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====== 2024-08-07 - 4.0.18.08 - Odyssey (Type-8) ======
=== Frontier ===
===== Type-8 Update (18.08) | Wednesday 7th August =====
**Greetings Commanders,**
A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August.
**Release Schedule (All times are in BST)**
* 6AM - In game messages commence
* 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
* 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.
Please note that these times are estimates and are subject to change.
**Update Notes**\\
**Features of Note:**
* Added Lakon Type-8 Transporter for early access
* In world holo-screen adverts now present for Type-8 Transporter
* Added new pre-built ships: to the store:
* Type-8 Transporter Stellar (33,000 Arx)
* Type-8 Transporter Standard (16,520 Arx)
* Passenger Jumpstart - Beluga Liner (25,500 Arx)
* Bounty Hunter Jumpstart - Vulture (25,500 Arx)
* Python MkII now included in the general Shipyard stock for Odyssey players.
**Engineering Changes**
* Alterations made to the engineering ruleset and systems:
* Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
* Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
* Increased Engineering material rewards across missions.
* Up to 24 depending on mission type, material and mission difficulty
* Updated unlock requirements for some engineers:
* Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
* Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
* Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
* Kit Fowler - Opinion Polls required = 5 (down from 10)
* Removed Power Regulators from recipes
* Reduced recipe costs for upgrading and modifying on-foot suits and weapons
* Backpack Capacity Changes:
* Maverick suit
* Goods capacity 15 → 40
* Assets capacity 30 → 60
* Data Capacity 10 → 20
* Artemis suit
* Goods Capacity 10 → 20
* Assets capacity 20 → 40
* Data Capacity 10 → 10
* Dominator suit
* Goods capacity 5 → 10
* Assets capacity 10 → 20
* Data Capacity 10 → 10
* Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
* All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
* Rewards are determined by percentile individual Commander contribution:
* Tier 1 - Top 25% - 120
* Tier 2 - Top 75% - 60
* Tier 3 - Bottom 25% - 18
* 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
* For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
* Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
* Rewards will take you to the microresource cap but not over.
* Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
* Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
* Contributions will be logged from the release of 18.08 onwards.
* Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.
**Issue Tracker**
* Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768)
* Fix for missile racks not firing correctly (Issue ID: 61996)
* Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522)
**Bugs/Adjustments**
F * ixed a crash while idling in the pre-built ships store.
* Updated the new CMDR packages stats to more accurately reflect the content
* Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
* Fix for luxury cabins not counting as suitable for lower classes of passengers.
* Removed power draw from Experimental Weapons Stabilizer modules
* Removed SCO mass lock from small planets to be consistent with medium and large planets
* Added SCO fuel consumption stat when viewing the module
* Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
* Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
* Adjusted orbit lines to display cleaner in various instances.
**Known Issues**\\
**Type-SRV Deployment**
* We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update.
=== Steam ===
===== Original-Überschrift =====
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