Please find the beta patch notes for the first week of beta.
Discovery Scanner upgraded to include access to the new Full Spectral System (FSS) scanner mode
Players use the FSS Mode to discover stellar bodies, stellar phenomenon, USSs, scenarios, distress calls, mission targets and more
There is now only one Discovery Scanner available in game, that is based on the basic variant. Commanders that have purchased either the intermediate or advanced scanners will receive a credit refund
Detailed Surface Scanner upgraded to include access to brand new planet probes
Players can fire probes at bodies to gather data that can be sold.
Players can also use these probes to pinpoint places of interest on landable planets as well as uncover lucrative places in planetary rings to mine (mining tools will be available at a later beta release)
Each body has a „probe efficiency“ target; if the player maps 100% of the body using either the same or less than the target, they are awarded a bonus
Added „First Mapped By“ tag - the first commander to 100% map a stellar body and sell the data at a port will be named for everyone to see
Players will be unable to map Sol, Achenar or Alioth as these systems are already fully mapped
A credit bonus will be awarded for players that get either 100% first discovered or 100% first mapped in a system (these will not carry over to the live servers)
Added new things to find!
Orrery view added - players can access the schematic orrery view of systems from the system map
Exploration data and progress carried out in the beta will not carry over to the live game servers.
Codex added to the ship's internal (right hand) panel. The Codex contains:
Commander Stats
Logs important player statistics
Session Log records important game events for players review
Archive holds all text and audio logs taken from the numerous narratives from across the galaxy
Audio logs can be added to the improved Playlist feature
Discoveries
Contains either rumored, reported or discovered entries from across the 42 different galactic regions
Discoveries are broken down in to 3 categories (Stellar Bodies, Biological and Geological, and Civilisations)
Some content from the Biological and Geological section of the Codex has not been included for the beta.
Knowledge Base
Various articles from the rich history and lore of the Elite universe, from the history of the Super Powers, to important characters and corporations
Each article is narrated and can be added to the improved Playlist feature
Added new scenarios with voice over direction and feedback, and on screen choices and objectives
Scenarios come in the form of USSs, Megaship locations and Conflict Zones
Conflict zones are now round based; players battle to win a round which then feeds into the war state
Side objectives can appear, and if the player completes them, they are awarded a points boost
Once a round has finished, a new one will begin after a short pause
Combat specific ambient chatter added.
Ambient chatter now is now in place throughout the entire game and not just around stations.
3000 + lines of NPC dialogue added to support scenario driven gameplay.
Starport contacts now displayed as a grid, rather than a flat list
External Ship panel (left hand side)
Combined 'clear filters' option with the 'set filters' option on the Navigation panel
Added filters to the Transaction tab
Added context sensitive, quick action button to contacts (such as 'Request Docking' when targeting a port)
Combined sub-targets and inventory into one tab, with filters
Comms Panel (top left)
Reordered the tabs
Added support for combining channels in to one main chat channel, or set them as separate tabs
Combined invitations and multicrew tabs together in to a 'Social' tab which includes:
Multicrew (find crew, join a ship)
Friends invites
Wing invites
Online friends
Squadron feed tab added
Internal Panel (right hand side)
Added a new 'Home' tab that replaces the previous status tab
Includes new buttons to launch various features (holo-me, squadrons, codex, powers, Galnet etc)
Replaced fire groups „1, 2, 3…“ with „A, B, C…“ to avoid confusion between group and fire buttons
Added new contextual 'Ship' tab that replaces the 'Functions' tab and includes sections for 'Ship Preferences', 'Pilot Preferences' and 'Ship Stats'
Inventory tab now has icon filters instead of text filters, increasing usable screen space
Updated 'Status' tab to now include local faction information, Super Power and Powerplay status, a Session Log digest, info on Finances and acquired Permits
Playlist tab functionality increased to allow players to build up a playlist from other areas of the game
For the sake of clarity, we have primarily listed below fixes for issues that have been reported to us by the community or other significant changes.
Correctly display if a targeted ship is in a wing or multcirew
When firing weapons while looking at the module panel, the ammo count will now properly update
Widened the target panel to fit in longer ship names
Ensure ammo count is correct on the module tab after reloading weapons
Ensure Commander names are always displayed in the comms panel
Ensure module priority is retained after ship destruction
Comms panel will no longer expand without focusing on it, if players leave the ships Multicrew session
Fixed the navigation panel not displaying the correct destination system when in hyperspace in some cases
Ensure completed and finished community goals are cleared from the transaction tab
Make chat messages time display the same time as the galaxy time when using a machine in a different time zone
Fixed an issue that caused inbox messages to show incorrect, and sometimes invalid, times and dates. PS4 only
Fixed some inbox messages not clearing the notification icon once read
Fixed overlapping text between inbox message subject and date
Fixed cases where the fuel bar incorrectly indicates that the player has enough fuel to make a jump that it actually can't
Fixed a hang that could occur whilst fighting a Thargoid Interceptor
Fixed crash that could occur when a fighter is docking
Fixed crash that could occur on PS4 when in Multicrew
Fixed crash that could occur whilst docking at „Chelomey Orbital“ in Cubeo
Fixed crash that could occur with Powerplay data
Fixed crash that could occur when selecting the galaxy map from the transactions tab
Fixed crash that could occur when exiting multicrew
Fixed crash that could occur whilst reading an inbox message during a hyperspace jump
Fixed crash that could occur whilst deploying a fighter when in a multicrew session
Fixed a crash that could occur when handing in a mission
Fixed a crash that could occur when dropping out of Supercruise at a port
Fixed frame rate issues after driving on a planet surface for an amount of time
Increased wing delivery mission payouts
Fixed Federal rank not increasing when successfully completing applicable mission
Fix for valid massacre targets not counting towards mission progress
Fixed USS not spawning for 'Wet Work' missions
Corrected some Massacre missions that had inconsistent rewards for number of targets
Stop missions requesting cargo that it views as illegal (Federal mission asking for imperial slaves, for example)
Balance pass on Super Power reputation gain
Added destination faction to passenger VIP missions
Updated mission wording to reflect that ports in lock down do not have access to their commodities market
Stop planetary scan missions sending players to scan mission giving faction
Allow kills outside target system to count in assassination missions (fixes ships appearing to not be mission targets when they leave the target system)
Ensure follow on missions spawn at the players current reputation level
Added extra info to time bonus mission objectives
Altered Massacre faction selection to prevent the target faction generator from picking the same target that is giving the mission.
Fixed softlock that could occur when attempting to purchase or retrieve 5D Guardian Module Reinforcement
Fixed missing „?“ in livery section
Fix for point defense module not restocking correctly
Timers for modules in transit should now reflect time remaining more accurately
Ensure modules are listed under correct categories in stored modules tab
Players can only fit one FSD interdictor, as there is no benefit to fitting more and causes confusion
Fixed outfitting stats becoming out of sync and applying incorrect values (a distance value for damage type, for example)
Ensure all applicable multicrew enabled weapons/modules are clearly marked in outfitting
Fixed dark lighting and outfitting cameras for the SRV
Multiple faction activestates – in Location and FSDJump events
The first “Cargo” event written to the journal contains full inventory
Added “AsteroidCracked” event
Added “SAAScanComplete” (Surface Area Analysis) event
Added “CodexDiscovery” event
Added “FSSDiscoveryScan” and “FSSSignalScan” events
Added several events for Squadrons
Simplify the “Category” in MaterialTrade
Clarify meaning of bit 14 in status file: was called “under ship” but actually indicates when turret is retracted
ApproachSettlement now includes Latitude and Longitude
Note Bounty event is different for Skimmer bounty
Update description of StoredShips event with InTransit flag
Add ActiveFine info to Docked event
EngineerProgress event at startup with summary for all engineers currently known
Note a new ShipTargetted event is generated after using KillWarrantScanner, with updated bounty for target
Note the MissionRedirected mission name now has any trailing “_name” removed
Added MyReputation in faction list in FsdJump and Location events
Added “FSDTarget” event when selecting a starsystem to jump to
Added MissionID to cargo to indicate if it is mission-related: in Cargo, CollectCargo, EjectCargo events
In ship loadout, indicate if it is ‘hot’
Cargo summary is now written to a separate file, and updated when data changes
Add “HullHealth” stat in the “Loadout” event
MissionCompleted now indicates correct destination after redirection
Ensure the 'Restock All' option actually restocks the 1F Guardian Shard Cannon (Turret)
Corrected inconsistency in AX outfitting descriptions
Fixed Guardian Shard Cannon clipping through Type 7
Fixed missing VFX on small Guardian Shard Cannon
Fixed LOD issue with small Guardian Shard Cannon
Fix LOD issue on Guardian Plasma Charger
Fixed Guardian Shield Reinforcement Packages preventing shields restoring after reboot/repair
Reduce the brightness of the enforcer cannon when it has a white weapon colouring applied to it
Fixed module reinforcement packages being disabled under certain circumstances
Corrected the cargo hatch closing when deploying a limpet and causing ship speed to change
Corrected the retract animation on the Guardian Plasma Charger
Limpets will now collect cargo that has been forcibly ejected from the players ship
Corrected the Advanced Plasma Accelerator recoil animation
Corrected typo in Remote Release Flechette Launcher
Fixed SFX for the Kill Warrant Scanner sometimes going missing when switching between ship and fighter
Fixed turrets firing at ships which are at 0% hull