Inhaltsverzeichnis


2018-08-28 - 3.2 - Beyond - Chapter 3

Frontier

Update 3.2

Greetings Commanders,

Here are the release notes for Beyond Chapter 3 (Appears as 1.24 on the PS4).

Weapons

The following weapons have been added to outfitting (where applicable):

  • Large Dumbfire Missile
  • Large Seeking Missile
  • Large Torpedo Launcher
  • Large Multi Cannon (turret)

The following weapons have been added to the Human Tech Broker: Small Shock Cannon (turret) Small Shock Cannon (gimbal) Small Shock Cannon (fixed)

The following weapons have been added to the Guardian Tech Broker

  • Small Guardian plasma launcher (turret)
  • Small Guardian plasma launcher (fixed)
  • Small Guardian Shard Cannon (turret)
  • Small Guardian Shard Cannon (fixed)
  • Small Guardian Gauss Cannon (fixed)

Ships

  • Crusader
    • Latest member of the Alliance ship group. A medium sized ship based on the Alliance Chieftain, with the additional space to carry a fighter bay.
  • Guardians
    • New Guardian sites added to space and planet surfaces for players to investigate.

Three Guardian fighters added (via Guardian tech brokers):

  • Trident (XG7) armed with a Plasma Auto Cannon
  • Javelin (XG8) armed with a Shard Launcher
  • Lance (XG9) armed with a Gauss Focus Cannon

Engineers

  • Players will now be able to work with a variety of Engineers across the Colonia region.

Wing Missions

  • Added two new wing mission types:
    • Planetary settlement hack
    • Planetary settlement disable

Design a Holo-Screen Advert

  • The winning entries have now been added to the game.

Fixes and Improvements

Art

  • Fixed some misaligned geometry at Pavlov Beacon

Audio

  • Increased the volume of the Archer COVAS pack

Galaxy Map/System Map

  • Renamed some systems that had duplicated names

General Fixes & Tweaks

  • Fixed some German localisation issues
  • Fixed some localisation issues with the unlock messages for Guardian technologies
  • Fixed issue where ships hitcheck is missing when player is in an SRV
  • Fixed issue where the system name would not appear correctly on the Starport welcome page.

Installations/POIs/USSs

  • Fixed a rare issue causing a resource extraction site to be incorrectly positioned outside an asteroid belt
  • Added missing interaction objects to Agricultural Installation
  • Fixed some improperly placed Guardian pylons
  • Fixed Skimmers not spawning correctly at Bova Point+

Missions

  • Fixed some instances of mission targets not appearing in mission specific signal sources
  • Fixed an issue with completing Source and Return missions
  • Fixed mission objectives not spawning for Dark Wheel Wetwork mission
  • Fixed some instances of Assassination missions not updating correctly when scanning a Nav Beacon
  • Fixed missing text in some mission messages
  • Fixed wing depot text incorrectly appearing in a non-wing variant
  • Introduced the cargo depot mechanic to non-wing delivery missions

Powerplay

  • Fixed the 20% discount on Corrosion Resistant Cargo Racks not applying at an Edmund Mahon controlled station

Ships & SRV

  • Anaconda
    • Fixed the Pulse paintjob displaying incorrectly when your ship is damaged
  • Imperial Clipper
    • Improved some areas of the Military paintjob
  • Krait Mk. II
    • Fixed antenna that could only be seen from inside the cockpit
    • Fixed the order of the dashboard bobblehead slots
    • Fixed missing boost and thruster audio when in vanity camera
    • Fixed description inconsistencies
    • Fixed outfitting camera issues whilst in VR
    • Fixed missing UI audio for multi-crew members
  • Federal Drop Ship
    • Fixed incorrect name plate outfitting cameras

Stability Fixes

  • Fixed a memory related crash for Xbox One
  • Fixed a rare crash that could occur when in an Remote Engineer Workshop
  • Fixed a rare Galaxy Map crash
  • Fixed Xbox One crash that could occur when disconnecting a controller
  • Fixed a crash that could occur when activating data points at Penal Colony BV-2259
  • Fixed a crash that could occur when swapping modules

User Interface

  • Fixed the landing pad number being truncated when playing the game in Brazilian Portuguese

Weapons & Modules

  • Fixed Guardian Modules being listed incorrectly when playing the game in Russian
  • Fixed an issue whereby the turreted version of the Flechette Launcher would not show in outfitting if unlocked before the fixed version

Server Fixes and Tweaks

  • Demand for mined commodities during mining community goals should now be displayed in the commodity market's demand column
  • Fix Commander module storage limits occasionally breaking when swapping multiple modules between storage & ship
  • Premium guardian synthesis recipes now use guardian materials, like the basic & standard guardian recipes
  • Markets at risk of being affected by Thargoid Sensor interference should more clearly advertise their increased demand for meta alloys

Steam

Original-Überschrift

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