~~CLOSETOC~~ [<>] ---- ====== 2024-08-07 - 4.0.18.08 - Odyssey (Type-8) ====== === Frontier === ===== Type-8 Update (18.08) | Wednesday 7th August ===== **Greetings Commanders,** A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August. **Release Schedule (All times are in BST)​** * 6AM - In game messages commence * 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes * 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download. Please note that these times are estimates and are subject to change. **Update Notes​**\\ **Features of Note:** * Added Lakon Type-8 Transporter for early access * In world holo-screen adverts now present for Type-8 Transporter * Added new pre-built ships: to the store: * Type-8 Transporter Stellar (33,000 Arx) * Type-8 Transporter Standard (16,520 Arx) * Passenger Jumpstart - Beluga Liner (25,500 Arx) * Bounty Hunter Jumpstart - Vulture (25,500 Arx) * Python MkII now included in the general Shipyard stock for Odyssey players. **Engineering Changes** * Alterations made to the engineering ruleset and systems: * Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer. * Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source. * Increased Engineering material rewards across missions. * Up to 24 depending on mission type, material and mission difficulty * Updated unlock requirements for some engineers: * Hero Ferrari - Settlement Defence Plans required = 5 (down from 15) * Yarden Bond - Smear Campaign Plans required = 5 (down from 8) * Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total) * Kit Fowler - Opinion Polls required = 5 (down from 10) * Removed Power Regulators from recipes * Reduced recipe costs for upgrading and modifying on-foot suits and weapons * Backpack Capacity Changes: * Maverick suit * Goods capacity 15 → 40 * Assets capacity 30 → 60 * Data Capacity 10 → 20 * Artemis suit * Goods Capacity 10 → 20 * Assets capacity 20 → 40 * Data Capacity 10 → 10 * Dominator suit * Goods capacity 5 → 10 * Assets capacity 10 → 20 * Data Capacity 10 → 10 * Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion. * All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards. * Rewards are determined by percentile individual Commander contribution: * Tier 1 - Top 25% - 120 * Tier 2 - Top 75% - 60 * Tier 3 - Bottom 25% - 18 * 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials. * For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total. * Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed. * Rewards will take you to the microresource cap but not over. * Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised. * Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier. * Contributions will be logged from the release of 18.08 onwards. * Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed. **Issue Tracker** * Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768) * Fix for missile racks not firing correctly (Issue ID: 61996) * Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522) **Bugs/Adjustments** F * ixed a crash while idling in the pre-built ships store. * Updated the new CMDR packages stats to more accurately reflect the content * Release fee for Pre-Built Ships now calculated correctly when ship has been impounded * Fix for luxury cabins not counting as suitable for lower classes of passengers. * Removed power draw from Experimental Weapons Stabilizer modules * Removed SCO mass lock from small planets to be consistent with medium and large planets * Added SCO fuel consumption stat when viewing the module * Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch * Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites. * Adjusted orbit lines to display cleaner in various instances. **Known Issues**\\ **Type-SRV Deployment** * We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update. === Steam === ===== Original-Überschrift ===== Text ---- [<>] {{tag>patchnotes frontier steam}}