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patchnotes:40:2024-08-07


2024-08-07 - 4.0.18.08 - Odyssey (Type-8)

Frontier

Type-8 Update (18.08) | Wednesday 7th August

Greetings Commanders,

A new update will be available for Elite Dangerous Live/4.0 on Wednesday 7th August.

Release Schedule (All times are in BST)​

  • 6AM - In game messages commence
  • 8AM - Elite Dangerous Live/4.0 servers offline to deploy changes
  • 2PM - Elite Dangerous Live/4.0 servers back online and Update 18.08 available to download.

Please note that these times are estimates and are subject to change.

Update Notes​
Features of Note:

  • Added Lakon Type-8 Transporter for early access
    • In world holo-screen adverts now present for Type-8 Transporter
  • Added new pre-built ships: to the store:
    • Type-8 Transporter Stellar (33,000 Arx)
    • Type-8 Transporter Standard (16,520 Arx)
    • Passenger Jumpstart - Beluga Liner (25,500 Arx)
    • Bounty Hunter Jumpstart - Vulture (25,500 Arx)
  • Python MkII now included in the general Shipyard stock for Odyssey players.

Engineering Changes

  • Alterations made to the engineering ruleset and systems:
    • Updated engineer rolls to consistently give a fixed roll depending on the grade of the recipe and the commander rank with the engineer.
    • Increased Material availability/payout at Grade 4/5 farming locations by increasing sources of materials and in some cases payout per source.
    • Increased Engineering material rewards across missions.
      • Up to 24 depending on mission type, material and mission difficulty
    • Updated unlock requirements for some engineers:
      • Hero Ferrari - Settlement Defence Plans required = 5 (down from 15)
      • Yarden Bond - Smear Campaign Plans required = 5 (down from 8)
      • Wellington Beck - Cat Media, Classic Entertainment or Multimedia Entertainment required = 15 (total)
      • Kit Fowler - Opinion Polls required = 5 (down from 10)
    • Removed Power Regulators from recipes
    • Reduced recipe costs for upgrading and modifying on-foot suits and weapons
    • Backpack Capacity Changes:
      • Maverick suit
        • Goods capacity 15 → 40
        • Assets capacity 30 → 60
        • Data Capacity 10 → 20
      • Artemis suit
        • Goods Capacity 10 → 20
        • Assets capacity 20 → 40
        • Data Capacity 10 → 10
      • Dominator suit
        • Goods capacity 5 → 10
        • Assets capacity 10 → 20
        • Data Capacity 10 → 10
  • Contributing to taking a Thargoid controlled or invasion system will now reward engineering materials upon system completion.
    • All Grade 4 Raw & Grade 5 Encoded/Manufactured engineering materials are eligible as rewards.
    • Rewards are determined by percentile individual Commander contribution:
      • Tier 1 - Top 25% - 120
      • Tier 2 - Top 75% - 60
      • Tier 3 - Bottom 25% - 18
    • 2 materials are picked randomly from each material category (Raw/Encoded/Manufactured) for a total of 6 different rewarded materials.
      • For example, a Commander within the top tier can expect to receive 20 materials of 6 different types, for 120 total.
      • Materials are randomised per system, so all Commanders contributing to a system will receive the same type of materials when that system is completed.
    • Rewards will take you to the microresource cap but not over.
      • Any rewards which would have been over the cap will be lost. Careful monitoring of your inventory and usage of materials traders is advised.
    • Rewards are issued on an hourly basis and an inbox message will inform you of your achieved tier.
    • Contributions will be logged from the release of 18.08 onwards.
    • Contributions will not be reset on the weekly turn, and will therefore carry over between weeks until the system is completed.

Issue Tracker

  • Fixed LOD issue with Orca resulting in holes in ships model when viewed at distances. (Issue ID: 64768)
  • Fix for missile racks not firing correctly (Issue ID: 61996)
  • Fixed Python Mk2 hull & integrity being unable to be repaired (Issue ID: 64522)

Bugs/Adjustments F * ixed a crash while idling in the pre-built ships store.

  • Updated the new CMDR packages stats to more accurately reflect the content
  • Release fee for Pre-Built Ships now calculated correctly when ship has been impounded
  • Fix for luxury cabins not counting as suitable for lower classes of passengers.
  • Removed power draw from Experimental Weapons Stabilizer modules
  • Removed SCO mass lock from small planets to be consistent with medium and large planets
  • Added SCO fuel consumption stat when viewing the module
  • Fixed an issue where ships could jitter whilst using AutoDock & AutoLaunch
  • Fixed some visual effects not playing correctly after sabotaging dropboxes at Thargoid spire sites.
  • Adjusted orbit lines to display cleaner in various instances.

Known Issues
Type-SRV Deployment

  • We are aware of an issue where the procedural generated nature of some terrain can make it difficult to deploy the SRV from the Type-8. We are looking into a solution for a future update.

Steam

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patchnotes/40/2024-08-07.txt · Zuletzt geändert: von 127.0.0.1

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