Please find the beta patch notes for the second week of beta.
Players can now create a Squadron (for a credit fee), or browse existing ones to join from the right hand cockpit panel
Play style tags can be used when creating a Squadron, and as a filter when browsing existing ones
Squadrons can be aligned to a Superpower, Power and a Faction
Squadron allegiance page allows in depth data on chosen Faction
Squadrons can take part in the various leaderboards, and compete for the top spot
Squadron feed tab in the Comms panel lists certain events, as well as Public and Internal posts
Squadron management tools (applicable to certain ranks):
Invite Commanders to join
Kick lower ranked members
Promote/demote lower ranked members
Change lower ranked privileges
Create posts
Accept applications
Set if the Squadron is accepting new members
Join in the Leader text chat channel
3 new mining processes added (in addition to the standard mining laser process):
Surface Deposits - material deposits that can be found on the surface of asteroids
Sub-surface Deposits - material deposits that can be found below the surface of an asteroid
Fissures - setting the correct 'Seismic charge' into fissures will split the asteroid apart, allowing the deep core materials to be mined
4 new mining tools added to outfitting:
Pulse wave Analyser - a scanner used to pinpoint the correct asteroid once in a ring
Abrasion Blaster - used to break off surface material deposits from asteroids
Sub-surface Displacement Missile - Allows recovery of sub-surface material deposits from asteroids
Seismic Charge Launcher - Allows recovery of deep core materials by splitting the asteroid apart
Fixed crash that could occur whilst using FSS mode
Fixed crash that could occur during ship reboot/repair
Fixed crash that could occur when opening the Codex
Fixed crash that could occur when clearing a save
Fixed a crash that could occur when exiting the Galaxy Map
Fixed a softlock that could occur whilst loading in to the game
Fixed a crash that could whilst in analysis mode
Fixed soft lock that could occur when exiting Galaxy Map and returning to the Codex
Fixed crash that could occur when opening the system map
Fixed crash that could when dropping into planetary rings
Fixed crash that could occur whilst the using the Codex
Fixed crash that occur when loading in to the game
Fixed crash that could occur when switching screen resolutions
Fixed crash that could occur when plugging in a controller
Fixed a crash that could occur as a player joins a Multicrew ship that is near a volcanic POI
Fixed crashed that could occur when fighting a Hydra
Fixed crash that could occur when switching between a mothership and fighter
Fixed issue with the default Keyboard and Mouse and Classic Keyboard Only control schemes in FSS. Also added additional key bindings for the tuning on keyboard for both of these.
Added separate controls for the SAA mode third person camera controls so that they can be bound differently
Fixed issue with camera positioning resetting incorrectly when zooming out in FSS mode
Switched the Discovery Scanner to a built in module, that is fitted to all ships. This frees up a slot for players to use. Refunded credits too
Fixed mismatched temperature readings between FSS and System Map
Ensure button icons are used (where appropriate) in the help screens
Can now correctly hand in codex data at the Authority Contact for credit reward
Fixed some stars flickering when zoomed in
Fixed scanned rings not storing their scanned state correctly
Removed non-accessible tabs from the comms panel whilst in FSS (text communications will still come though)
Added a fade to black when transitioning to FSS mode and back to cockpit
Fixed the 'Open Codex' shortcut when player has made a discovery
Added a background to the body data when zoomed in to one
Reduce aliasing of scanned ring effect
Can no longer see planet scan grids when changing zoom level in FSS
Reduced wobbling of orbit lines in FSS
Fixed Neutron star cones only appearing in the left eye of the HMD
Fixed FSS help screens not appearing in VR
Ensure the system scan intermediate zoom background is limited to the overlay grid region (should make intermediate zoom levels more comfortable on VR)
Probes should fire based on the targeting reticule instead of the direction you are looking
Popups in the orrery view should now be fixed in space, and not follow the camera
Ensure bodies discovered with the FSS are centered
Corrected oversized icons in orrery view
Improvements to head look control when using the orrery
Capped the frame rate whilst on the main menu to 90fps, to stop HMD's overheating