patchnotes:40:2024-08-07
Unterschiede
Hier werden die Unterschiede zwischen zwei Versionen angezeigt.
| Nächste Überarbeitung | Vorhergehende Überarbeitung | ||
| patchnotes:40:2024-08-07 [2024/09/09 15:20] – angelegt nemwar | patchnotes:40:2024-08-07 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | ====== 2024-08-07 - 4.0.18.08 - Odyssey (Type-8) ====== | ||
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| + | <WRAP group> | ||
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| + | === Frontier === | ||
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| + | ===== Type-8 Update (18.08) | Wednesday 7th August ===== | ||
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| + | **Greetings Commanders, | ||
| + | |||
| + | A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August. | ||
| + | |||
| + | **Release Schedule (All times are in BST)** | ||
| + | * 6AM - In game messages commence | ||
| + | * 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes | ||
| + | * 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download. | ||
| + | |||
| + | Please note that these times are estimates and are subject to change. | ||
| + | |||
| + | **Update Notes**\\ | ||
| + | **Features of Note:** | ||
| + | * Added Lakon Type-8 Transporter for early access | ||
| + | * In world holo-screen adverts now present for Type-8 Transporter | ||
| + | * Added new pre-built ships: to the store: | ||
| + | * Type-8 Transporter Stellar (33,000 Arx) | ||
| + | * Type-8 Transporter Standard (16,520 Arx) | ||
| + | * Passenger Jumpstart - Beluga Liner (25,500 Arx) | ||
| + | * Bounty Hunter Jumpstart - Vulture (25,500 Arx) | ||
| + | * Python MkII now included in the general Shipyard stock for Odyssey players. | ||
| + | |||
| + | **Engineering Changes** | ||
| + | * Alterations made to the engineering ruleset and systems: | ||
| + | * Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer. | ||
| + | * Increased Material availability/ | ||
| + | * Increased Engineering material rewards across missions. | ||
| + | * Up to 24 depending on mission type, material and mission difficulty | ||
| + | * Updated unlock requirements for some engineers: | ||
| + | * Hero Ferrari - Settlement Defence Plans required = 5 (down from 15) | ||
| + | * Yarden Bond - Smear Campaign Plans required = 5 (down from 8) | ||
| + | * Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total) | ||
| + | * Kit Fowler - Opinion Polls required = 5 (down from 10) | ||
| + | * Removed Power Regulators from recipes | ||
| + | * Reduced recipe costs for upgrading and modifying on-foot suits and weapons | ||
| + | * Backpack Capacity Changes: | ||
| + | * Maverick suit | ||
| + | * Goods capacity 15 → 40 | ||
| + | * Assets capacity 30 → 60 | ||
| + | * Data Capacity 10 → 20 | ||
| + | * Artemis suit | ||
| + | * Goods Capacity 10 → 20 | ||
| + | * Assets capacity 20 → 40 | ||
| + | * Data Capacity 10 → 10 | ||
| + | * Dominator suit | ||
| + | * Goods capacity 5 → 10 | ||
| + | * Assets capacity 10 → 20 | ||
| + | * Data Capacity 10 → 10 | ||
| + | * Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion. | ||
| + | * All Grade 4 Raw & Grade 5 Encoded/ | ||
| + | * Rewards are determined by percentile individual Commander contribution: | ||
| + | * Tier 1 - Top 25% - 120 | ||
| + | * Tier 2 - Top 75% - 60 | ||
| + | * Tier 3 - Bottom 25% - 18 | ||
| + | * 2 materials are picked randomly from each material category (Raw/ | ||
| + | * For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total. | ||
| + | * Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed. | ||
| + | * Rewards will take you to the microresource cap but not over. | ||
| + | * Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised. | ||
| + | * Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier. | ||
| + | * Contributions will be logged from the release of 18.08 onwards. | ||
| + | * Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed. | ||
| + | |||
| + | **Issue Tracker** | ||
| + | * Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768) | ||
| + | * Fix for missile racks not firing correctly (Issue ID: 61996) | ||
| + | * Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522) | ||
| + | |||
| + | **Bugs/ | ||
| + | F * ixed a crash while idling in the pre-built ships store. | ||
| + | * Updated the new CMDR packages stats to more accurately reflect the content | ||
| + | * Release fee for Pre-Built Ships now calculated correctly when ship has been impounded | ||
| + | * Fix for luxury cabins not counting as suitable for lower classes of passengers. | ||
| + | * Removed power draw from Experimental Weapons Stabilizer modules | ||
| + | * Removed SCO mass lock from small planets to be consistent with medium and large planets | ||
| + | * Added SCO fuel consumption stat when viewing the module | ||
| + | * Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch | ||
| + | * Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites. | ||
| + | * Adjusted orbit lines to display cleaner in various instances. | ||
| + | |||
| + | **Known Issues**\\ | ||
| + | **Type-SRV Deployment** | ||
| + | * We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update. | ||
| + | </ | ||
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| + | === Steam === | ||
| + | </ | ||
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| + | ===== Original-Überschrift ===== | ||
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| + | Text | ||
| + | </ | ||
| + | </ | ||
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| + | ---- | ||
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| + | [<>] | ||
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