Greetings Commanders,
The Elite Dangerous servers will be offline tomorrow for all platforms from 09:45 UTC for roughly one hour as we apply the 3.3.02 patch.
Thank you for your patience and we'll see you in the black!
Please find the full patch notes below:
Background Simulation
Codex
Comms
Conflict Zones
Controls
Crashes/Stability
Crime and Punishment
Exploration
Factions
Galaxy
*Livery * Fixed issue where previous ship name would appear in new ship or deployed SRV Localisation * Fixed various missing strings and corrupted characters in non-English languages in the Codex * Fixed various typos in the Codex * Fixed various typos in Squadron screens * Fixed typo in the 'shared trade profit' message when in trading in Wings * Fixed various pronunciation mistakes in the Codex knowledge base for non-English languages Mining * Fixed missing UI when mining in a wing * Fixed issues that caused the seismic charge launcher reticule to not show the correct charge level when selecting a target and charging the weapon * Fixed UI staying visible after detonation of a motherlode if watched through the vanity camera * Fixed visual issue where the ship cockpit glass would render on top of the motherlode fog * Fixed some occurrences where surface deposits couldn't be mined * Fixed issue where players couldn't scoop material chunks with the Python Missions * Opening the galaxy map from a mission auto centers on the target system * Fixed 'Naval Strike' mission not being able to be completed * Fixed missing targets for follow up Assassination missions * Fixed templates for collect mission templates which were able to request items that were not legal at the mission giver's market. Outfitting * Allow players without Horizons to purchase the new mining modules in outfitting Player Journal * SquadronStartup event * ProspectedAsteroid event * ReservoirReplenished event * Include station info in Location event, if starting when docked * Status.json: more detail on fuel level * Status.json: fix GuiFocus value when viewing Codex * CodexEntry: fix SystemAddress Ports * Increased ship storage to 40 ships per port Rendering * Stopped shipyard schematics rendering through Codex screens * Ice planet rocks now generate again Server * Fixed an issue where player location would no longer show in friends and private groups. * Fixed an issue when faction conflict states would sometimes not display on the galaxy map * Fix list of systems in Thargoid states would appear all on the same line in GalNet * Fix localisation issues in Engineer progress news article * Various performance & scalability fixes * Fix an issue where conflict zones were being placed around the same body too much * Fixed a date issue with the website's GalNet news feed Squadrons * Added a megaship icon on the Squadrons allegiance screen * Fixed Squadron bookmark icon alignment issue in galaxy map * Added icon to show the happiest system in the Faction allegiance screen System Map * Fixed typo in Dulos system description UI * Fixed an issue that could cause the share to squadron option in the galaxy/system to become unresponsive USS * Closed an exploit that allowed players to repeatedly farm High Grade Emissions by jumping in and out of the same USS. VR**
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