Munitions text shown when synthesising ammo is now correctly localised.
 +  * Engineers no longer display unresolvable log entries.
 +  * Players now receive an appropriate message when invites go out to join an already full multicrew.
 +  * Fixed instances where station news text could display the word colon instead of the news.
 +  * Correct location text now appears in ship UI when approaching a planetary port in an AX warzone.
 +  * Camera Suite and the Holo-Me screen will be unable to be active at the same time.
 +  * When hacking settlement terminals, the progress bar now disappears once the hack is complete.
 +  * The count of available mission on the mission board now decrements as you accept missions.
 +  * POI list in system map is now sorted alphabetically.
 +  * Alignment of capture point markers with capture points has been improved.
 +  * Fixed occasions where completed mission details shown via the transactions panel would use un-localised text.
 +  * Fixed mission summaries mistakenly reporting "scan required" after scanning has been completed.
 +  * Improvements have been made to the grouping of listening post codex entries.
 +
 +**Journals**
 +  * Mission related journal entries now all have consistent text formatting of the mission name.
 +  * Added PilotName field to the Bounty journal event.
 +  * Added market info to ApproachSettlement journal event.
 +  * Added signal type to FSSSignalDiscovered journal event.
 +
 +**Graphics**
 +  * Fixed dark artefacts appearing on planets during DSS scans.
 +  * Fixed visible seam on asteroid bases.
 +  * Titan turret trails now appear on Low Graphics settings.
 +  * Fixed instances where Commander/NPC eyes were not lit correctly at low graphics quality settings.
 +
 +**Known Issues**
 +  * When viewing the mission board on foot, a number of missions are displaying their location information incorrectly.
 +    * This issue appears to be primarily related to Odyssey settlements as the target for missions. If the mission directs you to a POI location, the planetary information is displayed correctly.
 +    * In some instances distances to missions may be flagged as 0.00Ly rather than Ls and planetary bodies may appear as a long string of numbers.
 +  * Head tracking for TrackIR and FreeTrack is currently disabled. The team are investigating.
 +    * In reference to on foot gameplay only. TrackIR and FreeTrack still work as intended whilst in ship.
 +
 +And with that, Commanders, here's to the safe deployment of Update 17 for you today!
 +
 +Thank you so much for your forever valuable thoughts and feedback which help contribute to the unique experiences had in our Galaxy of Elite Dangerous.
 +
 +See you in the black o7
 +</WRAP>
 +
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Steam ===
 +</WRAP>
 +
 +===== Original-Überschrift =====
 +
 +Text
 +</WRAP>
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier steam}}
 +
  

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