~~CLOSETOC~~ [<>] ---- ====== 2018-08-28 - 3.2 - Beyond - Chapter 3 ====== === Frontier === ===== Update 3.2 ===== **Greetings Commanders,** Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4). **Weapons** The following weapons have been added to outfitting (where applicable): * Large Dumbfire Missile * Large Seeking Missile * Large Torpedo Launcher * Large Multi Cannon (turret) The following weapons have been added to the Human Tech Broker: Small Shock Cannon (turret) Small Shock Cannon (gimbal) Small Shock Cannon (fixed) The following weapons have been added to the Guardian Tech Broker * Small Guardian plasma launcher (turret) * Small Guardian plasma launcher (fixed) * Small Guardian Shard Cannon (turret) * Small Guardian Shard Cannon (fixed) * Small Guardian Gauss Cannon (fixed) **Ships** * Crusader * Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay. * Guardians * New Guardian sites added to space and planet surfaces for players to investigate. Three Guardian fighters added (via Guardian tech brokers): * Trident (XG7) armed with a Plasma Auto Cannon * Javelin (XG8) armed with a Shard Launcher * Lance (XG9) armed with a Gauss Focus Cannon Engineers * Players will now be able to work with a variety of Engineers across the Colonia region. Wing Missions * Added two new wing mission types: * Planetary settlement hack * Planetary settlement disable Design a Holo-Screen Advert * The winning entries have now been added to the game. **Fixes and Improvements** Art * Fixed some misaligned geometry at Pavlov Beacon Audio * Increased the volume of the Archer COVAS pack Galaxy Map/System Map * Renamed some systems that had duplicated names General Fixes & Tweaks * Fixed some German localisation issues * Fixed some localisation issues with the unlock messages for Guardian technologies * Fixed issue where ships hitcheck is missing when player is in an SRV * Fixed issue where the system name would not appear correctly on the Starport welcome page. Installations/POIs/USSs * Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt * Added missing interaction objects to Agricultural Installation * Fixed some improperly placed Guardian pylons * Fixed Skimmers not spawning correctly at Bova Point+ Missions * Fixed some instances of mission targets not appearing in mission specific signal sources * Fixed an issue with completing Source and Return missions * Fixed mission objectives not spawning for Dark Wheel Wetwork mission * Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon * Fixed missing text in some mission messages * Fixed wing depot text incorrectly appearing in a non-wing variant * Introduced the cargo depot mechanic to non-wing delivery missions Powerplay * Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station **Ships & SRV** * Anaconda * Fixed the Pulse paintjob displaying incorrectly when your ship is damaged * Imperial Clipper * Improved some areas of the Military paintjob * Krait Mk. II * Fixed antenna that could only be seen from inside the cockpit * Fixed the order of the dashboard bobblehead slots * Fixed missing boost and thruster audio when in vanity camera * Fixed description inconsistencies * Fixed outfitting camera issues whilst in VR * Fixed missing UI audio for multi-crew members * Federal Drop Ship * Fixed incorrect name plate outfitting cameras Stability Fixes * Fixed a memory related crash for Xbox One * Fixed a rare crash that could occur when in an Remote Engineer Workshop * Fixed a rare Galaxy Map crash * Fixed Xbox One crash that could occur when disconnecting a controller * Fixed a crash that could occur when activating data points at Penal Colony BV-2259 * Fixed a crash that could occur when swapping modules User Interface * Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese Weapons & Modules * Fixed Guardian Modules being listed incorrectly when playing the game in Russian * Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version Server Fixes and Tweaks * Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column * Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship * Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes * Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys === Steam === ===== Original-Überschrift ===== Text ---- [<>] {{tag>patchnotes frontier steam}}