patchnotes:server:server_2015-06-19
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| patchnotes:server:server_2015-06-19 [2024/09/05 13:31] – ↷ Seite von archive:patchnotes:server:server_2015-06-19 nach patchnotes:server:server_2015-06-19 verschoben nemwar | patchnotes:server:server_2015-06-19 [2024/11/05 19:58] (aktuell) – Externe Bearbeitung 127.0.0.1 | ||
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| + | ~~CLOSETOC~~ | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2015-06-19 - Server Update ====== | ||
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| + | <WRAP box round> | ||
| + | ===== Server Update Incoming - 19.06.2015 ===== | ||
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| + | **Hi everyone,** | ||
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| + | a server update is incoming at 3.30pm BST. They will be down fore up to 30 minutes. | ||
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| + | There are two changes for this update. The first addresses the server stability issues encountered last night and the second tackles the repair cost issue. | ||
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| + | The fix should bring repair costs into line according with a module’s cost and current integrity; at zero health the maximum repair cost should be one percent of a module’s base value. | ||
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| + | The net result should be fewer trivial repair costs and fewer costs that are crazy high. Overall, repair costs will be higher, but importantly, | ||
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| + | We’re bringing ship integrity repair costs into line. Maximum integrity repair costs will be one percent of the ship’s hull cost, down from 5%; still potentially significant, | ||
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| + | Thanks | ||
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| + | Michael | ||
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| + | </ | ||
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