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====== 2018-11-06 - 3.3 - Beyond - Chapter 4 - Beta 2 ======
=== Frontier ===
===== Beyond - Chapter Four - Beta (Week 2) =====
**Hello Commanders,**
Please find the beta patch notes for the second week of beta.
**Squadrons**
* Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
* Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
* Squadrons can be aligned to a Superpower, Power and a Faction
* Squadron allegiance page allows in depth data on chosen Faction
* Squadrons can take part in the various leaderboards, and compete for the top spot
* Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
* Squadron management tools (applicable to certain ranks):
* Invite Commanders to join
* Kick lower ranked members
* Promote/demote lower ranked members
* Change lower ranked privileges
* Create posts
* Accept applications
* Set if the Squadron is accepting new members
* Join in the Leader text chat channel
**Mining**
* 3 new mining processes added (in addition to the standard mining laser process):
* Surface Deposits - material deposits that can be found on the surface of asteroids
* Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
* Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
* 4 new mining tools added to outfitting:
* Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring
* Abrasion Blaster - used to break off surface material deposits from asteroids
* Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
* Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
**Bug fixes and Improvements**
This update includes numerous fixes for various issues that have been discovered and investigated during the development process, and we'll be introducing additional fixes in the next beta update.
**AI**
* NPC ships (military archetype only) should use the reboot/repair option when drives are at 0%
**Audio**
* Fixed missing background chatter when near surface bases
**Cockpit UI**
* Updated descriptions on where to hand in or pay off transactions in the transactions tab
**Codex**
* Fixed descriptions becoming out of sync, and showing a previous selection
* Decreased the time it takes for images to appear
**Comms**
* Added extra feedback to the chat channel tab when the player receives a message
**Conflict Zones**
* Fixed Superpower icons not appearing when choosing a side to fight for
* Ensure faction details are shown in info panel when a CZ is targeted
* Fixed misspelt word "Captain"
* Fixed issue where objectives would fail to promptly appear after choosing a side
**Crashes/Stability**
* Fixed crash that could occur whilst using FSS mode
* Fixed crash that could occur during ship reboot/repair
* Fixed crash that could occur when opening the Codex
* Fixed crash that could occur when clearing a save
* Fixed a crash that could occur when exiting the Galaxy Map
* Fixed a softlock that could occur whilst loading in to the game
* Fixed a crash that could whilst in analysis mode
* Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
* Fixed crash that could occur when opening the system map
* Fixed crash that could when dropping into planetary rings
* Fixed crash that could occur whilst the using the Codex
* Fixed crash that occur when loading in to the game
* Fixed crash that could occur when switching screen resolutions
* Fixed crash that could occur when plugging in a controller
* Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
* Fixed crashed that could occur when fighting a Hydra
* Fixed crash that could occur when switching between a mothership and fighter
**Crime and Punishment**
* Ensure contacts tab is correctly updated after using the Kill Warrant Scanner
**Engineers**
* Balance pass on the High Yield Shells engineering special
**Exploration**
* Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
* Added separate controls for the SAA mode third person camera controls so that they can be bound differently
* Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
* Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
* Fixed mismatched temperature readings between FSS and System Map
* Ensure button icons are used (where appropriate) in the help screens
* Can now correctly hand in codex data at the Authority Contact for credit reward
* Fixed some stars flickering when zoomed in
* Fixed scanned rings not storing their scanned state correctly
* Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
* Added a fade to black when transitioning to FSS mode and back to cockpit
* Fixed the 'Open Codex' shortcut when player has made a discovery
* Added a background to the body data when zoomed in to one
* Reduce aliasing of scanned ring effect
* Can no longer see planet scan grids when changing zoom level in FSS
* Reduced wobbling of orbit lines in FSS
**General**
* Removed superfluous 'Threat Level' UI appearing
**Guardian Sites**
* Corrected some obelisk symbols to match what the object actually requires
* Tweaked Guardian material drop rate, in an effort to make it more balanced across the different rarities
**Krait Mk.II**
* Balanced the dirt/scratches on the cockpit glass
**Lighting**
* Fixed some situations where the lighting can be overly bright for a few seconds (when exiting some screens)
* Removed pops in lighting that occur when going to/from supercruise
**Material Trader**
* Fixed value being reset to 0 after scrolling to top of the page
**Night Vision**
* Players can now turn night vision on/off using the bound key in supercruise and the SRV
* No longer able to see other players night vision effect
* Stopped displaying ships night vision whilst the player is in their SRV
**Orrery**
* Tweaked distance at which the orbit lines fade out
* fixed a a bug where names were not appearing correctly
* Fixed navigation marker overlapping
**Outfitting**
* Fixed livery filters not working
**Player Journal**
* Include info on Faction Happiness– in Location and FSDJump events (§4.8,§4.12)
* Status.json flags indicate if in Analysis mode, and GUI focus shows if in Orrery, FSS, SAA or Codex view (§12)
* Fixed bug in MissionAccepted and MissionCompleted for donation missions, where the “Donated” key was written twice, one with a string, once with an int (§8.21,§8.22)
**Powerplay**
* Corrected Aisling expansion instructions
**Render**
* Fixed Lagrange cloud particles and volumes glitching their positions
* Fixed mining lasers not leaving decals on asteroids
* Fixed tiling in hi-res screenshots due to lensflares
* Fixed "Brown Screen" when exiting to main menu and re-entering game whilst parked in an SRV on a planet
* Motion blurred SRV wheels no longer visible in the livery
**Server**
* Added server support to try to get Commanders back into the game after triggering a 'Commander Data' error if their 3.2 ships had more than one FSD Interdictor module equipped.
* Fix Technology Broker and Material Traders being incorrectly unavailable from Station Services
* Refined FSS signal types for signals that didn't come from stellar bodies
* Fix a faction simulation crash when a faction retreats after losing an invasion
* Fix the player faction submission form to stop offering starsystems that include a rare commodity in its starsystem suggestions
* Allow faction conflicts to end in a draw if a faction loses 4 days but wins the other 3 days by a huge margin
* Trigger a new inbox message when a Commander reaches their third Elite non-CQC career rank to tell them about the new decal in outfitting
* Fix conflict zones, megaships and installations spawning in locations with the wrong frames of reference
**SRV**
* Fixed incorrect aiming reticule sometimes appearing in the SRV
**Stellar Forge**
* Corrected Sednas position on it's orbit
* Corrected the positions of the three ports around Earth
* Fixed Moon GD 319 1 A intersecting ring of planet GD 319
* Fixed some Class V gas giants being overly bright pink
**VR**
* Fixed Neutron star cones only appearing in the left eye of the HMD
* Fixed FSS help screens not appearing in VR
* Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
* Probes should fire based on the targeting reticule instead of the direction you are looking
* Popups in the orrery view should now be fixed in space, and not follow the camera
* Ensure bodies discovered with the FSS are centered
* Corrected oversized icons in orrery view
* Improvements to head look control when using the orrery
* Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating
**Weapons/Modules**
* Fixed the Short Range Composition Scanner displaying its current scan state in the modules panel, which was resulting in a truncated string
=== Steam ===
===== Original-Überschrift =====
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{{tag>patchnotes frontier steam}}