~~CLOSETOC~~ [<>] ---- ====== 2018-11-06 - 3.3 - Beyond - Chapter 4 - Beta 2 ====== === Frontier === ===== Beyond - Chapter Four - Beta (Week 2) ===== **Hello Commanders,** Please find the beta patch notes for the second week of beta. **Squadrons** * Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel * Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones * Squadrons can be aligned to a Superpower, Power and a Faction * Squadron allegiance page allows in depth data on chosen Faction * Squadrons can take part in the various leaderboards, and compete for the top spot * Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts * Squadron management tools (applicable to certain ranks): * Invite Commanders to join * Kick lower ranked members * Promote/demote lower ranked members * Change lower ranked privileges * Create posts * Accept applications * Set if the Squadron is accepting new members * Join in the Leader text chat channel **Mining** * 3 new mining processes added (in addition to the standard mining laser process): * Surface Deposits - material deposits that can be found on the surface of asteroids * Sub-surface Deposits - material deposits that can be found below the surface of an asteroid * Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined * 4 new mining tools added to outfitting: * Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring * Abrasion Blaster - used to break off surface material deposits from asteroids * Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids * Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart **Bug fixes and Improvements** This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update. **AI** * NPC ships (military archetype only) should use the reboot/repair option when drives are at 0% **Audio** * Fixed missing background chatter when near surface bases **Cockpit UI** * Updated descriptions on where to hand in or pay off transactions in the transactions tab **Codex** * Fixed descriptions becoming out of sync, and showing a previous selection * Decreased the time it takes for images to appear **Comms** * Added extra feedback to the chat channel tab when the player receives a message **Conflict Zones** * Fixed Superpower icons not appearing when choosing a side to fight for * Ensure faction details are shown in info panel when a CZ is targeted * Fixed misspelt word "Captain" * Fixed issue where objectives would fail to promptly appear after choosing a side **Crashes/Stability** * Fixed crash that could occur whilst using FSS mode * Fixed crash that could occur during ship reboot/repair * Fixed crash that could occur when opening the Codex * Fixed crash that could occur when clearing a save * Fixed a crash that could occur when exiting the Galaxy Map * Fixed a softlock that could occur whilst loading in to the game * Fixed a crash that could whilst in analysis mode * Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex * Fixed crash that could occur when opening the system map * Fixed crash that could when dropping into planetary rings * Fixed crash that could occur whilst the using the Codex * Fixed crash that occur when loading in to the game * Fixed crash that could occur when switching screen resolutions * Fixed crash that could occur when plugging in a controller * Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI * Fixed crashed that could occur when fighting a Hydra * Fixed crash that could occur when switching between a mothership and fighter **Crime and Punishment** * Ensure contacts tab is correctly updated after using the Kill Warrant Scanner **Engineers** * Balance pass on the High Yield Shells engineering special **Exploration** * Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these. * Added separate controls for the SAA mode third person camera controls so that they can be bound differently * Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode * Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too * Fixed mismatched temperature readings between FSS and System Map * Ensure button icons are used (where appropriate) in the help screens * Can now correctly hand in codex data at the Authority Contact for credit reward * Fixed some stars flickering when zoomed in * Fixed scanned rings not storing their scanned state correctly * Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though) * Added a fade to black when transitioning to FSS mode and back to cockpit * Fixed the 'Open Codex' shortcut when player has made a discovery * Added a background to the body data when zoomed in to one * Reduce aliasing of scanned ring effect * Can no longer see planet scan grids when changing zoom level in FSS * Reduced wobbling of orbit lines in FSS **General** * Removed superfluous 'Threat Level' UI appearing **Guardian Sites** * Corrected some obelisk symbols to match what the object actually requires * Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities **Krait Mk.II** * Balanced the dirt/scratches on the cockpit glass **Lighting** * Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens) * Removed pops in lighting that occur when going to/from supercruise **Material Trader** * Fixed value being reset to 0 after scrolling to top of the page **Night Vision** * Players can now turn night vision on/off using the bound key in supercruise and the SRV * No longer able to see other players night vision effect * Stopped displaying ships night vision whilst the player is in their SRV **Orrery** * Tweaked distance at which the orbit lines fade out * fixed a a bug where names were not appearing correctly * Fixed navigation marker overlapping **Outfitting** * Fixed livery filters not working **Player Journal** * Include info on Faction Happiness– in Location and FSDJump events (§4.8,§4.12) * Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12) * Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21,§8.22) **Powerplay** * Corrected Aisling expansion instructions **Render** * Fixed Lagrange cloud particles and volumes glitching their positions * Fixed mining lasers not leaving decals on asteroids * Fixed tiling in hi-res screenshots due to lensflares * Fixed "Brown Screen" when exiting to main menu and re-entering game whilst parked in an SRV on a planet * Motion blurred SRV wheels no longer visible in the livery **Server** * Added server support to try to get Commanders back into the game after triggering a 'Commander Data' error if their 3.2 ships had more than one FSD Interdictor module equipped. * Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services * Refined FSS signal types for signals that didn't come from stellar bodies * Fix a faction simulation crash when a faction retreats after losing an invasion * Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions * Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin * Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting * Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference **SRV** * Fixed incorrect aiming reticule sometimes appearing in the SRV **Stellar Forge** * Corrected Sednas position on it's orbit * Corrected the positions of the three ports around Earth * Fixed Moon GD 319 1 A intersecting ring of planet GD 319 * Fixed some Class V gas giants being overly bright pink **VR** * Fixed Neutron star cones only appearing in the left eye of the HMD * Fixed FSS help screens not appearing in VR * Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR) * Probes should fire based on the targeting reticule instead of the direction you are looking * Popups in the orrery view should now be fixed in space, and not follow the camera * Ensure bodies discovered with the FSS are centered * Corrected oversized icons in orrery view * Improvements to head look control when using the orrery * Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating **Weapons/Modules** * Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string === Steam === ===== Original-Überschrift ===== Text ---- [<>] {{tag>patchnotes frontier steam}}