patchnotes:40:2023-10-16
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| patchnotes:40:2023-10-16 [2024/09/09 14:49] – angelegt nemwar | patchnotes:40:2023-10-16 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2023-10-16 - 4.0.17.0 - Odyssey ====== | ||
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| + | === Frontier === | ||
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| + | ===== Update 17 Release Notes ===== | ||
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| + | **Greetings Commanders.** | ||
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| + | Today sees the release of Update 17 for Elite Dangerous Live/4.0. | ||
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| + | The Elite Dangerous ' | ||
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| + | We'll keep you updated on progress across our social media channels and the Elite Dangerous Official Forum. | ||
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| + | **Features of Note** | ||
| + | * The rumbling got quieter, and then much, much louder... | ||
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| + | **Community Issues of Note Addressed** | ||
| + | * Added toggle for Aim Assist - Issue ID 49831 | ||
| + | * Located in Options → Controls → On Foot Controls → On Foot Miscellaneous → Enable Aim Assist (Toggle) | ||
| + | * Corrected a missing console in one of the smaller military settlements - Issue ID 60853 | ||
| + | * Fixed small gaps in Krait MkII Hazard ship kit Bumper piece - Issue ID 60954 | ||
| + | * Fix implemented for AX Settlement Restore missions not completing - Issue ID 59529 | ||
| + | * Fix implemented for Journal not correctly logging Ship Repair costs in some instances - Issue ID 46794 | ||
| + | * Missions to restore power to settlements in Thargoid-controlled systems now properly fail if you lose the item due to getting killed whilst on-foot - Issue ID 59600 | ||
| + | * Bookmark Icons now correctly reflect if it is a system bookmark or sub-location bookmark (e.g. planet within the system - Issue ID 60926 | ||
| + | * Note: Existing system bookmarks will not be updated, you will need to re-bookmark these for the fix to be reflected. | ||
| + | * Items at surface POIs no longer get erroneously duplicated when a Transport mission item has been retrieved - Issue ID 59282 | ||
| + | * Owned E-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal - Issue ID 53400 | ||
| + | * Fixed a crash caused by incorrectly handled Thargoid war server data - Issue ID 61246 | ||
| + | * Ship pips revert back to original player values if they have been altered when ship AI temporarily takes control - Issue ID 60812 | ||
| + | * Adjusted and improved the wear and tear materials seen on the Diamondback Explorer Survey shipkit - Issue ID 61038 | ||
| + | * Fix for Planets not being visible while traveling with FSD engaged - Issue ID 48765 | ||
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| + | **Additional Issues of Note Addressed**\\ | ||
| + | **Locations and Environments** | ||
| + | * The damage of the Revenant' | ||
| + | * Additional information of interest: Aside from a minor reduction in damage, weapon damage now begins to reduce at 50m rather than 100m. | ||
| + | * An issue has been fixed whereby the sounds of the Titan Membrane spawning ship sounds would not match the visuals | ||
| + | * Memory usage of Titan Scenario Audio has been optimised. | ||
| + | * Fixed an issue where Planetary Delay was not being calculated when a Commander is not in a ship. | ||
| + | * Fixed an issue where some consoles in Settlements would not switch off their emissive materials when the Settlement was in an Offline state. | ||
| + | * A defense turret seen at some Horizons settlements now has a working explosion particle effect. | ||
| + | * A minor adjustment has been made to the small landing pad surround, moving the crane arm so that it doesn' | ||
| + | * A spelling mistake has been fixed to one of the Lakon adverts seen in social spaces. | ||
| + | * At The Beach, the ground no longer protrudes through one of the SRV garages. | ||
| + | * One of the structures seen at Guardian sites now has the correct collision boundary, representative of the structure. | ||
| + | * Asteroids around Titans are now sufficiently far apart and no longer intersect one another. | ||
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| + | **Missions** | ||
| + | * Evacuation missions for VIPs no longer ask to be placed in an invalid cabin type. | ||
| + | * Infiltration missions are no longer able to appear in both the Operations and Support categories. | ||
| + | * Missions to restore power to settlements in Thargoid-controlled systems now have more varied text to help better distinguish the different variants. | ||
| + | * Commanders on distinct settlement reboot missions can no longer share the same settlement instance. | ||
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| + | **AI and Enemies** | ||
| + | * Optimised Memory usage of Thargoid Glaive Audio. | ||
| + | * Optimised Memory Usage of Thargoid Titan Audio. | ||
| + | * Fixed an issue where Thargoid Revenant Weapon Fire audio was not always audible due to soundbanks not being loaded as intended. | ||
| + | * Thargoid Revenant Beam Weapon audio has been re-Balanced. | ||
| + | * Fixed an Issue where Revenants would only vocalise once coming into audible range. | ||
| + | * Fixed an issue where Revenant Grenade Explosions could be in-audible due to soundbank not being loaded as intended. | ||
| + | * Dropping into the Maelstrom cloud from supercruise no longer carries the risk of a Thargoid Scout appearing just in front of your ship. | ||
| + | * Bounties acquired by previously clean players at settlements can now be detected via scans by local NPCs. | ||
| + | * Auto landing ships visiting Farseer Inc can now reliably avoid the large tower. | ||
| + | * Skimmer movement is now better synchronised across multiplayer games. | ||
| + | * Hostile ships must now attack the player' | ||
| + | * Breach weapon damage will no longer be partially applied to unexposed (invulnerable) Thargoid hearts. | ||
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| + | **Ships, Suits, and Modules** | ||
| + | * Fixed the rear right hardpoint on the Federation Corvette from clipping through the model as it animated open. | ||
| + | * Adjustments to the Anaconda have been made, including fixing stretched texture on the back of the ship, a backwards decal and adding in a correctly mirrored hardpoint door for the underside. | ||
| + | * Fixed an issue with the Slipstream paintjob on the Viper. | ||
| + | * Improved gradient smoothness for a number of ship paintjobs. | ||
| + | * Fixed a decal on the underside of the Fer De Lance. | ||
| + | * Corrected some issues with some material artefacts seen on the Anaconda. | ||
| + | * Improved the paintjob UV mapping for part of the Eagle. | ||
| + | * Improved the paintjob UV mapping for part of the Orca. | ||
| + | * The hardpoints of a landed ship no longer appear to toggle on/off when a second player observers the first player disembarking onto a planet surface. | ||
| + | * Players are now able to pick up previously dropped e-breaches. | ||
| + | * Owned e-breaches are no longer automatically added to player backpacks when disembarking ship at locations that consider them illegal. | ||
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| + | **Fleet Carriers** | ||
| + | * Changing fleet carrier layouts no longer takes effect after the carrier hyperspace jumps. | ||
| + | * Note: It is necessary to relog or jump away and back in another ship before the layout changes. | ||
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| + | **UI** | ||
| + | * Changed audio soundscape of Main Menu. | ||
| + | * AX Remote Flak Munitions text shown when synthesising ammo is now correctly localised. | ||
| + | * Engineers no longer display unresolvable log entries. | ||
| + | * Players now receive an appropriate message when invites go out to join an already full multicrew. | ||
| + | * Fixed instances where station news text could display the word colon instead of the news. | ||
| + | * Correct location text now appears in ship UI when approaching a planetary port in an AX warzone. | ||
| + | * Camera Suite and the Holo-Me screen will be unable to be active at the same time. | ||
| + | * When hacking settlement terminals, the progress bar now disappears once the hack is complete. | ||
| + | * The count of available mission on the mission board now decrements as you accept missions. | ||
| + | * POI list in system map is now sorted alphabetically. | ||
| + | * Alignment of capture point markers with capture points has been improved. | ||
| + | * Fixed occasions where completed mission details shown via the transactions panel would use un-localised text. | ||
| + | * Fixed mission summaries mistakenly reporting "scan required" | ||
| + | * Improvements have been made to the grouping of listening post codex entries. | ||
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| + | **Journals** | ||
| + | * Mission related journal entries now all have consistent text formatting of the mission name. | ||
| + | * Added PilotName field to the Bounty journal event. | ||
| + | * Added market info to ApproachSettlement journal event. | ||
| + | * Added signal type to FSSSignalDiscovered journal event. | ||
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| + | **Graphics** | ||
| + | * Fixed dark artefacts appearing on planets during DSS scans. | ||
| + | * Fixed visible seam on asteroid bases. | ||
| + | * Titan turret trails now appear on Low Graphics settings. | ||
| + | * Fixed instances where Commander/ | ||
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| + | **Known Issues** | ||
| + | * When viewing the mission board on foot, a number of missions are displaying their location information incorrectly. | ||
| + | * This issue appears to be primarily related to Odyssey settlements as the target for missions. If the mission directs you to a POI location, the planetary information is displayed correctly. | ||
| + | * In some instances distances to missions may be flagged as 0.00Ly rather than Ls and planetary bodies may appear as a long string of numbers. | ||
| + | * Head tracking for TrackIR and FreeTrack is currently disabled. The team are investigating. | ||
| + | * In reference to on foot gameplay only. TrackIR and FreeTrack still work as intended whilst in ship. | ||
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| + | And with that, Commanders, here's to the safe deployment of Update 17 for you today! | ||
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| + | Thank you so much for your forever valuable thoughts and feedback which help contribute to the unique experiences had in our Galaxy of Elite Dangerous. | ||
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| + | See you in the black o7 | ||
| + | </ | ||
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| + | <WRAP half column box round> | ||
| + | <WRAP centeralign> | ||
| + | === Steam === | ||
| + | </ | ||
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| + | ===== Original-Überschrift ===== | ||
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| + | Text | ||
| + | </ | ||
| + | </ | ||
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