Frontier
Beyond - Chapter Four - Beta (Week 3)
Hello Commanders,
Please find the beta patch notes for the third week of beta.
New Ships
With a spacious cargo hold and a relatively generous quantity of hardpoints, the Krait Phantom is a versatile ship suited to a range of roles. It has enough firepower to hold its own against larger targets, and enough straight-line speed to outpace smaller targets. The ship also offers eight internal compartments, allowing the pilot to tailor the ship to their requirements. And while it lacks the firepower and fighter bay of its sister ship, the Krait Mk II, it is both faster and lighter.
2 large and 2 medium hardpoints
8 Internal optional slots
Top speed of 256m/s and a boost speed of 358m/s
8.23LY laden FSD range
Based on an unreleased racing prototype, the Mamba is one of the fastest ships in production. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable.
1 huge, 2 large and 2 small hardpoints
5 internal optional slots
Top speed of 316m/s and a boost speed of 387m/s
6.37LY laden FSD range
Scenarios
New scenarios can now be found:
Quality of Life
Bug Fixes and Improvements
Cockpit UI
Codex
Fixed missing characters in Russian
Ensure the summary of a discovery entry in the session log matches the detail
Added some missing icons
Fix some unlocalised strings
Fix a cause for codex vouchers sometimes being unsellable
Fix for multicrew crew members discovering things in the wrong starsystem
Fix some audio logs not grouping correctly
Give INRA audio logs their own category
Comms
Controls
Crashes/Stability
Fixed a crash that could occur whilst mining in an asteroid ring
Fixed a crash that could occur when viewing Squadron applications
Fixed a crash that could occur when opening the galaxy or system map
Fixed a crash that could occur when mining with night vision on
Fixed a crash that could occur when jumping into a new system
Fixed crash that could occur when dropping into a 'Notable Stellar Phenomena' location
Fixed a crash that could occur when using the FSS mode
Fixed a crash that could occur when exiting the game
Fixed crashed that could occur when dropping out at a weapons fire detected USS
Fixed crash that could occur when changing 3D settings and exiting the graphics menu
Fixed a crash that could occur in hyperspace
Fixed crash that could occur when opening the Codex
Fixed a crash that could occur when in the outfitting screens
Fixed a crash that could occur in a Multicrew session
Eagle MkII
Engineers
Exploration
FSS mouse sensitivity control option now works
Fixed some locations that couldn't be zoomed in on
Fixed probes sometimes going through bodies
Increased the text field for SAA gravity gauge (fixes some localisation issues)
Added surface locations found after probing a body to the system map
Planet surface signals are now targetable outside of Analysis mode
Added the number of bodies info to the 'Orbital Plane Established' alert
Fixed the discovery scanner SFX getting stuck looping
Fixed issue where players could zoom in and discover a metal rich body whilst tuned to the asteroid section on the filtered spectral analysis
Fixed missing info panel data when scanning a K class star for the first time
Fixed an issue that could cause the planet map % to decrease whilst probing
Changed the 'scenarios' section of the FSA to Concentrated signal sources and Transient signal sources
Fixed surface signals disappearing after logging off
Shortened the „Short Range Composition Scanner“ name to „Composition Scanner“
Added support for FSS tuning to be bound to inouts that don't auto-center
Changed HOTAS joystick bindings to avoid FSS tuning and movement being on the same hand
Now able to bind enter and exit FSS to the same button
Fixed bodies rendering over their rings after beiing fully mapped
Fixed asteroid clusters reporting high temperatures in FSS
Added 'First Mapped' to system map
Clarified the info message that appears when trying to enter FSS mode whilst charging the FSD
Renamed 'Radio Tuning Minimum Increase/Decrease' to 'Increase/Decrease Tuning' in control options
Updated info message theme when turning off analysis mode
Updated info message when a target is too close to zoom in to from 'Adaptive Zoom Blocked' to 'Target too close'
Ensure the efficiency target can actually be met
Fix a transaction server error when selling a page of exploration data that has zero credits value
Fix some issues with planets not being targetable and not always displaying correctly on the system map or in FSS mode
Factions
Friends Management
General
Fixed unreachable listening post In the „HIP 16753“ system
Fixed missing text in the Rhenium material description
Fixed incorrect details title for Chemical processors material description
Automatically fix ships with more than one FSD Interdictor modules
Installations
Lighting
Localisation
Mining
Increased the cooldown on the Pulse Wave Analyser, to allow the results to appear before players can trigger it again
Resource Extraction Sites should now appear in applicable areas of the game
Outfitting text for the Seismic Charge tool now mentions that it is used to break asteroids apart
Missions
Delivery and Smuggle missions now warn players about being cargo laden and reduced jump range
Reduce chance planetary Scan chooses POI owned by mission giver
Added 'Open Galaxy Map' option to megaship missions
Fixed issue where disabling defence turrets didn't update or complete megaship disable missions
Added missing hand in faction information to delivery missions
Fixed race mission wrinkles appearing with very little time to complete them
Night Vision
Options
Orrery
Ensured that all bodies that are discovered and displayed on the system map are also shown in the Orrery view
Removed non-functioning planet map button
Improve the line width scaling
Outfitting
Fixed incorrect value being shown for 'Limpet Life Time'
Fixed incorrect schematic used for 8A thrusters
Added 1 more ship and 2 more utility stock slots to all markets
Player Journal
FSSSignalDiscovered – if signal is a USS, add a ThreatLevel value; if signal is a station, add IsStation:true; add SystemAddress
Cargo – fix spurious extra events; add a flag to indicate vessel=Ship or Vessel=SRV
CodexEntry: add SystemAddress
Status.json, Flags: add NightVision flag (bit28/0x10000000)
SendText: include a journal entry for text to squadron or system chat
ReceiveText: include a ‘Channel’ parameter to show if message was from squadron or system chat
SAAScanComplete: remove lists of names of discoverers and mappers
Port Services
Ensure 'Exit' button in Material Traders takes players back to contacts, not to the Fines and Bounty claims contact
Fixed broken 'Welcome' animation when opening the services menu
Fixed typos in search and rescue contact description
Powerplay
Rendering
Squadrons
The list of systems that appear in the Squadron allegiance page is now sorted by name
Fixed the Squadron logo used on the 'browse more' option
Added Squadron icon to 'invite' option
Remove placeholder text from Squadron invites
Fixed Alliance logo appearing when non Alliance super powers are selected
Can now invite players in local space, that are not friends
Added a popup notification when handing over a Squadron to a different member
Fix some dates not being displayed correctly
Fix some transaction server errors when managing squadron members
Fix for Powerplay leaderboard contributions not being counted
Fix for Powerplay & Political leaderboards not displaying
Fix authored messages not appearing in the squadron feed
Stellar Forge
Synthesis
System Map
Ensure a state is shown for each faction listed, even if it is 'None'
Fixed installations and megaships incorrectly displaying as surface settlements
VR
Increase the thickness of orbit lines in the orrery view
Ensure players can fully zoom into bodies in the orrery view
Fixed the background on intermediate FSS zoom levels warping
Fixed planet rings moving with the headset in FSS mode
Fixed the SRVs full beam lens flare causing visual issues
Fixed graphical errors when switching between FSS and SAA modes
Fixed inverted joystick animations
Fixed missing scan effect in FSS (that highlights areas of interest)
Fix various fog and jet cone issues