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patchnotes:40:2024-08-07

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patchnotes:40:2024-08-07 [2024/09/09 15:29] nemwarpatchnotes:40:2024-08-07 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1
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 +~~CLOSETOC~~
 +
 +[<>]
 +
 +----
 +
 +<WRAP centeralign>
 +====== 2024-08-07 - 4.0.18.08 - Odyssey (Type-8) ======
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Frontier ===
 +</WRAP>
 +===== Type-8 Update (18.08) | Wednesday 7th August =====
 +
 +**Greetings Commanders,**
 +
 +A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August.
 +
 +**Release Schedule (All times are in BST)​**
 +  * 6AM - In game messages commence
 +  * 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
 +  * 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.
 +
 +Please note that these times are estimates and are subject to change.
 +
 +**Update Notes​**\\
 +**Features of Note:**
 +  * Added Lakon Type-8 Transporter for early access
 +    * In world holo-screen adverts now present for Type-8 Transporter
 +  * Added new pre-built ships: to the store:
 +    * Type-8 Transporter Stellar (33,000 Arx)
 +    * Type-8 Transporter Standard (16,520 Arx)
 +    * Passenger Jumpstart - Beluga Liner (25,500 Arx)
 +    * Bounty Hunter Jumpstart - Vulture (25,500 Arx)
 +  * Python MkII now included in the general Shipyard stock for Odyssey players.
 +
 +**Engineering Changes**
 +  * Alterations made to the engineering ruleset and systems:
 +    * Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
 +    * Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
 +    * Increased Engineering material rewards across missions.
 +      * Up to 24 depending on mission type, material and mission difficulty
 +    * Updated unlock requirements for some engineers:
 +      * Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
 +      * Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
 +      * Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
 +      * Kit Fowler - Opinion Polls required = 5 (down from 10)
 +    * Removed Power Regulators from recipes
 +    * Reduced recipe costs for upgrading and modifying on-foot suits and weapons
 +    * Backpack Capacity Changes:
 +      * Maverick suit
 +        * Goods capacity 15 → 40
 +        * Assets capacity 30 → 60
 +        * Data Capacity 10 → 20
 +      * Artemis suit
 +        * Goods Capacity 10 → 20
 +        * Assets capacity 20 → 40
 +        * Data Capacity 10 → 10
 +      * Dominator suit
 +        * Goods capacity 5 → 10
 +        * Assets capacity 10 → 20
 +        * Data Capacity 10 → 10
 +  * Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
 +    * All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
 +    * Rewards are determined by percentile individual Commander contribution:
 +      * Tier 1 - Top 25% - 120
 +      * Tier 2 - Top 75% - 60
 +      * Tier 3 - Bottom 25% - 18
 +    * 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
 +      * For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
 +      * Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
 +    * Rewards will take you to the microresource cap but not over.
 +      * Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
 +    * Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
 +    * Contributions will be logged from the release of 18.08 onwards.
 +    * Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.
 +
 +**Issue Tracker**
 +  * Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768)
 +  * Fix for missile racks not firing correctly (Issue ID: 61996)
 +  * Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522)
 +
 +**Bugs/Adjustments**
 +F  * ixed a crash while idling in the pre-built ships store.
 +  * Updated the new CMDR packages stats to more accurately reflect the content
 +  * Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
 +  * Fix for luxury cabins not counting as suitable for lower classes of passengers.
 +  * Removed power draw from Experimental Weapons Stabilizer modules
 +  * Removed SCO mass lock from small planets to be consistent with medium and large planets
 +  * Added SCO fuel consumption stat when viewing the module
 +  * Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
 +  * Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
 +  * Adjusted orbit lines to display cleaner in various instances.
 +
 +**Known Issues**\\
 +**Type-SRV Deployment**
 +  * We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update.
 +</WRAP>
 +
 +<WRAP half column box round>
 +<WRAP centeralign>
 +=== Steam ===
 +</WRAP>
 +
 +===== Original-Überschrift =====
 +
 +Text
 +</WRAP>
 +</WRAP>
 +
 +----
 +
 +[<>]
 +
 +{{tag>patchnotes frontier steam}}
 +
  

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