This update includes an exciting update to the story and several fixes. The update is approximately 30GB in size.
Fleet Carrier captain's avatar is now correctly depicted in 'jump completed' and 'weekly upkeep' messages.
Introduced „Gravity Well“ cockpit message to replace „Slow Down“ when travelling at excessive speed near celestial bodies.
The option to share a bookmark to your squadron will now only be present if you have permission to share it. The remove bookmark quick action now only removes your personal bookmark, not the squadron one.
The displayed count of commanders present in on-foot conflict zones now updates correctly as commanders join the fight.
Transferring items between backpack and ship storage is now correctly reflected in the ship's storage UI.
Nav beacons now display the correct activity type icons on the ship navigation panel in systems being invaded by Thargoids.
The reset to orbit button is now disabled until players have completed the tutorial and have a commander.
The fleet carrier countdown to jump timer now updates correctly when viewed from an on foot terminal.
Asteroid bases are now labelled as such in the 'Points of Interest' section of the System Map.
A route set on the galaxy map will now be correctly recalculated after reloading the game.
The caustic damage removed notification now appears as a positive notification rather than a negative one.
Influence and reputation are no longer listed in mission rewards in cases where no influence or reputation are awarded.
Levelling up an engineer whilst in the workshop UI now unlocks higher tier modifications without requiring the workshop to be closed and reopened.
The FSS scanner Info panel now correctly lists the factions in an AX conflict zone.
Scythe collection drones will now show up as „Unknown“ in the Contacts panel until the owning Scythe has been scanned.
Corrected some phrasing in the weekly influence graph of the Galaxy Map.
Resolved outdated descriptive text on the Titan's locations.
Thargoid Wakes are no longer targetable at extremely large ranges.
Corrected some minor grammatical errors.
Fixed an issue where one of the Federation branded adverts seen at stations could load an incorrect background image
Fixed a positioning issue with some of the floating adverts outside stations, which could clip into the docking portal
The loading screen for the Eagle now shows the missing wing-tip geometry
Adjusted how some rocks snap to the ground at Spire sites
Fixed one of the wrecked Type9 models missing some geometry on the highest LOD
Adjusted some meshes on the Spires to prevent the camera from intersecting through the model
Fixed some visual issues with the Wheel prop, seen at some Agricultural settlements
Fixed streaming issues with the Thargoid Rewards shipkits, where the model and texture data were taking an excessive amount of time to load
Fixed a missing animation on the Huge Pulse Laser, so that the weapon barrel recoils as intended
Adjusted a shader used for glass materials on some buildings for a new version which improves visuals and stops rendering errors with hologram adverts
Fixed the flipped vanity cameras on the Empire Fighter
Fixed some scatter rocks which would interfere with payer spawning at a settlement
Fixed a problem with the Diamondback Explorer Survey ship kit not retaining the correct paintjob colours
Adjusted the hangar cameras for the Imperial Cutter due to them intersecting with some geometry
Adjusted the height map used for a Tourist settlement, so that the SRV can deploy more easily from a landing pad
Fixed the landing gear on the Diamondback Explorer so that it doesn't appear in front of the hatch
The default VR Camera for the Fleet Carrier Management Screen is now orientated correctly
Fixed some UI Schematics for the abrasion points seen at Titans
Fixed some issues with paintjobs UVs on the Federation Corvette and Gunship
Minor fix to the Christmas Jumper cosmetic items
Fixed some LODs and decal issues on the Empire Fighter
Adjusted some dirt and damage maps used for the Diamondback Explorer to improve quality