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====== 2018-08-28 - 3.2 - Beyond - Chapter 3 ======
=== Frontier ===
===== Update 3.2 =====
**Greetings Commanders,**
Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).
**Weapons**
The following weapons have been added to outfitting (where applicable):
* Large Dumbfire Missile
* Large Seeking Missile
* Large Torpedo Launcher
* Large Multi Cannon (turret)
The following weapons have been added to the Human Tech Broker:
Small Shock Cannon (turret)
Small Shock Cannon (gimbal)
Small Shock Cannon (fixed)
The following weapons have been added to the Guardian Tech Broker
* Small Guardian plasma launcher (turret)
* Small Guardian plasma launcher (fixed)
* Small Guardian Shard Cannon (turret)
* Small Guardian Shard Cannon (fixed)
* Small Guardian Gauss Cannon (fixed)
**Ships**
* Crusader
* Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
* Guardians
* New Guardian sites added to space and planet surfaces for players to investigate.
Three Guardian fighters added (via Guardian tech brokers):
* Trident (XG7) armed with a Plasma Auto Cannon
* Javelin (XG8) armed with a Shard Launcher
* Lance (XG9) armed with a Gauss Focus Cannon
Engineers
* Players will now be able to work with a variety of Engineers across the Colonia region.
Wing Missions
* Added two new wing mission types:
* Planetary settlement hack
* Planetary settlement disable
Design a Holo-Screen Advert
* The winning entries have now been added to the game.
**Fixes and Improvements**
Art
* Fixed some misaligned geometry at Pavlov Beacon
Audio
* Increased the volume of the Archer COVAS pack
Galaxy Map/System Map
* Renamed some systems that had duplicated names
General Fixes & Tweaks
* Fixed some German localisation issues
* Fixed some localisation issues with the unlock messages for Guardian technologies
* Fixed issue where ships hitcheck is missing when player is in an SRV
* Fixed issue where the system name would not appear correctly on the Starport welcome page.
Installations/POIs/USSs
* Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
* Added missing interaction objects to Agricultural Installation
* Fixed some improperly placed Guardian pylons
* Fixed Skimmers not spawning correctly at Bova Point+
Missions
* Fixed some instances of mission targets not appearing in mission specific signal sources
* Fixed an issue with completing Source and Return missions
* Fixed mission objectives not spawning for Dark Wheel Wetwork mission
* Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
* Fixed missing text in some mission messages
* Fixed wing depot text incorrectly appearing in a non-wing variant
* Introduced the cargo depot mechanic to non-wing delivery missions
Powerplay
* Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station
**Ships & SRV**
* Anaconda
* Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
* Imperial Clipper
* Improved some areas of the Military paintjob
* Krait Mk. II
* Fixed antenna that could only be seen from inside the cockpit
* Fixed the order of the dashboard bobblehead slots
* Fixed missing boost and thruster audio when in vanity camera
* Fixed description inconsistencies
* Fixed outfitting camera issues whilst in VR
* Fixed missing UI audio for multi-crew members
* Federal Drop Ship
* Fixed incorrect name plate outfitting cameras
Stability Fixes
* Fixed a memory related crash for Xbox One
* Fixed a rare crash that could occur when in an Remote Engineer Workshop
* Fixed a rare Galaxy Map crash
* Fixed Xbox One crash that could occur when disconnecting a controller
* Fixed a crash that could occur when activating data points at Penal Colony BV-2259
* Fixed a crash that could occur when swapping modules
User Interface
* Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese
Weapons & Modules
* Fixed Guardian Modules being listed incorrectly when playing the game in Russian
* Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
Server Fixes and Tweaks
* Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
* Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
* Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
* Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys
=== Steam ===
===== Original-Überschrift =====
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{{tag>patchnotes frontier steam}}