Frontier
Update 3.2
Greetings Commanders,
Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).
Weapons
The following weapons have been added to outfitting (where applicable):
The following weapons have been added to the Human Tech Broker:
Small Shock Cannon (turret)
Small Shock Cannon (gimbal)
Small Shock Cannon (fixed)
The following weapons have been added to the Guardian Tech Broker
Small Guardian plasma launcher (turret)
Small Guardian plasma launcher (fixed)
Small Guardian Shard Cannon (turret)
Small Guardian Shard Cannon (fixed)
Small Guardian Gauss Cannon (fixed)
Ships
Three Guardian fighters added (via Guardian tech brokers):
Trident (XG7) armed with a Plasma Auto Cannon
Javelin (XG8) armed with a Shard Launcher
Lance (XG9) armed with a Gauss Focus Cannon
Engineers
Wing Missions
Design a Holo-Screen Advert
Fixes and Improvements
Art
Audio
Galaxy Map/System Map
General Fixes & Tweaks
Fixed some German localisation issues
Fixed some localisation issues with the unlock messages for Guardian technologies
Fixed issue where ships hitcheck is missing when player is in an SRV
Fixed issue where the system name would not appear correctly on the Starport welcome page.
Installations/POIs/USSs
Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
Added missing interaction objects to Agricultural Installation
Fixed some improperly placed Guardian pylons
Fixed Skimmers not spawning correctly at Bova Point+
Missions
Fixed some instances of mission targets not appearing in mission specific signal sources
Fixed an issue with completing Source and Return missions
Fixed mission objectives not spawning for Dark Wheel Wetwork mission
Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
Fixed missing text in some mission messages
Fixed wing depot text incorrectly appearing in a non-wing variant
Introduced the cargo depot mechanic to non-wing delivery missions
Powerplay
Ships & SRV
Anaconda
Imperial Clipper
Krait Mk. II
Fixed antenna that could only be seen from inside the cockpit
Fixed the order of the dashboard bobblehead slots
Fixed missing boost and thruster audio when in vanity camera
Fixed description inconsistencies
Fixed outfitting camera issues whilst in VR
Fixed missing UI audio for multi-crew members
Federal Drop Ship
Stability Fixes
Fixed a memory related crash for Xbox One
Fixed a rare crash that could occur when in an Remote Engineer Workshop
Fixed a rare Galaxy Map crash
Fixed Xbox One crash that could occur when disconnecting a controller
Fixed a crash that could occur when activating data points at Penal Colony BV-2259
Fixed a crash that could occur when swapping modules
User Interface
Weapons & Modules
Fixed Guardian Modules being listed incorrectly when playing the game in Russian
Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version
Server Fixes and Tweaks
Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys