A new update is available today for Elite Dangerous which includes a number of fixes and improvements. Please find the full update notes below.
Fixed missing UI sound when selling stock in the Fleet Carrier Management screen.
Fixed missing elements of the SRV turret's Audio when firing
Fixed the SRV's turret gun shots sounding muffled when ammo count was below 270.
Fixed Capital Ship and SRV Turret Weapon Fire audio playing on the wrong Audio Emitter Position
Fixed all ship weapon hardpoints sounding muffled when in normal space.
Fixed various instances of missing audio for damaged stations (fires, explosions and alarms).
Fixed missing fire and alarm sounds when logging in to a ship docked at a damaged station.
Fixed damaged station fire sounds turning on and off quickly and harshly
Fixed Cuttable panels sound rapidly retriggering when it hits the ground
Rebalanced NPC conversation frequency in concourses.
Fixed various issues with music when transitioning between Ship/SRV/On-foot.
Fixed missing attack swing sounds when performing melee hits with tools.
Improved audio behaviour of deploy and stow sounds for the Fleet Carrier Captains tablet.
Fixed the Fleet Carrier purchase movie's volume not following the game's volume sliders.
Fixed some abrupt audio transitions on fumaroles and geysers.
Rebalanced the audio mix for Skimmers whilst on foot and in SRV
Fixed ambiences being too loud when logging in to a ship docked at an engineer base.
Fixed missing In space Dogfight Combat music
Fixed Stopped various UI sounds which would continue looping after exiting the screen that triggered them.
Fixed several settlement clipping issues.
The cargo loader found at settlements now has a schematic.
Added Exobiology ship decals.
Added some optimisations for holoscreen materials.
Fixed a number of occlusion issues on doorframes.
Corrected the model used for a basic door frame.
Fixed a decal which was incorrectly mirrored.
Fixed the Fleet Carrier Command Tower's hitcheck to remedy some issues with the vanity camera.
Fixed an issue in the Pioneer Supplies Fleet Carrier store where the player could become snagged.
Various geometry and texture issues resolved in hangars.
Added some missing decals to the L1 Lod of the Asp Scout.
Adjusted the nameplate on the Diamondback Scout slightly so it is not partially obscured
Fixed an area in the Fleet Carrier bar where it was possible to get the vanity camera out of bounds.
Fixed some z-fighting on the Fleet Carrier's shutter doors.
Fixed the shield being slightly offset on the Guardian Fighters.
Adjusted the fade range of some Thargoid decals used in settlements to improve visuals.
Fixed some z-fighting on the floor of a depot building.
Fixed a number of floating decals on a legacy building.
Remodelled the steps at the side of the Owner's chair on the Fleet Carrier.
Various fixes to the Viper MKIV.
Fixed some edge clipping seen at barnacle sites.
Fixed a barnacle spike which was pushed underground
Hitcheck fixes for the Gateway tower arch seen at some Horizons settlements.
Fixed vanity camera sometimes being able to pass through the window on planet port concourses.
Fixed a railing model which had an offset LOD.
Fixed a glass material used on a prop in the habitat building.
Fixed a problem where the player could become stuck in the Fleet Carrier corridor leading to the bar.
Fixed a number of floating items appearing at Guardian sites.
Improved the arm for the Fleet Carrier Owner's chair screen.
Fixed an issue with the Python cockpit and some external geometry which was clipping through to the interior.
Fixed some z-fighting on the main console seen on the Fleet Carrier bridge.
Centred some UI locators in the Type9 cockpit which were offset slightly.
Adjusted the hitcheck for the Python to fix an issue with the vanity camera being able to see inside of the hull in places.
Fixed the hitcheck material for the Electricae organics so that the player ship cannot clip though.
Re-made the ambient occlusion maps for the Type-9 to remove some baked-in shadows that should not have been there.
Fixed a number of UV mapping issues on the Anaconda.
Adjusted and re-organised the materials used for Thargoid damage decals to optimise and improve quality slightly.
Fixed the Scorpion SRV vanity cameras being inverted for the rear seat.
Added a layer of hitcheck to the social area lifts to prevent the vanity camera from entering and getting out of bounds.
Adjusted bar stools so that NPCs and players are now more centred when seated.
Minor change to Stygian paint jobs to reduce the texture compression artefacts when using a torchlight under the ship.
Added hitcheck to the Anaconda upper hardpoint doors, fighter bays doors, and the heat vent doors.
Fixed hitcheck on Anaconda which was causing an issue with the vanity camera.
Fixed an offset detail dome model used on Fleet Carrier externals.
Fixed error in the ambient occlusion map for a ship kit piece on the Python.
Re-exported a number of wallset pieces to fix and improve occlusion culling in Odyssey settlements.
Fixed the Fleet Carriers seen under construction having a hole where the concourse would normally be.
Fixed an issue on the upper hard point doors on the Python.
Fixed an obscure piece of geometry which was clipping through part of the hangar lobby in some „large“ hangars.
Adjusted the Exploration decals to be more metallic and more closely match their appearance in Horizons.
Fixed a number of mapping issues on an Anaconda Raider ship kit piece.
Added new occlusion geometry around all stations (Coriolis, Orbis, Ocellus and Asteroid).
Adjusted internal occlusion geometry for a number of internal station components.
Fixed seating locators for NPCs/Players on chairs and sofas for better alignment.
Fixed the offset default VR camera for the Scorpion when in the livery hangar.
Fixed damage decals appearing in unexpected locations on cargo loaders.
Fixed head orientation in backwards walking animations to stop a head glitch when 3rd person characters stop running.
Fixed weapons being ordered incorrectly at Pioneer Supplies.
Fixed a server error appearing when selling some modified suits.
Weapon reload speed is now correctly reported as a multiplier, not seconds (e.g. 1x vs 1.25x) as reload speed mods were incorrectly implying they increased reload time.
We no longer show settlement info when disembarking at places that are not owned or controlled by a faction.
Adjusted the right-hand panel of the options menu to allow for scrolling, so cut-off descriptions can be viewed in their entirety.
Improved readability of text on the Carrier Management dashboard's banner.
Made sure HUD rings weapon overheats always reset to the correct text colour.
Updated squadrons applicant list, the button will remain enabled even with no applicants, with a message displaying 'no applicants' to prevent the UI from getting into a weird state.
Multiple icon changes in the various mission panels so that the correct icon size variants are used, preventing them from looking blurry or low-resolution.
Fixed the boarding panel/express lift UI displaying placeholder information briefly when opened.
The right-hand cockpit panel will now be correctly focused when opening the transfer UI.
Made sure all station contact menus are closed properly when necessary, prevents an issue where they would still be visible when closing the game.
Remove the quick-plot route delay on carriers, it should now plot correctly on the first time.
We now show all galaxy map search results rather than filtering out duplicates, this prevents edge cases where some results could have the same name and we'd erroneously hide one.
Mission help popups now correctly listen to the 'back' keybinding.
Fixed an issue where text formatting tags would sometimes be displayed in the info panel.
Added voice/wing icons to the on-foot HUD in the bottom left, and also made them visible in social spaces.
Separation of overdraw bar in outfitting for retracted and deployed into their own bars.
Fixed a variety of truncation issues in multiple UIs.
Fixed errant multicrew/team markers showing up while not in multicrew turret view.
Fixed various issues with the private group menu including an issue which may have caused your own private group to show as not created if you are a member of many groups.
Fixed role switch panel improperly updating AI rank when taking over from a multicrew pilot.
Frontline enlistment system map mode now shows player criminality status on conflict zones.
Fixed an issue to hide rotation button prompts in carrier interior livery screen as these bindings cannot be used.
Fixed an issue to ensure the vessel pane of the internal panel updates properly between ship, SRV, and fighter when transitioning between vessels.
Players in training simulations will now appear as such in friends lists.
Fix promotion inbox animations for Elite I-V displaying as one rank lower.
Fix some crime stats not always updating.
Telepresence guests will no longer send or receive chat messages based on their physical location.
Some modified guardian weapons were applying synthesised ammo damage bonuses improperly. Synthesised ammo will now apply a damage bonus as expected
Shadows would appear to detach from light sources when looking around in VR
Passenger missions offered at outposts now set their expectations of passenger capacity based on ships that could have landed on medium pads.
Secondary objective ships in space Conflict Zones now count towards massacre missions
Fixed some massacre missions not registering valid targets correctly at mission locations
NPC visual variety has been fixed
System maps for systems you are not in will now have distances reported correctly from the primary star
Guardian fighters will now correctly rearm on docking
On-foot commander panel should now display notoriety correctly
Fixed an issue where some suit decals would not be visible when viewed in the vanity camera
SRV Tutorial ability to break tutorial flow fixed
Further increased the scale of the small landing pad schematic used at Odyssey settlements
On foot conflict zone enlistment (Frontline dropships) is now properly wiped when returning to a station
Fix for Fleet Carrier weekly upkeep message not displaying
Fixed players sometimes receive system chat messages after they have left the system
Fix for glasses/sunglasses only appearing at close distances
Fix a Black Adder error on the first hyperspace jump after travelling onboard a fleet carrier
Fix for game stuttering when flying away from settlements
Ship kits will no longer block weapon fire
Fixed a gridding artefact on some surfaces near planetary settlements on certain GPUs
Fixed server errors when using Fleet Carrier services that have individual tariffs set