Please find the beta patch notes for the fourth week of beta.
Fixed a crash that could occur when leaving a Resource Extraction Site
Fixed a crash that could occur when using the Subsurface Displacement missile
Fixed a crash that could occur when jumping to another system
Fixed crash that could occur when opening the Codex
Fixed that could occur when entering a Conflict Zone
Fixed a crash that could occur when players ship is destroyed
Fixed a crash that could occur when using the Pulse Wave Analyser
Fixed a crash that could occur when using the Prospector Limpet
Fixed a crash that could occur when switching ships
Fixed a crash that could occur when in the FSS mode
Fixed holo-me being incorrectly selectable from the SRV, leading to a softlock
Fixed a crash that could occur when switching between 3D modes
Fixed a crash that could occur when opening the Codex after a recent discovery
Fixed a crash that could occur when selling Exploration Data
Fixed instances of „authentication server“ disconnections from mission servers
The Detailed Surface Scanner will now auto hide in the fire groups HUD while in normal space
Fixed an audio issue that could cause the scanning sound to get stuck and loop
Fixed an issue which meant players couldn't buy exploration data when docked at a port
Stopped the ship voice line from needlessly repeating when the system has been fully scanned
Fixed an issue where the info panel would not update to show a planets signals while in the DSS mode
Fixed an issue that was preventing players from firing probes a rings around stars (the star itself can still not be probed, which is intended behaviour)
Bodies now appear when using the FSS mode in non-Horizon versions of the game
Increased the sensitivity range on the FSS movement controls
Added sensitivity control to the spectrum analysis bar
FSS mouse binding now no longer gives a 'roll' option
Scanning a nav beacon now returns full system data (ring details were missing)
Fixed issue that could cause 'false' signals to appear that couldn't be resolved
The threat level of a USS is now displayed when zoomed in on it
The system map now indicates if the planet has been mapped or not
Added message when a body is passively scanned
Fixed an issue that was causing some bodies to appear on the system map, but were unable to be discovered using the FSS mode
Fixed impossible to meet efficiency targets
Info panel now has 2 lines to display messages on
Fixed some Thargoid signal sources being identified as Guardian
Added information on what is inside a motherlode asteroid to the data returned by the prospector limpet
Added extra detail to the Subsurface Displacement Missiles outfitting description, to explain the pull and hold trigger feature
Fixed graphical issue after using a Displacement Missile
NPC ships now use their mining lasers once again
Fixed missing targets, UI and feedback when a multicrew member joins after a prospector limpet has been used
Added extra feedback icons to the areas that represent the different yield ranges when attempting to crack an asteroid apart
Tweaked the pulse wave analyser results to be less broad and more focused at range
Added new, high value materials to the motherlode asteroids (free floating materials and new surface deposits, which are found after cracking the asteroid open)
Increased the ammo capacity of the new mining tools
Stopped depleted asteroids from appearing gold when scanned with the Pulse Wave Analyser
Randomised the results when browsing
Added a new 'Mentor' activity tag
Fixed issue where players could not use the gamepad to select a member to hand over the Squadron to
The members list now defaults to sorting by rank (high - low)
Shortened the invite text to solve truncated text
Tags can now be edited after the Squadron has been created
Fixed the Squadron feed tab being incorrectly reset upon ship destruction
Players can now transfer ownership to players that are not currently online
Faction alligence page now uses current state rather than pending state
After a player is promoted/demoted, permissions are now granted/taken away immediately
Tags can now be used to filter Squadron results
Fixed a transaction server error when sharing a starport or settlement bookmark
Fixed a bug preventing some pre-registered squadrons from changing their faction affiliation
Fixed exploration data and CQC results not always being added to the squadron leaderboards