patchnotes:server:server_2015-09-24
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| + | ~~CLOSETOC~~ | ||
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| + | <WRAP centeralign> | ||
| + | ====== 2015-09-24 - CQC-Matchmaking | ||
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| + | ===== New Changes to CQC Matchmaking (24 Sept 2015) ===== | ||
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| + | **Hello Commanders, | ||
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| + | We have rolled out a server side update a short while ago. This server side fix mainly improves the stability and reliability of the matchmaking process. Additionally, | ||
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| + | * Here's a list of the changes done by our team... | ||
| + | * Matchmaking speed has been increased dramatically. When there are enough players to start a game, this will occur around 15 seconds. | ||
| + | * Back filling has been enabled once more. If there are games in progress with spaces which match your skill, you should find a game within about 10 seconds or so. | ||
| + | * Added some safety net checks when being dropped into particular game types/ | ||
| + | * Numerous joining, leaving, and rejoin issues have been fixed. | ||
| + | * Players are refilled into CQC matches when players have dropped out much more quickly. This will accurately remove them from a game and scoreboard, and refill the slot with fresh, ready to fight commanders! | ||
| + | * If a player drops out at the exact time we're about to start a game, the server will now notice this and stop the game from starting until the next time around. | ||
| + | * If a player moves into another game type as we’re about to start a game, we now notice this and stop the game from starting until the next time around. | ||
| + | * Fixed some stale game states (optimizations!). | ||
| + | * Fixed session persistence issues when filling in slots for new match sessions. | ||
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| + | </ | ||
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| + | ---- | ||
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| + | {{tag> | ||
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